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Author Topic: The Guilds of the Floating Castle, a tactical RtD (Really Turn 8!)  (Read 61776 times)

flabort

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Re: The Guilds of the Floating Castle, a tactical RtD (Needing Players)
« Reply #60 on: June 18, 2013, 10:40:08 pm »

Oh, for crying out loud. I read the rules, and the entire thread, go to post (In a new tab, so I can go check on the rules while typing); 15 new replies. Hey! I go to the thread tab again, and HEY! there's only one page! Refresh, and yup, now there's two.  >:(
You guys... post too fast. (Fake edit: Preview: 10 new replies. REALLY?!)

Name: (blank)
Race: Kobold (Dog version, not dragon version - much as I like D&D3.5)
?
Class: The Dividing Force
+
=
Guild: Mages: Sorcerer
Deity: Unicorn
Stats:
-Strength-- 2
-Agility----- 4
-Fortitude-- 2
-Logic------ 2
-Focus----- 3
-Willpower- 2
-Eloquence- 2

Vitality- 4/4
Phyche- 8/8
Inventory- 20 gold
« Last Edit: June 18, 2013, 11:31:10 pm by flabort »
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Remuthra

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Re: The Guilds of the Floating Castle, a tactical RtD (Needing Players)
« Reply #61 on: June 18, 2013, 10:40:18 pm »

Well luckily for us then you kinda have to fight each other.

If you don't you'll never get strong enough to fight with me, so enjoy killing each other and try to put on a good show, brownie points for anything who kills his enemy without making a mess on my streets.
More questions for the GMs, then.

What about the Goblin Mafia, and the non-player controlled factions? Couldn't we all gang up on them and then go after the guards?

Are there other things in this universe, such as other cities and villages?

mastahcheese

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Re: The Guilds of the Floating Castle, a tactical RtD (Needing Players)
« Reply #62 on: June 18, 2013, 10:41:35 pm »

Ok, we have members of each guild, except for the Warriors, the Paladins, and the Sorcerers, so once we have one member in each of those guilds, we can begin.

Oh, for crying out loud. I read the rules, and the entire thread, go to post (In a new tab, so I can go check on the rules while typing); 15 new replies. Hey! I go to the thread tab again, and HEY! there's only one page! Refresh, and yup, now there's two.  >:(
You guys... post too fast. (Fake edit: Preview: 10 new replies. REALLY?!)
Oh, crikey, I know, I'm the GM and it ticks me off.
Also, awesome, a kobold.
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The Derail Thread

Dansmithers

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Re: The Guilds of the Floating Castle, a tactical RtD (Needing Players)
« Reply #63 on: June 18, 2013, 10:43:23 pm »

Did you name my race in the OP as a general term for animal-people, or after The Critter of Laos fame.
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mastahcheese

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Re: The Guilds of the Floating Castle, a tactical RtD (Needing Players)
« Reply #64 on: June 18, 2013, 10:43:23 pm »

More questions for the GMs, then.

What about the Goblin Mafia, and the non-player controlled factions? Couldn't we all gang up on them and then go after the guards?

Are there other things in this universe, such as other cities and villages?
The Goblin Mafia, yes, but you'll need to get access to an airship before you can take over their Mob hall. It's on the small island.

As for the small Grey factions, that's a yes, too.

Other things? Have you read the other thread yet? It's a very large world, so yes.
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Remuthra

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Re: The Guilds of the Floating Castle, a tactical RtD (Needing Players)
« Reply #65 on: June 18, 2013, 10:45:04 pm »

More questions for the GMs, then.

What about the Goblin Mafia, and the non-player controlled factions? Couldn't we all gang up on them and then go after the guards?

Are there other things in this universe, such as other cities and villages?
The Goblin Mafia, yes, but you'll need to get access to an airship before you can take over their Mob hall. It's on the small island.

As for the small Grey factions, that's a yes, too.

Other things? Have you read the other thread yet? It's a very large world, so yes.
So we could conceivably form our own empires elsewhere in the world?

kj1225

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Re: The Guilds of the Floating Castle, a tactical RtD (Needing Players)
« Reply #66 on: June 18, 2013, 10:46:48 pm »

Why do I get the feeling I already have a character ready to take over the goblin mafia base?
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mastahcheese

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Re: The Guilds of the Floating Castle, a tactical RtD (Needing Players)
« Reply #67 on: June 18, 2013, 10:47:36 pm »

More questions for the GMs, then.

What about the Goblin Mafia, and the non-player controlled factions? Couldn't we all gang up on them and then go after the guards?

Are there other things in this universe, such as other cities and villages?
The Goblin Mafia, yes, but you'll need to get access to an airship before you can take over their Mob hall. It's on the small island.

As for the small Grey factions, that's a yes, too.

Other things? Have you read the other thread yet? It's a very large world, so yes.
So we could conceivably form our own empires elsewhere in the world?
I hadn't thought of it, but maybe.
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Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
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mastahcheese

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Re: The Guilds of the Floating Castle, a tactical RtD (Needing Players)
« Reply #68 on: June 18, 2013, 10:59:28 pm »

Why do I get the feeling I already have a character ready to take over the goblin mafia base?
You better not get any ideas.
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Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
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kj1225

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Re: The Guilds of the Floating Castle, a tactical RtD (Needing Players)
« Reply #69 on: June 18, 2013, 11:01:13 pm »

You were to late when I saw who your captain of the guard was.
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flabort

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Re: The Guilds of the Floating Castle, a tactical RtD (Needing Players)
« Reply #70 on: June 18, 2013, 11:02:23 pm »

No, "THE Dividing Force". "THE". It could be "The Dividing" or "The Force", but the "The" is important.  :P
Unless it breaks formatting. Then it's OK.  :P

Also, I just wanted to say, it's based on a "Together we stand, Divided we Fall" sort of thing.
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mastahcheese

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Re: The Guilds of the Floating Castle, a tactical RtD (Needing Players)
« Reply #71 on: June 18, 2013, 11:12:34 pm »

No, "THE Dividing Force". "THE". It could be "The Dividing" or "The Force", but the "The" is important.  :P
Unless it breaks formatting. Then it's OK.  :P

Also, I just wanted to say, it's based on a "Together we stand, Divided we Fall" sort of thing.
Ok, I'll fix it.
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Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

flabort

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Re: The Guilds of the Floating Castle, a tactical RtD (Needing Players)
« Reply #72 on: June 18, 2013, 11:16:59 pm »

Haha, I was mostly joking.
But thanks, I get to play my character as a slightly MORE arrogant a****le than I was going to now.  ;D
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mastahcheese

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Re: The Guilds of the Floating Castle, a tactical RtD (Needing Players)
« Reply #73 on: June 18, 2013, 11:20:28 pm »

Dang it, I need people to fill in those last three spots!

We only have one melee guy, and the only person with a high enough focus to be a sorcerer is an Assassin.
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Xantalos

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Re: The Guilds of the Floating Castle, a tactical RtD (Needing Players)
« Reply #74 on: June 18, 2013, 11:23:57 pm »

Dang it, I need people to fill in those last three spots!

We only have one melee guy, and the only person with a high enough focus to be a sorcerer is an Assassin.
I NEED WIZARD FRIENDS
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