Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 104 105 [106] 107 108 ... 236

Author Topic: Dominions 4: Thrones of Ascension  (Read 542489 times)

Il Palazzo

  • Bay Watcher
  • And lo, the Dude did abide. And it was good.
    • View Profile
Re: Dominions 4: Thrones of Ascension
« Reply #1575 on: October 07, 2015, 12:59:54 pm »

To turn your flimsy mages into overpowered magical kalashnikovs dishing out armageddon like it's bullshit coming out of Trump's mouth?
Logged

USEC_OFFICER

  • Bay Watcher
  • Pulls the strings and makes them ring.
    • View Profile
Re: Dominions 4: Thrones of Ascension
« Reply #1576 on: October 07, 2015, 01:00:07 pm »

Buffing the leaders' magic ability so that they can throw out high-magic spells? Letting them use the slave's fatigue to case a ton of evocation spells? Seems pretty obvious to me.
Logged

Culise

  • Bay Watcher
  • General Nuisance
    • View Profile
Re: Dominions 4: Thrones of Ascension
« Reply #1577 on: October 07, 2015, 01:07:49 pm »

Unfortunately, reverse-communions were an exploit that was fixed between 3 and 4.  What communions are still good for is boosting paths (albeit with diminishing returns due to the necessary casters being based on powers of two of the paths gained - a gain of 1 path requires 2 slaves; 2 paths require 22 = 4 slaves; 3 paths require 23 = 8 slaves) and spreading out the fatigue costs.  Boosting your paths reduces the fatigue costs of spells, unlocks new spells, and improves those you can already cast.  Fatigue from spellcasting is also spread across all slaves, instead of being concentrated on the caster alone.  Since they each gain buffs cast by the master, including rejuvenation, path boosts, and regeneration, each slave is also getting the same static value recovered, instead of just the master alone.  Furthermore, they'll keep absorbing that spell fatigue, either as fatigue or HP damage (if their fatigue gets over 200) right up until they die, instead of cutting off when they faint at 100 fatigue.  Basically, you cast harder, longer, stronger, better. 

EDIT: As above, much more succinctly.  Shouldn't have gone off after the communion formula. ^_^
« Last Edit: October 07, 2015, 01:11:14 pm by Culise »
Logged

BFEL

  • Bay Watcher
  • Tail of a stinging scorpion scourge
    • View Profile
Re: Dominions 4: Thrones of Ascension
« Reply #1578 on: October 07, 2015, 01:51:50 pm »

Eh, yeah I mean I KNOW what its SUPPOSED to be used for, but It just disappoints me that because people found an interesting secondary application of the system the devs cried "exploit" and nerfed it into JUST being what its SUPPOSED to be.

Dominions, to me is a game where things SHOULD be more then they were intended, and nerfing "reverse-communions" seems like a step in the wrong direction in my eyes.
Logged
7/10 Has much more memorable sigs but casts them to the realm of sigtexts.

Indeed, I do this.

sprinkled chariot

  • Bay Watcher
    • View Profile
Re: Dominions 4: Thrones of Ascension
« Reply #1579 on: October 07, 2015, 02:54:58 pm »

And is there some permanent merging of mages in god emperor style?
Why ancient presense looses health buffs gained from eating people?
Any way for getting all the creatures with certain flag to show up in dommodmanager?
Are slingers useful at all? Hostiles seem not to take any damage.
Does abomination ever get used in multiplayer?

Do towers of different national forts have variety in killing power?

Why ai makes perfect thug build, and then adds to it firebolas as weapon?

How to nuke horrors?

How does targeting of mages work?

Does wither bones work on eater of dead?

Does ark artifact blind your troops too?
Logged

E. Albright

  • Bay Watcher
    • View Profile
Re: Dominions 4: Thrones of Ascension
« Reply #1580 on: October 07, 2015, 03:54:45 pm »

No, it's designed to be temporary, #foo == 1, not as good as they should be but decent against light armor/unhelmeted foes or with Flaming Arrows, not very often if at all, yes, the AI is special (although nowhere near as special as it used to be), lightning, much like the targeting of other units, yes, and yes.
Logged

EnigmaticHat

  • Bay Watcher
  • I vibrate, I die, I vibrate again
    • View Profile
Re: Dominions 4: Thrones of Ascension
« Reply #1581 on: October 07, 2015, 05:17:42 pm »

Eh, yeah I mean I KNOW what its SUPPOSED to be used for, but It just disappoints me that because people found an interesting secondary application of the system the devs cried "exploit" and nerfed it into JUST being what its SUPPOSED to be.

Dominions, to me is a game where things SHOULD be more then they were intended, and nerfing "reverse-communions" seems like a step in the wrong direction in my eyes.
Nah, its BS.

For one its, not fun for the guy who has to give orders.  Its places way, way too much importance on the commanders'  unique ID, which determines who goes first.

Also, a running theme of Dom4 is making the national options of each nation more important.  What's the one thing Dominions does better than any other game?  Variety.  Fuck Star Craft's three nations with separate game mechanics, we have almost a 100!  And all it cost us was tight game balance and graphics :P

In Dom3, nation variety was there but it was heavily de-emphasized because in the lategame almost everything would be summoned, and it was far easier to get lategame resources together for a number of reasons (which is why if you read guides and LPs of Dom3 as a Dom4 player they all sound really, really good at the game).  Why is this relevant to reverse communions?  Because reverse communions make your national paths less important.  Any mage can be given any buff!  Any mage can thug out or do ridiculous combat schenanigans!  Whereas in Dom4 buffs and thugability are national features.
Logged
"T-take this non-euclidean geometry, h-humanity-baka. I m-made it, but not because I l-li-l-like you or anything! I just felt s-sorry for you, b-baka."
You misspelled seance.  Are possessing Draignean?  Are you actually a ghost in the shell? You have to tell us if you are, that's the rule

sprinkled chariot

  • Bay Watcher
    • View Profile
Re: Dominions 4: Thrones of Ascension
« Reply #1582 on: October 08, 2015, 12:44:15 pm »

