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Author Topic: Dominions 4: Thrones of Ascension  (Read 542410 times)

E. Albright

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Re: Dominions 4: Thrones of Ascension
« Reply #1545 on: October 04, 2015, 11:23:24 am »

Cold Blooded or Swamp survival negates the effects, but yes, and creatures that naturally resist disease (undead)

Friendly sacreds/disciples/pretenders are also immune.
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ZebioLizard2

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Re: Dominions 4: Thrones of Ascension
« Reply #1546 on: October 04, 2015, 11:35:00 am »

Are there any sacred C'tis even gets that aren't cold blooded or swamp immune? Even the nationals like Sirrush has them.

Though I haven't tested disciples so I'm unsure there, that's good at least (Though still a bad idea if only the pretender is immune.  :P)
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Frumple

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Re: Dominions 4: Thrones of Ascension
« Reply #1547 on: October 04, 2015, 11:44:23 am »

It's friendly sacreds in general, pretenders included. The effect also doesn't go under water, iirc. Aquatic nations are pretty friendly to a miasma C'tis pretender disciple game team up.

There are a handful of generic sacred summons that aren't cold blooded/undead/lifeless/have swamp survival, though, I do believe. C'tis would have access to those just fine.
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Shadowlord

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Re: Dominions 4: Thrones of Ascension
« Reply #1548 on: October 04, 2015, 12:55:02 pm »

On bane venom charm and similar effects:
It both kills population and has a chance of giving diseases to some of the units and commanders in the province. The more people in the province, the more people die. If your target has Gift of Health up, that'll cure the diseases almost immediately if the army is in their own dominion.

You actually can send someone to the void, but you need to make the unique artifact the "dimensional rod" to do it. It's almost certainly not worth it because it drives the wielder insane (and horror marks them), and it can't be un-equipped.
« Last Edit: October 04, 2015, 12:57:19 pm by Shadowlord »
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EnigmaticHat

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Re: Dominions 4: Thrones of Ascension
« Reply #1549 on: October 04, 2015, 02:40:30 pm »

Also because its a unique booster and far more useful for that purpose.
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IWishIWereSarah

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Re: Dominions 4: Thrones of Ascension
« Reply #1550 on: October 04, 2015, 03:11:02 pm »

be cautious when you put a horror-marking item on a non-disposable mage, though. ;)
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sprinkled chariot

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Re: Dominions 4: Thrones of Ascension
« Reply #1551 on: October 04, 2015, 04:12:42 pm »

Is there any chance for person lost in space and time to return?
It sounds really weird, but it looks like, that only good working way of asassination for asassins is asassin summoning something better then himself to do the job.
Do poisons stay after the battle ends?
Any way to remotely horror mark someone without combat?
Is there anything capable of absorbing people for hp increasing like eater of dead?
Will turning on second sun negate effects of turning off first sun?
There is horrific angel from hell, it has 25 nonmagical damage resistance( something like chance not to get damage at all thing), it is also ethereal because of some special robes to be even more pitchforkresistant, it has pendant of luck  and flying shield and the shield in each hand to finish pitchforkproof kit. How peasants with pitchforks still kill him?
Do effects of two same items stack? For example two scutata volturna for double disintegrate per turn(+ lightening bolt shooting helmet c:) or double bane venom charms on harvester of sorrows
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Frumple

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Re: Dominions 4: Thrones of Ascension
« Reply #1552 on: October 04, 2015, 04:44:01 pm »

Is there any chance for person lost in space and time to return?
Yes.
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It sounds really weird, but it looks like, that only good working way of asassination for asassins is asassin summoning something better then himself to do the job.
No, but it's definitely the cheapest. Thugging out assassins or getting your hands (usually via shenanigans) on better-than-human ones are also pretty much perfectly workable, it's just that a simple skelliespam+acorn (or whatever) combo is probably going to do better than it 90% of the time. Doesn't mean the non-summoning option isn't good, just that the summoning method is faintly ridiculous :P
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Do poisons stay after the battle ends?
No.
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Any way to remotely horror mark someone without combat?
Blood magic has a few ways. Mostly by sending horrors (which mostly can horror mark with some of their attacks) to remote attack. Which still sorta' involve combat, but you don't actually have to have your mages there for it.
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Is there anything capable of absorbing people for hp increasing like eater of dead?
Some pretenders can do the same thing.
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There is horrific angel from hell, it has 25 nonmagical damage resistance( something like chance not to get damage at all thing), it is also ethereal because of some special robes to be even more pitchforkresistant, it has pendant of luck  and flying shield and the shield in each hand to finish pitchforkproof kit. How peasants with pitchforks still kill him?
Fatigue + RNG, probably. Defensive methods are half-way to irrelevant if the critter isn't fatigue neutral -- eventually the fatigue will add up and the critter will die. SCs that aren't fatigue neutral pretty much have to rely on heavy offensive (probably on top of fear, or some equivalent effect) and just enough defense to survive, instead of heavy defense. Especially because you had two shields, the thing was likely just not doing any damage, got tired, and basically keeled over dead.

