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Author Topic: Dominions 4: Thrones of Ascension  (Read 543134 times)

E. Albright

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Re: Dominions 4: Thrones of Ascension
« Reply #2250 on: April 15, 2016, 10:13:21 am »

So, with Luck 3 and Mistletoe Garlands, I had 36/300 Feebleminded and 8/300 dead. It doesn't really look like personal Luck is making a difference.
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Cruxador

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Re: Dominions 4: Thrones of Ascension
« Reply #2251 on: April 15, 2016, 11:31:33 am »

I've been wondering.
Are there people out there who play normal multiplayer not Play by email?
Yes, there's often games like that. There's also a new system being developed which would allow direct connect (like blitz, which is what you're describing) to a server with a HTTP-accessible front-end (like we do with PBEM).
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DFNewb

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Re: Dominions 4: Thrones of Ascension
« Reply #2252 on: April 16, 2016, 02:51:34 pm »

I've been wondering.
Are there people out there who play normal multiplayer not Play by email?
Yes, there's often games like that. There's also a new system being developed which would allow direct connect (like blitz, which is what you're describing) to a server with a HTTP-accessible front-end (like we do with PBEM).

Do you have any more info on this new system? I am very interested in this.
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Frumple

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Re: Dominions 4: Thrones of Ascension
« Reply #2253 on: April 16, 2016, 06:40:12 pm »

I don't know; if not for the Feebleminding/if you can fix the Feebleminding, both 456 and 530 are actually pretty nice.
488 is also pretty beast; technically not a foulspawn, but it's totally a crossbreed results, which counts well enough for me. Can also hit chimeras, which if not the most amazing slot wise are still plenty tanky and somewhat air attuned.

For non-transformation foulspawn, basilisks are sexy, if not as a commander chassis. So are grotesques, if not the most amazing of things slot wise, with draco-lions roughly in the same place. Plenty of foulspawn/crossbreed results that are solid units.

... though checking those, how exactly does attunement work from the mod angle? Pretty sure airattune 50 doesn't give you 50 levels of air, so, uh. Yeah. Percentile chance, base boost? Something else? Could probably check the modding resources but it's mildly easier to just ask :P
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Cruxador

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Re: Dominions 4: Thrones of Ascension
« Reply #2254 on: April 16, 2016, 07:15:58 pm »

I've been wondering.
Are there people out there who play normal multiplayer not Play by email?
Yes, there's often games like that. There's also a new system being developed which would allow direct connect (like blitz, which is what you're describing) to a server with a HTTP-accessible front-end (like we do with PBEM).

Do you have any more info on this new system? I am very interested in this.
If you ask specific questions, maybe. Here's the Git: https://github.com/moggers/blitzserver
And here's the currently hosted version, which is basically functional but not officially launched as it is undergoing testing for usability and stability: http://blitzserver.net/

Documentation should get better after an official launch, I would think.
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E. Albright

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Re: Dominions 4: Thrones of Ascension
« Reply #2255 on: April 17, 2016, 11:41:38 am »

... though checking those, how exactly does attunement work from the mod angle? Pretty sure airattune 50 doesn't give you 50 levels of air, so, uh. Yeah. Percentile chance, base boost? Something else? Could probably check the modding resources but it's mildly easier to just ask :P

Yep, percentile chance to get +1 in that path. Turning into a moose always gets you +1 nature (typical Illwinter pro-moose bigotry) but turning into a sea stag only gives you +1 one time in five.
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Frumple

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Re: Dominions 4: Thrones of Ascension
« Reply #2256 on: April 22, 2016, 07:58:06 pm »

Okay, so. Mind Vessel. Does it just not freaking work, or what? I've tried it with every unit R'lyeh has access to in the province. I've tried it with indie shamblers, commander and unit, with indie atlantian militia, with sea fathers, and all it gives me is a GoR-style box with no targets in it. I've even tried with all three different sorts of aboleths, as well as aboleth heroes, who don't even manage to pull up the box.

Am I doing something, or is this thing just bugged to buggery?
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USEC_OFFICER

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Re: Dominions 4: Thrones of Ascension
« Reply #2257 on: April 22, 2016, 09:15:16 pm »

If I remember correctly, you need to get onto land and recruit the mages you find there. The Ando-whatever. Which means recruiting them, sending them into the seas to the Aboleths, and then recruiting Mind Vessel. You specifically need that type of mage to be the Mind Vessel, as opposed to any indies you might find.
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Frumple

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Re: Dominions 4: Thrones of Ascension
« Reply #2258 on: April 22, 2016, 11:37:17 pm »

... yeah, that did it. That... could stand to be made clearer. Significantly.