Tried vampire queen with high dominion for vampire spawn strategy, but there are no vampires spawne and everyone on the map just gets domkilled (i cant call 2 guys in 3 years good spawn) how does it even work? ( i had 10 dominion rather early in the game)

Also  eater of dead is hillarious for fighting underwater nations.
How wailing ladies perform?
Is ghost king spawn rate as awful as vampire queen one?
What are other pretenders with spawning stuff?
What undieing  bless effect does?
Is there a way to retrieve lost unique artifact? ( mage got killed by knight of the chalice)
Logged

Il Palazzo

  • Bay Watcher
  • And lo, the Dude did abide. And it was good.
    • View Profile
Re: Dominions 4: Thrones of Ascension
« Reply #1583 on: October 08, 2015, 12:50:13 pm »

Lost (i.e. destroyed) artefacts can be reforged.
Undying +X gives you X extra hitpoints that you can go below 0, but you're going to die after a battle unless you regenerate back to positive numbers one way or another.
Logged

Shadowlord

  • Bay Watcher
    • View Profile
Re: Dominions 4: Thrones of Ascension
« Reply #1584 on: October 08, 2015, 12:54:01 pm »

1. Inspector says dominion attracts vampires, but does not say what kind of domsummon. It wouldn't happen if the vampire queen isn't on the map yet, of course.
I take it you were playing against AIs, and they took low dominion pretenders and then didn't bother to build temples.

2. 10/10 would hire as opera singer.
3. I'd answer, but my ghost king pretender hasn't appeared yet (and I can already cast curse of blood to make vampire lords).
4. Mother of Monsters
5. Basically you can go into negative HP, but any living unit that does will die at the end of combat if they don't regenerate back into positive HP first. It's not really extra hitpoints because if it were, you would regenerate more HP.
6. Wish? (Or what Il Palazzo said. I've never lost one, afair. :V)
Logged
<Dakkan> There are human laws, and then there are laws of physics. I don't bike in the city because of the second.
Dwarf Fortress Map Archive

EnigmaticHat

  • Bay Watcher
  • I vibrate, I die, I vibrate again
    • View Profile
Re: Dominions 4: Thrones of Ascension
« Reply #1585 on: October 08, 2015, 12:56:16 pm »

Tried vampire queen with high dominion for vampire spawn strategy, but there are no vampires spawne and everyone on the map just gets domkilled (i cant call 2 guys in 3 years good spawn) how does it even work? ( i had 10 dominion rather early in the game)
Pretenders that dom-spawn troops do it by summoning troops only in a province they're in, not everywhere in their dominion.

If you want infinite ghosts or zombies you need to play as one of the undead "dom-kill" nations, like MA Ermor.  They'll spawn troops everywhere in their dominion but at the cost of killing off vast amounts of population.

If you want to use a vampire spawn strategy, you'll have to cast the B3D3 vampire summoning spell, then get enough blood slaves together to spam vampires everywhere, and then use those guys to summon a horde of lesser vampires.  Its a strategy that takes a very long time to set up, but there's nothing strictly wrong with it once you've got all the setup complete.
Logged
"T-take this non-euclidean geometry, h-humanity-baka. I m-made it, but not because I l-li-l-like you or anything! I just felt s-sorry for you, b-baka."
You misspelled seance.  Are possessing Draignean?  Are you actually a ghost in the shell? You have to tell us if you are, that's the rule

sprinkled chariot

  • Bay Watcher
    • View Profile
Re: Dominions 4: Thrones of Ascension
« Reply #1586 on: October 09, 2015, 03:24:33 am »

Is there a way to sort out needed unit out of thousands of skeletons?( without removing any of units from castle)

Logged

IWishIWereSarah

  • Bay Watcher
    • View Profile
Re: Dominions 4: Thrones of Ascension
« Reply #1587 on: October 09, 2015, 03:49:01 am »

using e for "experienced" and w for "wounded", you can select the good/bad ones from the row your mouse is on. Other than that, I know I usually filter undead from Ermor/Sceleria by putting them on different patrolling commanders.
Logged

Shadowlord

  • Bay Watcher
    • View Profile
Re: Dominions 4: Thrones of Ascension
« Reply #1588 on: October 09, 2015, 06:38:42 am »

When you just want to select everyone, you can just press a, too.

The rest of the keys can be found in the quick reference guide:)
Logged
<Dakkan> There are human laws, and then there are laws of physics. I don't bike in the city because of the second.
Dwarf Fortress Map Archive

BFEL

  • Bay Watcher
  • Tail of a stinging scorpion scourge
    • View Profile
Re: Dominions 4: Thrones of Ascension
« Reply #1589 on: October 09, 2015, 07:30:44 am »

So are there ANY good counters to Seeking Arrow? The only ones I see are the "dome of x" stuff, and those aren't great to start with, and are totally useless in an offensive war. Celestial Rainbow could probably work, except it has the same problems while being on top of the evocation tree and pretty much needing a pretender designed for it.

Right now my only real answer to the massive swarms of instalose is "throw more commanders at it" and that seems counterproductive.

Is there an item that prevents being targeted maybe? Because right now it's looking like Seeking Arrow is a universal "win button"
Logged
7/10 Has much more memorable sigs but casts them to the realm of sigtexts.

Indeed, I do this.
Pages: 1 ... 104 105 [106] 107 108 ... 236