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Author Topic: Dominions 4: Thrones of Ascension  (Read 543179 times)

Frumple

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Re: Dominions 4: Thrones of Ascension
« Reply #2160 on: April 01, 2016, 10:29:36 am »

The other substantial Dom4 modding site is this one. Specifically the forge of the ancients subforum. Most of the stuff that was on desura is also there, so far as I'm aware. I think llamaserver actually hosts a few, as well.
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E. Albright

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Re: Dominions 4: Thrones of Ascension
« Reply #2161 on: April 01, 2016, 10:33:39 am »

Yeah, Desura has been inexplicably back up since this past Monday. Dom4 is even updated to 4.24 on it. Don't know why, don't know how long it'll last. But for the moment it's there.
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sprinkled chariot

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Re: Dominions 4: Thrones of Ascension
« Reply #2162 on: April 03, 2016, 03:26:47 am »

Will the endgame spells mod work on highly outdated version of game? (4.10, before Therodos was in game)
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Cruxador

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Re: Dominions 4: Thrones of Ascension
« Reply #2163 on: April 03, 2016, 03:41:24 am »

Will the endgame spells mod work on highly outdated version of game? (4.10, before Therodos was in game)
Quickest way to find out is to try it.
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JimboM12

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Re: Dominions 4: Thrones of Ascension
« Reply #2164 on: April 03, 2016, 04:10:26 pm »

I've piddled around with this game and have a decent understanding of the mechanics and I'm sure this has cropped up earlier in the thread somewhere, but what is everyone's favorite factions (including time period) and what faction does everyone feel is most *powerful*?

Personally, I like the Middle Ages Kingdom of Man, as they're basically early medieval ages England. And they come off as somewhat heroic as the witches help people and the whole shining knights thing with their leaders/elite units and strong nature emphasis. They're fairly well balanced on their troop tree, but their spell selection comes off as narrow. A favorite of mine is to fight against MA Ermor; shining knights and men-at-arms with noble witches and treants vs undead legions is a pretty awesome thing.

As for most powerful; tbh I have no idea.
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chaoticag

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Re: Dominions 4: Thrones of Ascension
« Reply #2165 on: April 03, 2016, 04:19:47 pm »

Most powerful is really weird to answer I think, since it seems a lot just hinges on situations, as well as when their power peaks.

Anyway, favorites.... I like Marignon's vibe of Inquisition and purity in the middle ages, then goetic in the latter ages, but I never really played them much to be honest. In terms of the ones I've played, MA ermor is a lot of fun, but people are predisposed to hating it in multiplayer games (and for good reason).
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Frumple

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Re: Dominions 4: Thrones of Ascension
« Reply #2166 on: April 03, 2016, 05:23:17 pm »

I like the freespawn nations, honestly, 'cept maybe LA squids. I'd never play them multiplayer (Barring maybe asphodel as a disciple -- they've still got recruits and their actual chaff horde comes primarily from the carrion centaurs. They honestly might even be better without the domkill...), but I like them.

Asphodel's probably my favorite of them. Freespawn, still has solid recruitable troops (including flying scouts, heaps of stealth units, and longbows), tougher than normal (for freespawn nations) chaff, cheap reanimators that are fairly durable, tons and tons of nature access, nearly as much death access plus a dabbling of earth and water, some neat national spells. They're just hella' fun and plenty strong.

And yeah, most powerful is a very very malleable thing. I think there's a tier list (or several) out there somewhere, but the game being like it is there's no real singular nation that stands out on top -- all of them have some other, similarly powerful, nation that probably have (easier) access to specific tricks that really cause problems for the nation trying to claim supremacy.
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Burnt Pies

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Re: Dominions 4: Thrones of Ascension
« Reply #2167 on: April 03, 2016, 05:58:56 pm »

Helheim is probably my outright favourite, I must say. Having a mildly tooled up Hangadrott bless himself then cast soul vortex and mist form and wade into an ocean of PD is one of my favourite things to watch.

Otherwise, the giant nations. Gath, Hinnom and... whatever the other one's called. Lots of fire, lots of astral, some pretty cool specialised mages, tons of HP and pretty good thuggery potential, though I'm kinda bad with the LA variant. But hell, I'm bad with most LA things. I don't make the best use of humans, and my army commanding is rather bad.