It. Also appears to only impart the astral levels on the vessel? Though at least those update if the master changes. Aannnnd the mindlessness doesn't protect against insanity.

Good gods, this is. Kinda' terrible? 15 astral for a pretty flimsy insane chassis, that doesn't actually get its masters spell paths, and is basically instakilled by decay effects. I'm not seeing the value of this versus a fish amulet. I guess the slots, but... still. That's expensive for a lot of fancy tissue paper, especially including the gold cost.

... maybe if the slots went both ways? Like, a booster on the androdai bumped up the aboleth's paths, and vice-versa. That'd be neat instead of somewhat... dubious.
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Cruxador

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Re: Dominions 4: Thrones of Ascension
« Reply #2259 on: April 22, 2016, 11:50:24 pm »

... yeah, that did it. That... could stand to be made clearer. Significantly.

It. Also appears to only impart the astral levels on the vessel? Though at least those update if the master changes. Aannnnd the mindlessness doesn't protect against insanity.

Good gods, this is. Kinda' terrible? 15 astral for a pretty flimsy insane chassis, that doesn't actually get its masters spell paths, and is basically instakilled by decay effects. I'm not seeing the value of this versus a fish amulet. I guess the slots, but... still. That's expensive for a lot of fancy tissue paper, especially including the gold cost.

... maybe if the slots went both ways? Like, a booster on the androdai bumped up the aboleth's paths, and vice-versa. That'd be neat instead of somewhat... dubious.
The value is that you have big casters who only cast 15 gems and a bit of gold, and are totally disposable and spammable. It's not great, but it's something. And in big games it becomes cost-effective to empower an S9 and then you have disposable S9s for such fun as pulling down astral corruption, or teleporting in and spamming Master Enslave. It's shit in the early game, true, but it opens up a whole lot of cool late game options.

It's not enough to make EA R'lyeh a strong nation, mind you.
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Frumple

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Re: Dominions 4: Thrones of Ascension
« Reply #2260 on: April 23, 2016, 12:50:40 am »

Eehh... I suppose if you've got an S9 aboleth around to use the spell, it might be... less shit, at least. Until someone gets fed up with it and casts burden of time or somethin', heh.
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sprinkled chariot

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Re: Dominions 4: Thrones of Ascension
« Reply #2261 on: April 23, 2016, 04:55:25 am »

Are there  any ways to make good and cheap ranged asassins// battlefield antimage snipers?( by using bows/ crossbows)
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chaoticag

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Re: Dominions 4: Thrones of Ascension
« Reply #2262 on: April 23, 2016, 05:11:50 am »

Targeting commanders is unfortunately a very tough thing to do so there's really no easy answer to this. Anyway, with that in mind there's a couple tricks I'd been using.

1. attacking the entire battlefield.

Mages are not so tough nine out of ten times. Tossing out two earthquake spells would take care of your typical mage, or severely hurt them. You just need some way of making sure it doesn't hurt your mage, or making them mass producible.
Rain of stones is a bit like earthquakes older brother from what I hear and can do the job nicely.

2. Mind duel.

Astral mages giving you trouble? If you mass produce enough astral mages you can mind duel the opposition.

3. Flyers

Mages more or less tend to be towards the back, with possibly a guard. If you can get a few flying thugs with brands, they would make short work of them.

4. Battlefield effect spells

Choke enemy mages on foul vapors. For added effect try and give everyone on your side poison resistance.
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Delta Foxtrot

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Re: Dominions 4: Thrones of Ascension
« Reply #2263 on: April 23, 2016, 05:20:14 am »

Summons are generally your best bet with assassinations, but here's a few ranged attacks that caught my eye:

Longbow of Accuracy (const-2 A1) comes with an accuracy boost. Could maybe 1-shot human hp mages?

Bow of War (const-6 A1) shoots thirteen arrows a pop. I guess that could work for assassinations.

Black Bow of Botulf (const-2 D1) causes feeblemind. Might want to stack some accuracy boosts on that though since it's single-target.

Banefire Crossbow (const-6 D1) has aoe-3 decay which might work, but with a crossbow you won't be getting many shots out.
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Frumple

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Re: Dominions 4: Thrones of Ascension
« Reply #2264 on: April 23, 2016, 07:19:21 am »

Though for actual assassins, the tried and true skull talisman works wonders. Most summoning/auto-summon (bottle of living water, etc.) items do, though the skelliespam amulet is easily the cheapest for what it does. 5 death gems and a bit of gold for something that drowns offscript mages in chaff is silly efficient, to the point its use is sometimes agreed to be banned in multiplayer games, heh.
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