Also invulnerability is kinda' junky, from everything I've seen. Terribly unreliable, possibly even moreso than plain protection. Don't rely on it or expect anything from it, heh.
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Do effects of two same items stack? For example two scutata volturna for double disintegrate per turn(+ lightening bolt shooting helmet c:) or double bane venom charms on harvester of sorrows
Generally they don't. Weapons are about the only exception, iirc. Not sure how stacked up shields work with regards to stuff like auto spell -- you'd definitely get the defensive bonuses, but not sure about the spells. Can test, quicklike...

E: Yeah, both shields would cast shocking grasp. You, uh. You would never want to actually do that, since you'd be pretty much guaranteed to get more benefit from one of the AoE one-handers or a different shield (gleaming gold, charcoal, vine, eye, whatever) instead of stacking them up, but... you could.
« Last Edit: October 04, 2015, 04:48:30 pm by Frumple »
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IWishIWereSarah

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Re: Dominions 4: Thrones of Ascension
« Reply #1553 on: October 04, 2015, 04:56:52 pm »

Is there any chance for person lost in space and time to return?
Yes.
But not always in the same province they departed from, and they may have to fight things before coming back. It's basically a 95% goodbye against SC, and 99% goodbye against others.

And about poison, they still act during the 10 extra rounds after a battle is won.
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Shadowlord

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Re: Dominions 4: Thrones of Ascension
« Reply #1554 on: October 04, 2015, 05:05:41 pm »

Vine shield + Eye shield is pretty hilarious.

Really OP SCs can survive everything in the void and eventually come back, but it can be years later, and they'll probably be insane, so... You might as well write them off anyways.
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E. Albright

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Re: Dominions 4: Thrones of Ascension
« Reply #1555 on: October 04, 2015, 05:51:38 pm »

There are a handful of generic sacred summons that aren't cold blooded/undead/lifeless/have swamp survival, though, I do believe. C'tis would have access to those just fine.

It also works nicely for indy sacred (e.g., amazons) and priests, as well as certain indy mages like witches.

Blood magic has a few ways. Mostly by sending horrors (which mostly can horror mark with some of their attacks) to remote attack. Which still sorta' involve combat, but you don't actually have to have your mages there for it.

I think the only "purely remote" non-combat option is Horror Seed at Blood 9, and that's really random and takes a while to work.
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sprinkled chariot

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Re: Dominions 4: Thrones of Ascension
« Reply #1556 on: October 05, 2015, 08:47:23 am »

How does ,, finding something interesting on the ground and picking it up" mechanics works?
Sending mound king with leper rod or stuff like that can work as way to get rid of enemy commanders?
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EnigmaticHat

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Re: Dominions 4: Thrones of Ascension
« Reply #1557 on: October 05, 2015, 10:56:01 am »

Yes, but if you're fighting an enemy army a minor mage or an indy commander is likely to be the one who picks it up.
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ArKFallen

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Re: Dominions 4: Thrones of Ascension
« Reply #1558 on: October 06, 2015, 03:54:10 am »

The higher up the construction tree an item is the more likely it is to be picked up. Who picks it up is random between who all can hold it.
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sprinkled chariot

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Re: Dominions 4: Thrones of Ascension
« Reply #1559 on: October 06, 2015, 08:20:04 am »

So I attacked  the indy province and suddenly there was  Solaris solar paladin in full kit of sun gear( something like 6 awe + it makes the wielder sacred + supreme protection + sun sword with x 3 damage to demons + berserk + setting area on HOLY FIRE just to be sure)
This guy turned out to be arrow proof, demon proof and shrugs of any nasty magic ;-;7

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