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Author Topic: Dominions 4: Thrones of Ascension  (Read 542393 times)

IWishIWereSarah

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Re: Dominions 4: Thrones of Ascension
« Reply #1500 on: September 14, 2015, 10:33:04 am »

Attackers rout after 50 turns, defenders after 75, and everybody dies at 100.
Berserkers don't rout, but slave collars only give 50 morale, so they still auto-rout.

If you can't fatigue the SC with infinite skeletons, you may try to paralyze it long enough for them not be able to rout in time :)


Hum , I was tryign to find a definite answer on the forums, but apparently can't : nobody agrees about the 30 and 50 :/
« Last Edit: September 14, 2015, 11:18:08 am by IWishIWereSarah »
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Shadowlord

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Re: Dominions 4: Thrones of Ascension
« Reply #1501 on: September 14, 2015, 10:52:22 am »

I think the appropriate strategy, when someone puts all their power into a single unit, is to avoid fighting that unit and take all their other provinces. It can only be in one place at a time, after all.

Or cast Infernal Prison on it. Seems like that would be easier than any other strategy anyone has suggested thus far.

P.S. My understanding is that anyone with 50 morale never routs.
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E. Albright

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Re: Dominions 4: Thrones of Ascension
« Reply #1502 on: September 14, 2015, 02:32:03 pm »

Attackers rout after 50 turns, defenders after 75, and everybody dies at 100.
Berserkers don't rout, but slave collars only give 50 morale, so they still auto-rout.

Hum , I was tryign to find a definite answer on the forums, but apparently can't : nobody agrees about the 30 and 50 :/

*slave collars only give 30 morale. 50 morale is Mindless, and Mindless doesn't rout. 30 morale always passes morale checks, but is still subject to autorout since that doesn't require a check. Also, Queens start with 30 morale, so slave collars aren't "good" for anything but bestowing the wonderous gift of Feeblemind upon them. If you're doing that, you might as well give them a Lycanthropos Amulet instead, as it'll take Bathusma from 90% UW Regen to 90% UW + 10% Limited in addition to Berserking her. Or since we're already positing Wishing, just Wish for the Sun Sword.

(This all ignores the part where this is only marginally useful anyway since UW Regen only works, well, UW...)

(Well, that, and the part that Frumple mentioned about you sinking ~4000 pearls into one unit before equipment...)

(Oh, and since she's wishing, you need to throw in an extra 1000 pearls to make it so she can't be magic dueled to death by a handful of S1s...)
« Last Edit: September 14, 2015, 03:04:50 pm by E. Albright »
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BFEL

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Re: Dominions 4: Thrones of Ascension
« Reply #1503 on: September 14, 2015, 11:48:20 pm »

Ok I get it, bad plan is bad :P

Just thought it was an interesting idea for a SC, which are an interesting thought experiment if not a viable strategy.
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Shadowgandor

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Re: Dominions 4: Thrones of Ascension
« Reply #1504 on: September 15, 2015, 12:54:37 am »

I'm still thinking about creating a map specifically so players get tons of gems to create the strongest army and have a competition about it. I think it could be pretty cool
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Frumple

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Re: Dominions 4: Thrones of Ascension
« Reply #1505 on: September 15, 2015, 07:54:18 am »

An alternative to that would be to just make a gemless mod -- no gem costs on anything. Or at least most things. I think there's still a link to (a shoddy) one I made a ways back.

... in other news, does anyone know exactly what "very low income" means for a province? Is it just a measure of starting population, or what?
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Shadowlord

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Re: Dominions 4: Thrones of Ascension
« Reply #1506 on: September 15, 2015, 09:30:48 am »

Since income is directly based on population, yeah.
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IWishIWereSarah

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Re: Dominions 4: Thrones of Ascension
« Reply #1507 on: September 15, 2015, 09:33:49 am »

Judging from a quick test (on Valanir with the NatGen mod :) ), the  "very low income" of wastes and swamps come from low population. Comparing the income/pop of plains, forests, swamps and wastes with the same other scales gives something similar (with a 10% margin).
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Shadowlord

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Re: Dominions 4: Thrones of Ascension
« Reply #1508 on: September 15, 2015, 09:55:37 am »

Pop is rounded for display more than it is internally, I believe, which might account for any difference you're seeing.

Spoiler: quote from the manual (click to show/hide)

MA C'Tis's miasma dominion can also adjust it up or down (depending on who it is affecting), but that probably shows up in dominion scale modifiers, I expect.

(The scales that reduce it are turmoil, sloth, heat, cold, and death)
« Last Edit: September 15, 2015, 09:59:47 am by Shadowlord »
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Frumple

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Re: Dominions 4: Thrones of Ascension
« Reply #1509 on: September 15, 2015, 10:35:45 am »

So you're only shafted by potential new negative events and the hindered movement if your capital lands in a wasteland or swamp? That's good to know.

... would also mean that farmlands are wasted on capital provinces, which is interesting. And that forest/mountains are perhaps the only ones that matter in terms of raw numbers (though just regarding resources)?
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IWishIWereSarah

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Re: Dominions 4: Thrones of Ascension
« Reply #1510 on: September 15, 2015, 10:41:54 am »

I think the "Road" improvement from the castles negates the "hindered movement" ;)

By the way, I think there is an encumbrance penalty for everyone touching the ground and without Swamp survival during battles in swamps.
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Shadowlord

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Re: Dominions 4: Thrones of Ascension
« Reply #1511 on: September 15, 2015, 10:50:40 am »

I'd also point out that in caves, if you have darkvision or blind-fighter units, you have a bit of a tactical advantage in battles there. (Probably not a very large one, though)
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<Dakkan> There are human laws, and then there are laws of physics. I don't bike in the city because of the second.
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Frumple

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Re: Dominions 4: Thrones of Ascension
« Reply #1512 on: September 15, 2015, 11:14:19 am »

I think the "Road" improvement from the castles negates the "hindered movement" ;)
Assuming it comes with the road improvement :V

Which, if it doesn't, you apparently can't get. Whee~

And nah, the darkness advantage is actually pretty sizable so long as your opponents don't have a workaround to it. Though caves do get a reduced benefit. It's still a -3 penalty to attack, defense, and precision, though, which is often quite notable.
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E. Albright

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Re: Dominions 4: Thrones of Ascension
« Reply #1513 on: September 15, 2015, 11:26:39 am »

... would also mean that farmlands are wasted on capital provinces, which is interesting. And that forest/mountains are perhaps the only ones that matter in terms of raw numbers (though just regarding resources)?

Farmland isn't "wasted", it's detrimental. Lower resources. But yes, swamp, waste, and mountain all hinder movement in and out and can't be helped via roads.
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Frumple

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Re: Dominions 4: Thrones of Ascension
« Reply #1514 on: September 15, 2015, 11:30:44 am »

Ooh. I had forgotten about that, somehow. It's something, I guess.
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