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Author Topic: The Guilds of the Floating Castle, a tactical RtD (Really Turn 8!)  (Read 61543 times)

Xantalos

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Re: The Guilds of the Floating Castle, a tactical RtD (Turn 2!)
« Reply #240 on: June 26, 2013, 01:41:05 am »

((Er...I don't think the guilds keep records of every secret action they do. They aren't Saturday morning cartoon villains.))

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Sig! Onol
Quote from: BFEL
XANTALOS, THE KARATEBOMINATION
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((The Xantalos Die: [1, 1, 1, 6, 6, 6]))

kj1225

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Re: The Guilds of the Floating Castle, a tactical RtD (Turn 2!)
« Reply #241 on: June 26, 2013, 01:42:19 am »

((Yes, but I still get to see what's been done recently.))
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mastahcheese

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Re: The Guilds of the Floating Castle, a tactical RtD (Turn 2!)
« Reply #242 on: June 26, 2013, 01:43:01 am »

((Er...I don't think the guilds keep records of every secret action they do. They aren't Saturday morning cartoon villains.))
((Heh, you never know, they could have magical secretaries.))
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Xantalos

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Re: The Guilds of the Floating Castle, a tactical RtD (Turn 2!)
« Reply #243 on: June 26, 2013, 01:44:47 am »

((Yes, but I still get to see what's been done recently.))
((...how?))
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Sig! Onol
Quote from: BFEL
XANTALOS, THE KARATEBOMINATION
Quote from: Toaster
((The Xantalos Die: [1, 1, 1, 6, 6, 6]))

Dansmithers

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Re: The Guilds of the Floating Castle, a tactical RtD (Turn 2!)
« Reply #244 on: June 26, 2013, 02:00:45 am »

Act as Liasion to the king, give him an enchanted treaty to ENSLAVE HIS MIND! MUAHAAHAH!
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Siggy Siggy Hole!

Well, let's say you're going away from Earth on huge spaceship and suddenly shit goes wrong and you have Super Mutants. Social Experiments prepared them for this.

mastahcheese

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Re: The Guilds of the Floating Castle, a tactical RtD (Turn 2!)
« Reply #245 on: June 26, 2013, 02:01:55 am »

Act as Liasion to the king, give him an enchanted treaty to ENSLAVE HIS MIND! MUAHAAHAH!
You know, if you actually had half of the powers you try to use, you'd be rather terrifying.
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Dansmithers

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Re: The Guilds of the Floating Castle, a tactical RtD (Turn 2!)
« Reply #246 on: June 26, 2013, 02:41:17 am »

Act as Liasion to the king, give him an enchanted treaty to ENSLAVE HIS MIND! MUAHAAHAH!
You know, if you actually had half of the powers you try to use, you'd be rather terrifying.
What if I give him an Eldritch Scroll disguised as a treaty?
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Siggy Siggy Hole!

Well, let's say you're going away from Earth on huge spaceship and suddenly shit goes wrong and you have Super Mutants. Social Experiments prepared them for this.

Harry Baldman

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Re: The Guilds of the Floating Castle, a tactical RtD (Turn 2!)
« Reply #247 on: June 26, 2013, 03:08:28 am »

Head off to the meeting, then. Look who's attending aside from myself and the other guild members. If anyone notable, introduce self and try to make a good impression.
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HmH

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Re: The Guilds of the Floating Castle, a tactical RtD (Turn 2!)
« Reply #248 on: June 26, 2013, 06:25:33 am »

Take over the six brown Market Houses to the northwest of the biggest market.

UPD: Also, assign a regiment of my people to protective perimeters around all of our Market Houses and the Guild Hall, with orders to capture or kill any members of other guilds trying to get past the perimeter.  No way I'm going to let those arsonists burn down anything valuable - at least, not without a fight.
« Last Edit: June 26, 2013, 07:53:20 am by HmH »
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dewboy

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Re: The Guilds of the Floating Castle, a tactical RtD (Turn 2!)
« Reply #249 on: June 26, 2013, 08:11:53 am »

What are the various "known" alliances between guilds right now?
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WEEEEEEEEEEEEEEEEEEE

dewboy

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Re: The Guilds of the Floating Castle, a tactical RtD (Turn 2!)
« Reply #250 on: June 26, 2013, 08:21:09 am »

I announce that I cannot attend the meeting and I ask OREO to go
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WEEEEEEEEEEEEEEEEEEE

flabort

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Re: The Guilds of the Floating Castle, a tactical RtD (Turn 2!)
« Reply #251 on: June 26, 2013, 11:13:39 am »

My NPC ally will attend the meeting. Afterwards, he'll try to take the same houses as last turn.
« Last Edit: June 26, 2013, 11:15:45 am by flabort »
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The Cyan Menace

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Remuthra

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Re: The Guilds of the Floating Castle, a tactical RtD (Turn 2!)
« Reply #252 on: June 26, 2013, 01:16:22 pm »

All the insanity. Get between him and the exit. Take all his phyche.

Dansmithers

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Re: The Guilds of the Floating Castle, a tactical RtD (Turn 2!)
« Reply #253 on: June 26, 2013, 02:30:51 pm »

All the insanity. Get between him and the exit. Take all his phyche.
Who?
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Siggy Siggy Hole!

Well, let's say you're going away from Earth on huge spaceship and suddenly shit goes wrong and you have Super Mutants. Social Experiments prepared them for this.

Remuthra

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Re: The Guilds of the Floating Castle, a tactical RtD (Turn 2!)
« Reply #254 on: June 26, 2013, 02:32:56 pm »

All the insanity. Get between him and the exit. Take all his phyche.
Who?
You. For some reason, you keep trying to kill me, so I'll simply have to get rid of you now.
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