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Author Topic: The Guilds of the Floating Castle, a tactical RtD (Really Turn 8!)  (Read 61960 times)

Dansmithers

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Re: The Guilds of the Floating Castle, a tactical RtD (Turn 0!)
« Reply #150 on: June 22, 2013, 04:16:04 pm »

Wait, did you want to Insanity Bolt me? Construct Magic Paper Shield
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Siggy Siggy Hole!

Well, let's say you're going away from Earth on huge spaceship and suddenly shit goes wrong and you have Super Mutants. Social Experiments prepared them for this.

Remuthra

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Re: The Guilds of the Floating Castle, a tactical RtD (Turn 0!)
« Reply #151 on: June 22, 2013, 04:57:32 pm »

Wait, did you want to Insanity Bolt me? Construct Magic Paper Shield
Yes. Insanity bolt is quite effective. If you're going to shield, though, I'll use my counter.

Launch Mad Rant!

Dansmithers

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Re: The Guilds of the Floating Castle, a tactical RtD (Turn 0!)
« Reply #152 on: June 22, 2013, 05:02:29 pm »

Wait, did you want to Insanity Bolt me? Construct Magic Paper Shield
Yes. Insanity bolt is quite effective. If you're going to shield, though, I'll use my counter.

Launch Mad Rant!
Quote from: TheAnimalFiles.com
Chinese Pangolins have a small head, and a narrow mouth. They also have no teeth and they lack external ears. Their eyesight and hearing is poor but they have a good sense of smell.
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Siggy Siggy Hole!

Well, let's say you're going away from Earth on huge spaceship and suddenly shit goes wrong and you have Super Mutants. Social Experiments prepared them for this.

Remuthra

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Re: The Guilds of the Floating Castle, a tactical RtD (Turn 0!)
« Reply #153 on: June 22, 2013, 05:03:52 pm »

Wait, did you want to Insanity Bolt me? Construct Magic Paper Shield
Yes. Insanity bolt is quite effective. If you're going to shield, though, I'll use my counter.

Launch Mad Rant!
Quote from: TheAnimalFiles.com
Chinese Pangolins have a small head, and a narrow mouth. They also have no teeth and they lack external ears. Their eyesight and hearing is poor but they have a good sense of smell.
You don't have to hear me clearly, because I'm not saying anything coherent anyway.

Dansmithers

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Re: The Guilds of the Floating Castle, a tactical RtD (Turn 0!)
« Reply #154 on: June 22, 2013, 05:35:14 pm »

The idea is that since the magic is sound-based, it wouldn't work as well, whereas my Limachartamancy works on anyone who can either read or write.
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Siggy Siggy Hole!

Well, let's say you're going away from Earth on huge spaceship and suddenly shit goes wrong and you have Super Mutants. Social Experiments prepared them for this.

Remuthra

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Re: The Guilds of the Floating Castle, a tactical RtD (Turn 0!)
« Reply #155 on: June 22, 2013, 05:41:23 pm »

You don't know it's sound based and not psychic mind-affecting.

Dansmithers

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Re: The Guilds of the Floating Castle, a tactical RtD (Turn 0!)
« Reply #156 on: June 22, 2013, 06:50:08 pm »

Well it is a 'rant', which implies speech.
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Siggy Siggy Hole!

Well, let's say you're going away from Earth on huge spaceship and suddenly shit goes wrong and you have Super Mutants. Social Experiments prepared them for this.

Remuthra

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Re: The Guilds of the Floating Castle, a tactical RtD (Turn 0!)
« Reply #157 on: June 22, 2013, 06:52:04 pm »

It's also magical, which implies magic.

Dansmithers

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Re: The Guilds of the Floating Castle, a tactical RtD (Turn 0!)
« Reply #158 on: June 22, 2013, 07:26:49 pm »

It's also magical, which implies magic.
But magic must be conveyed, in this case through sound.
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Siggy Siggy Hole!

Well, let's say you're going away from Earth on huge spaceship and suddenly shit goes wrong and you have Super Mutants. Social Experiments prepared them for this.

kj1225

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Re: The Guilds of the Floating Castle, a tactical RtD (Turn 0!)
« Reply #159 on: June 22, 2013, 07:28:03 pm »

Souldn't we let the GM decide this?
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Alexandria

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Re: The Guilds of the Floating Castle, a tactical RtD (Turn 0!)
« Reply #160 on: June 22, 2013, 07:28:46 pm »

It doesn't have to be through sound, it has a few options and some of them do not require you to hear it.
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The darkness was eternal, all-powerful, unchangeable.
She had stared into it for to many years, alone and unblinking, determined that it would not take her.
Now it never would.
Now she was lighting a candle.

kj1225

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Re: The Guilds of the Floating Castle, a tactical RtD (Turn 0!)
« Reply #161 on: June 22, 2013, 07:29:50 pm »

Shouldn't you be... Oh, wait nevermind. Less work for me later anyways.
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mastahcheese

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Re: The Guilds of the Floating Castle, a tactical RtD (Turn 0!)
« Reply #162 on: June 22, 2013, 10:24:54 pm »

For the OOC thread idea, maybe, I think I like it like this more at the moment, because then people can bicker and form arguments more readily, we already have one guild on the way to a civil war.

If you want to RP, you think I'm going to stop you?

The grey buildings are housed by NPCs, the regular brown ones are neutral, and will be the easiest to take over.

Dansmithers, you can't make papershields. Yet.

As for Critters having trouble hearing, I think for the point of this game, well, really, game world, they can hear just fine.

Remuthra's Mad Rant is both verbal and psychic for the purposes of targeting, if it has a language, even one he can't understand, he can target them. He just can't target like, an animal or something.

Working on Actual update now, OREOSOME PMed me saying that he will be unable to post for a bit, so until he returns, he will function like an NPC guild leader.
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Xantalos

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Re: The Guilds of the Floating Castle, a tactical RtD (Turn 0!)
« Reply #163 on: June 22, 2013, 10:28:13 pm »

AAAAAAAAAAAAAAAAWAITINEEDTOPOST
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Sig! Onol
Quote from: BFEL
XANTALOS, THE KARATEBOMINATION
Quote from: Toaster
((The Xantalos Die: [1, 1, 1, 6, 6, 6]))

Dansmithers

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Re: The Guilds of the Floating Castle, a tactical RtD (Turn 0!)
« Reply #164 on: June 22, 2013, 10:30:06 pm »

Make sure command scroll includes spells forcing the holder to follow my orders, even posthumously.
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Siggy Siggy Hole!

Well, let's say you're going away from Earth on huge spaceship and suddenly shit goes wrong and you have Super Mutants. Social Experiments prepared them for this.
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