Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 22 23 [24] 25 26 ... 37

Author Topic: The Guilds of the Floating Castle, a tactical RtD (Really Turn 8!)  (Read 61523 times)

Dansmithers

  • Bay Watcher
  • [ETHIC:TUNNEL_SNAKES:RULE]
    • View Profile
Re: The Guilds of the Floating Castle, a tactical RtD (Turn 6!)
« Reply #345 on: July 01, 2013, 09:28:16 pm »

Have my assassin kill both warlock leaders and bring their heads to me
But I thought we were friends.  :'(
Logged
Siggy Siggy Hole!

Well, let's say you're going away from Earth on huge spaceship and suddenly shit goes wrong and you have Super Mutants. Social Experiments prepared them for this.

Alexandria

  • Bay Watcher
    • View Profile
Re: The Guilds of the Floating Castle, a tactical RtD (Turn 6!)
« Reply #346 on: July 01, 2013, 09:57:40 pm »

(( Ahh but you have to factor in the result, guilds gone means more peace, which means happier people. The people are happy to pay a little to see you kill each other and I'm happy to watch you kill each other safe in the knowledge that your going to end up at war with each other instead of me while I chill in my white zone. ))
Logged
The darkness was eternal, all-powerful, unchangeable.
She had stared into it for to many years, alone and unblinking, determined that it would not take her.
Now it never would.
Now she was lighting a candle.

dewboy

  • Bay Watcher
  • I did it..... FOR !!SCIENCE!!
    • View Profile
Re: The Guilds of the Floating Castle, a tactical RtD (Turn 6!)
« Reply #347 on: July 01, 2013, 10:19:17 pm »

Have my assassin kill both warlock leaders and bring their heads to me
But I thought we were friends.  :'(

((Sorry. Strike while your enemy is weak. oh, and thanks for the 5 gold you paid my assassin, It doesn't matter now because now I get your treasury! And I'll use it to build an army of magical weasels! *insert evil laugh*))
Logged


WEEEEEEEEEEEEEEEEEEE

Alexandria

  • Bay Watcher
    • View Profile
Re: The Guilds of the Floating Castle, a tactical RtD (Turn 6!)
« Reply #348 on: July 01, 2013, 10:22:18 pm »

(( Uhm you realise they'll just elect a new leader right? You won't get it that easily. But if you win you will get a nice little sum to start your army off with. ))
Logged
The darkness was eternal, all-powerful, unchangeable.
She had stared into it for to many years, alone and unblinking, determined that it would not take her.
Now it never would.
Now she was lighting a candle.

dewboy

  • Bay Watcher
  • I did it..... FOR !!SCIENCE!!
    • View Profile
Re: The Guilds of the Floating Castle, a tactical RtD (Turn 6!)
« Reply #349 on: July 01, 2013, 10:54:41 pm »

(( Uhm you realise they'll just elect a new leader right? You won't get it that easily. But if you win you will get a nice little sum to start your army off with. ))

Umm..... darn. I'll just have less weasels. I win either way.
Logged


WEEEEEEEEEEEEEEEEEEE

Dansmithers

  • Bay Watcher
  • [ETHIC:TUNNEL_SNAKES:RULE]
    • View Profile
Re: The Guilds of the Floating Castle, a tactical RtD (Turn 6!)
« Reply #350 on: July 01, 2013, 10:56:00 pm »

(( Uhm you realise they'll just elect a new leader right? You won't get it that easily. But if you win you will get a nice little sum to start your army off with. ))

Umm..... darn. I'll just have less weasels. I win either way.
WEASELS? I have weasels, you want some?
Logged
Siggy Siggy Hole!

Well, let's say you're going away from Earth on huge spaceship and suddenly shit goes wrong and you have Super Mutants. Social Experiments prepared them for this.