I guess that's why I like thugging so much.
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EnigmaticHat

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Re: Dominions 4: Thrones of Ascension
« Reply #2168 on: April 03, 2016, 07:22:10 pm »

I've piddled around with this game and have a decent understanding of the mechanics and I'm sure this has cropped up earlier in the thread somewhere, but what is everyone's favorite factions (including time period) and what faction does everyone feel is most *powerful*?
That depends on who you're playing with.  Large games, small games, and disciple games all have very different metas.  And which groups you play with matter a lot.  Bay12 tends to be laid back in diplomacy and let people live early on, but I've heard of groups that aggressively eliminate strong lategame factions, and gang up on people soley for the land very early on.  The board game logic of playing the table is just as important as understanding the game mechanics (which is also very important).

For example, nations that don't have big bad mages or any way to break into strong lategame paths are almost predestined to lose in 8+ player FFAs.  But those same nations could surf to victory off of a strong first war in smaller games.
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Karlito

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Re: Dominions 4: Thrones of Ascension
« Reply #2169 on: April 04, 2016, 01:58:52 am »

I think there have been several instances in B12 games where I've tried to be super aggressive in the early game, and suffered total defeat every time.
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EnigmaticHat

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Re: Dominions 4: Thrones of Ascension
« Reply #2170 on: April 04, 2016, 02:16:56 am »

But did you convince your fellow Bay12 members to gang up on someone for purposes of early aggression?
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ThtblovesDF

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Re: Dominions 4: Thrones of Ascension
« Reply #2171 on: April 04, 2016, 06:03:33 am »

I enjoy astral and nature nations, so anything thats pan, mostly because if you just spam minotaurs you can't do anything wrong.

Growth scales - in human-MP your bascially screwed if you take them, since they only make your lands more attractive to others and the points are better used elsewhere, right? Just wondering how many mistakes I made before the game already started.
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Culise

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Re: Dominions 4: Thrones of Ascension
« Reply #2172 on: April 04, 2016, 07:35:13 am »

Growth actually works out to be better than Order if you're going to be in the game longer than...ten or twenty turns, I believe; I cannot recall the math off the top of my head.  It's even better still for blood nations, since those can leverage the extra population directly as well as the resulting income.  The main benefit of Order is that it's front-loaded; you get most of its benefit in the early game, when most players typically need it most.
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Cruxador

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Re: Dominions 4: Thrones of Ascension
« Reply #2173 on: April 04, 2016, 11:46:43 am »

I enjoy astral and nature nations, so anything thats pan, mostly because if you just spam minotaurs you can't do anything wrong.

Growth scales - in human-MP your bascially screwed if you take them, since they only make your lands more attractive to others and the points are better used elsewhere, right? Just wondering how many mistakes I made before the game already started.
Growth is one of the strongest scales. It's certainly the best for gold, though luck provides gems and other benefits as well, and is boosted when coupled with order, and Magic is great for reasons entirely unrelated to income. It's true that you make your own provinces better for anyone who conquers them, but you make them better for yourself as well.

Growth actually works out to be better than Order if you're going to be in the game longer than...ten or twenty turns, I believe; I cannot recall the math off the top of my head.  It's even better still for blood nations, since those can leverage the extra population directly as well as the resulting income.  The main benefit of Order is that it's front-loaded; you get most of its benefit in the early game, when most players typically need it most.
It actually depends on rate of expansion and dominion spread, but the calculated "typical" results gives you a better income on turn 16 and better total gold earned on turn 23. If your expansion is limited earlier, growth will matter more. If you expand faster (unlikely, with the assumed rates of expansion) order will matter more.
« Last Edit: April 04, 2016, 12:22:00 pm by Cruxador »
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Shadowlord

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Re: Dominions 4: Thrones of Ascension
« Reply #2174 on: April 04, 2016, 01:32:15 pm »

Growth 3 also synergizes well with blood hunting, and taking order as well can provide an additional income boost in the provinces that you aren't blood hunting (as well as a slight unrest reduction).

(It's better not to patrol with blood hunting, I think, since patrolling kills pop and ties up your armies)

Personally MA Agartha is one of my favorite nations, but I keep playing different nations to get some experience with them all, etc. MA Marignon is fairly easy to understand but pretty powerful. OTOH it's probably also easy to predict and counter, in theory, if you have the spells or units to counter it. (I outmaneuvered and beat Caelum with Marignon, taking enough of their thrones to win that game, but I also got two other nations to gang up on them, one of which was R'lyeh, so it wasn't really just a Marignon vs Caelum fight.)

P.S. Diplomacy is best weapon and best defense in games where it's a thing.
« Last Edit: April 04, 2016, 01:34:03 pm by Shadowlord »
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