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Author Topic: The Guilds of the Floating Castle, a tactical RtD (Really Turn 8!)  (Read 61841 times)

Maxinum McDreich

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Re: The Guilds of the Floating Castle, a tactical RtD (Turn 4!)
« Reply #285 on: June 27, 2013, 06:48:33 am »

''Stupid paladin...'' Matthias muttered quietly.

Eat food to regain vitality. Also, apologise to the captain of the guard for the commotion.
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HmH

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Re: The Guilds of the Floating Castle, a tactical RtD (Turn 4!)
« Reply #286 on: June 27, 2013, 08:34:27 am »

''Stupid paladin...'' Matthias muttered quietly.
"Infatuated weakling," muttered Obok in response.

Alexandria

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Re: The Guilds of the Floating Castle, a tactical RtD (Turn 4!)
« Reply #287 on: June 27, 2013, 08:41:36 am »

" If you two don't stop arguing I'm going to hang both of you from the ceiling by your underwear..... got it? The castle could use some new decorations, 2 guild dead guild leaders would be a good start. "
Logged
The darkness was eternal, all-powerful, unchangeable.
She had stared into it for to many years, alone and unblinking, determined that it would not take her.
Now it never would.
Now she was lighting a candle.

Dansmithers

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Re: The Guilds of the Floating Castle, a tactical RtD (Turn 4!)
« Reply #288 on: June 27, 2013, 09:54:59 am »

Soooooo... What happens now?
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Siggy Siggy Hole!

Well, let's say you're going away from Earth on huge spaceship and suddenly shit goes wrong and you have Super Mutants. Social Experiments prepared them for this.

flabort

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Re: The Guilds of the Floating Castle, a tactical RtD (Turn 4!)
« Reply #289 on: June 27, 2013, 10:30:06 am »

Welp, since my NPC ally is here, not me, I guess I can't affect things here. I'll just wait for the meeting to conclude and us to get back to 'normal' actions.
So I assume 'What happens now' is you either keep squabling amongst yourselves, or Mastah posts the NPC actions and the results, and the King comes in to address you all.

Edit: typo, fixed.
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The Cyan Menace

Went away for a while, came back, went away for a while, and back for now.

Dansmithers

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Re: The Guilds of the Floating Castle, a tactical RtD (Turn 4!)
« Reply #290 on: June 27, 2013, 11:22:30 am »

Apparently I'm insane and Remathura is dead.
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Siggy Siggy Hole!

Well, let's say you're going away from Earth on huge spaceship and suddenly shit goes wrong and you have Super Mutants. Social Experiments prepared them for this.

Maxinum McDreich

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Re: The Guilds of the Floating Castle, a tactical RtD (Turn 4!)
« Reply #291 on: June 27, 2013, 11:29:37 am »

Warlocks fight. One is left dead. The other is left with his mind in pieces. Yep, sounds like dem crazy warlocks :P
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HmH

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Re: The Guilds of the Floating Castle, a tactical RtD (Turn 4!)
« Reply #292 on: June 27, 2013, 11:33:42 am »

The wording of the battle's description made it sound like they were temporarily incapacitated rather than killed/driven mad for good.

dewboy

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Re: The Guilds of the Floating Castle, a tactical RtD (Turn 4!)
« Reply #293 on: June 27, 2013, 12:35:12 pm »

All that I care about involving that battle was that the Assassin did his job. Free advertising
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WEEEEEEEEEEEEEEEEEEE

Dansmithers

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Re: The Guilds of the Floating Castle, a tactical RtD (Turn 4!)
« Reply #294 on: June 27, 2013, 12:45:47 pm »

All that I care about involving that battle was that the Assassin did his job. Free advertising
This looks like the start of a beautiful friendship.
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Siggy Siggy Hole!

Well, let's say you're going away from Earth on huge spaceship and suddenly shit goes wrong and you have Super Mutants. Social Experiments prepared them for this.

Remuthra

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Re: The Guilds of the Floating Castle, a tactical RtD (Turn 4!)
« Reply #295 on: June 27, 2013, 01:13:37 pm »

Apparently I'm insane and Remathura is dead.
It depends. I just blacked out, and I may not have taken you down far enough into Unphyche to do more than soulburn.

Dansmithers

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Re: The Guilds of the Floating Castle, a tactical RtD (Turn 4!)
« Reply #296 on: June 27, 2013, 01:21:51 pm »

Apparently I'm insane and Remathura is dead.
It depends. I just blacked out, and I may not have taken you down far enough into Unphyche to do more than soulburn.
True. Regain some sanity, meet the king.
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Siggy Siggy Hole!

Well, let's say you're going away from Earth on huge spaceship and suddenly shit goes wrong and you have Super Mutants. Social Experiments prepared them for this.

Remuthra

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Re: The Guilds of the Floating Castle, a tactical RtD (Turn 4!)
« Reply #297 on: June 27, 2013, 01:32:17 pm »

Apparently I'm insane and Remathura is dead.
It depends. I just blacked out, and I may not have taken you down far enough into Unphyche to do more than soulburn.
True. Regain some sanity, meet the king.
Rant in my sleep, lowering his sanity a bit more.

Maxinum McDreich

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Re: The Guilds of the Floating Castle, a tactical RtD (Turn 4!)
« Reply #298 on: June 27, 2013, 04:36:25 pm »

''Real men don't wear underwear.'' Matthias muttered.
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OREOSOME

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Re: The Guilds of the Floating Castle, a tactical RtD (Turn 4!)
« Reply #299 on: June 29, 2013, 03:51:32 pm »

"Hmm... If things get bloody, Flight from here may be a good option.. No need to dirty my hands when one of the other people here can do the fighting."
Examine all the possible hiding spots and exits, careful to make sure one is close by. Then, meet with the King.
Logged
Ow! How the fuck do eldritch abominations bitchslap people?
With our pimp tentacles, obviously.
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