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Author Topic: Dominions 4: Thrones of Ascension  (Read 543001 times)

Kagus

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Re: Dominions 4: Thrones of Ascension
« Reply #2490 on: August 13, 2016, 05:56:29 pm »

Pretty sure repel damage is no longer a thing; the attacker now only loses their attack if they fail the def check.

Repel is... Y'know, I don't know what to think about it anymore. The change from "attacker makes attack anyway but takes 1hp damage" to "attacker loses attack" made it considerably more useful, but the change from "attacker must make morale check" to "attacker's defense vs. defender's attack" means that pretty much anyone with a shield will have a decent chance of slipping past the line. I guess that's kinda it then, they're just there to push off peeps like flagellants or barbarians.

Ironically, it also means that mounted cavalry units are particularly good at sneaking past pikes, since they tend to have amped defense values.


EDIT: Marble Oracle's stone club has "material composition: Flammable". I suppose everything is flammable if things get hot enough... Or something.

Karlito

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Re: Dominions 4: Thrones of Ascension
« Reply #2491 on: August 15, 2016, 11:26:32 am »

So, there's a multi-community disciple game that's being organized. I was going to try and get a disciple match organized here after round 22 had run down, but if there's another two or three people interested in teaming up with me and participating in this game, I'd be down.
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Frumple

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Re: Dominions 4: Thrones of Ascension
« Reply #2492 on: August 15, 2016, 11:46:03 am »

Re: the bless discussion from yesterday: Always minor earth. No exceptions, everything else is secondary. Every nation, every strategy, even if you don't have native sacred mages, even if you're going scales. Always minor earth.

... is all I really have to say :V
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E. Albright

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Re: Dominions 4: Thrones of Ascension
« Reply #2493 on: August 15, 2016, 12:00:28 pm »

Pretty sure repel damage is no longer a thing; the attacker now only loses their attack if they fail the def check.

Per the manual (and a quick test), repel damage is still a thing. It's not listed in the in-game combat log even at detail level 3, but attackers who are "partially repelled" still take damage.
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Jilladilla

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Re: Dominions 4: Thrones of Ascension
« Reply #2494 on: August 15, 2016, 03:44:19 pm »

So, there's a multi-community disciple game that's being organized. I was going to try and get a disciple match organized here after round 22 had run down, but if there's another two or three people interested in teaming up with me and participating in this game, I'd be down.

I'm up for joining forces with my fellow Bay12 Dom4 players, who's with us?
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Micro102

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Re: Dominions 4: Thrones of Ascension
« Reply #2495 on: August 15, 2016, 04:22:15 pm »

Re: the bless discussion from yesterday: Always minor earth. No exceptions, everything else is secondary. Every nation, every strategy, even if you don't have native sacred mages, even if you're going scales. Always minor earth.

... is all I really have to say :V

I like the earth blessing for sacred mages, but isn't it almost useless on sacred troops? It seems like it would only help vs incredibly and unrealistically long battles or spammed fatigue spells.
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Kagus

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Re: Dominions 4: Thrones of Ascension
« Reply #2496 on: August 15, 2016, 06:14:02 pm »

Re: the bless discussion from yesterday: Always minor earth. No exceptions, everything else is secondary. Every nation, every strategy, even if you don't have native sacred mages, even if you're going scales. Always minor earth.

... is all I really have to say :V

I like the earth blessing for sacred mages, but isn't it almost useless on sacred troops? It seems like it would only help vs incredibly and unrealistically long battles or spammed fatigue spells.

1) Depends on the sacred.

2) No, not really. Fatigue racks up after just a few turns and can quickly become a problem. Fatigue destroys your defense skill long before you hit 100 and pass out.  Staying fresh is always nice.

ThtblovesDF

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Re: Dominions 4: Thrones of Ascension
« Reply #2497 on: August 16, 2016, 06:27:21 am »

I would pay good money to have all dominions units in "Totally Accurate Battle Simulator" - its the same system basically anyway ; )
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Kagus

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Re: Dominions 4: Thrones of Ascension
« Reply #2498 on: August 16, 2016, 06:29:55 am »

I'm pretty sure the Everything would explode if TABS had that many different units in it.  It's pretty damn shaky as it is.

Frumple

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Re: Dominions 4: Thrones of Ascension
« Reply #2499 on: August 16, 2016, 11:55:47 am »

Quote
I like the earth blessing for sacred mages, but isn't it almost useless on sacred troops? It seems like it would only help vs incredibly and unrealistically long battles or spammed fatigue spells.