Alexandria

  • Bay Watcher
    • View Profile
Re: The Guilds of the Floating Castle, a tactical RtD (Turn 6!)
« Reply #351 on: July 01, 2013, 11:01:56 pm »

(( Unless of course they kill your assassin then put a curse on your entire guild for attempting to you know..... kill them. I also offer safe houses... for a price. It includes security, bared windows and locks on the outside of the doors.... ))
Logged
The darkness was eternal, all-powerful, unchangeable.
She had stared into it for to many years, alone and unblinking, determined that it would not take her.
Now it never would.
Now she was lighting a candle.

kj1225

  • Bay Watcher
  • A tricky dick that can't be impeached
    • View Profile
Re: The Guilds of the Floating Castle, a tactical RtD (Turn 6!)
« Reply #352 on: July 01, 2013, 11:04:08 pm »

((I offer shipping.))
Logged

Alexandria

  • Bay Watcher
    • View Profile
Re: The Guilds of the Floating Castle, a tactical RtD (Turn 6!)
« Reply #353 on: July 01, 2013, 11:06:51 pm »

(( Can I hire you to ship me your own head and save me coming for it? I'll pay your guild the bounty :P ))
Logged
The darkness was eternal, all-powerful, unchangeable.
She had stared into it for to many years, alone and unblinking, determined that it would not take her.
Now it never would.
Now she was lighting a candle.

kj1225

  • Bay Watcher
  • A tricky dick that can't be impeached
    • View Profile
Re: The Guilds of the Floating Castle, a tactical RtD (Turn 6!)
« Reply #354 on: July 01, 2013, 11:22:11 pm »

((I'll ship you and Joe as well as a pet dragon.))
Logged

dewboy

  • Bay Watcher
  • I did it..... FOR !!SCIENCE!!
    • View Profile
Re: The Guilds of the Floating Castle, a tactical RtD (Turn 6!)
« Reply #355 on: July 01, 2013, 11:26:43 pm »

Did you say weasles?Scratch the earlier action by the npc. Spare Dan. As for his colleage.... Kill him

Logged


WEEEEEEEEEEEEEEEEEEE

Dansmithers

  • Bay Watcher
  • [ETHIC:TUNNEL_SNAKES:RULE]
    • View Profile
Re: The Guilds of the Floating Castle, a tactical RtD (Turn 6!)
« Reply #356 on: July 01, 2013, 11:49:00 pm »

Did you say weasles?Scratch the earlier action by the npc. Spare Dan. As for his colleage.... Kill him
Logged
Siggy Siggy Hole!

Well, let's say you're going away from Earth on huge spaceship and suddenly shit goes wrong and you have Super Mutants. Social Experiments prepared them for this.

Alexandria

  • Bay Watcher
    • View Profile
Re: The Guilds of the Floating Castle, a tactical RtD (Turn 6!)
« Reply #357 on: July 01, 2013, 11:53:53 pm »

(( Can I just point out that your having a conversation from separate sections of the city, based on an assassination only one of you knows about, with a wish for weasels only one of you knows about.... do I need to continue or is the meta gaming clear enough?

I know I'm the guard captain but can you stop making me be the bad girl here? I'd rather kick your ass in the game ;)))
Logged
The darkness was eternal, all-powerful, unchangeable.
She had stared into it for to many years, alone and unblinking, determined that it would not take her.
Now it never would.
Now she was lighting a candle.

Dansmithers

  • Bay Watcher
  • [ETHIC:TUNNEL_SNAKES:RULE]
    • View Profile
Re: The Guilds of the Floating Castle, a tactical RtD (Turn 6!)
« Reply #358 on: July 01, 2013, 11:57:09 pm »

Logged
Siggy Siggy Hole!

Well, let's say you're going away from Earth on huge spaceship and suddenly shit goes wrong and you have Super Mutants. Social Experiments prepared them for this.

Alexandria

  • Bay Watcher
    • View Profile
Re: The Guilds of the Floating Castle, a tactical RtD (Turn 6!)
« Reply #359 on: July 02, 2013, 12:05:35 am »

(( Your funeral. ))
« Last Edit: July 02, 2013, 12:07:08 am by Alexandria »
Logged
The darkness was eternal, all-powerful, unchangeable.
She had stared into it for to many years, alone and unblinking, determined that it would not take her.
Now it never would.
Now she was lighting a candle.
Pages: 1 ... 22 23 [24] 25 26 ... 37