1) Depends on the sacred.

2) No, not really. Fatigue racks up after just a few turns and can quickly become a problem. Fatigue destroys your defense skill long before you hit 100 and pass out.  Staying fresh is always nice.
This, pretty much. Fatigue is what kills easier than almost anything in the game, and is one of the reasons that thugs/SCs that aren't fatigue neutral (or better) are another way of saying "dead", most of the time. Pretty sure it also jacks up the chance of getting crit, though that may be a knock-on effect on the defense penalties.

There's a very, very few amount of non-caster sacreds reinvig doesn't help a fair bit on, and they're mostly undead (and (almost?) all of the nations with sacred undead have sacred casters to some extent or another). It's less useful on low fatigue or out-of-combat fatigue neutral sacreds (and I can't recall if there's any nations that have those but not sacred casters, sooooo...), but still helpful, and means you can do a fair bit more with any sacred indie mages you happen across, of which there are quite a lot.

Minor earth is basically the most versatile bless in the entire game, bar none, without exception. Just about everything benefits from it, and a lot of nations benefit a lot from it. Add on that getting it means you have guaranteed access to dwarven hammers and, well...

Always minor earth. Always.
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AlStar

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Re: Dominions 4: Thrones of Ascension
« Reply #2500 on: August 16, 2016, 12:02:55 pm »

Can anyone think of anything interesting I can do with a commander Yeti?

I got one from an event. It's a horrible leader - couldn't even control the base yetis that it came with, but with 46 HP, 22 strength, 13 attack skill, and a chill aura, it feels like there ought to be some minor thugging that could be accomplished.

E. Albright

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Re: Dominions 4: Thrones of Ascension
« Reply #2501 on: August 16, 2016, 12:07:31 pm »

Always minor earth. Always.

Enh, MA Agartha could get away without it (statues don't care, and their casters can already get some reinvig by virtue of being earth), or any nation w/o sacred casters and an intent to go scales over sacred also works. Oh, and those nations with china tigers for sacreds don't get that much out of earth-minor (though major may be another story) - if you can't survive in extended melee, fatigue is the least of your worries.

So I'd say very often before I'd say always. It's incredibly versatile, but it's not always worth the design points...

Can anyone think of anything interesting I can do with a commander Yeti?

Duuuuuh. Fire Bolos, Jade Armor, Boots of Giant Strength, Amulet of the Bear, Eye of Aiming. Four 32-damage, 32-range, 0-fatigue entrapping magic projectiles per turn for 25 turns, for a mere 45 gems spread across five paths. It's a pity the bolos overwrite the built-in Sticks and Stones or you could add another four r32 d29 projectiles per turn for the first 15 turns...

(Thrifty AND practical, that's me!)
« Last Edit: August 16, 2016, 12:19:43 pm by E. Albright »
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Karlito

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Re: Dominions 4: Thrones of Ascension
« Reply #2502 on: August 16, 2016, 02:31:25 pm »

Can anyone think of anything interesting I can do with a commander Yeti?

I got one from an event. It's a horrible leader - couldn't even control the base yetis that it came with, but with 46 HP, 22 strength, 13 attack skill, and a chill aura, it feels like there ought to be some minor thugging that could be accomplished.

I suggest you forge some artifacts and send him to solo my capital.
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Kagus

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Re: Dominions 4: Thrones of Ascension
« Reply #2503 on: August 17, 2016, 10:47:03 am »

Y'know, I really like the change to EA R'lyeh that gives them that mind transfer spell. It really adds a unique, interesting aspect to the nation that's otherwise overshadowed by its later variants.

...or at least it would, if the spell actually worked in any real way.  Only the astral magic path is provided to the vessel, no holy/water/death/whatever will get carried over. Also, while a vessel will get a condition that labels it as being a mind slave to an aboleth, the casting aboleth gets no indicator as to whether or not he's projecting his mind into someone else, or who that someone else might be.


As an aside, how does everyone feel about the renaming option? Like, I can understand why some people would want to have it turned off, particularly if someone has a habit of renaming important commanders to "disguise" them...  But that also means I can't call Bandar Log's prophet "Rhesus Christ", and I kinda see that as a necessity.

Delta Foxtrot

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Re: Dominions 4: Thrones of Ascension
« Reply #2504 on: August 17, 2016, 11:52:22 am »

It tends to result in people giving their commanders really dumb names which I don't care for. But if that means people have more fun with the game then I'm all for it.

I guess there's a real case for turning it off if you play no-diplo games.
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