So i was toying with some thoughts of making an overhaul mod to the game, a post-apocalyptic game about managing your survivors and resources to achieve victory.The game can take place in the dominions world (with dominions races) or in the "real" world with only humans and modern technology..
This mod is not comeplety possible at this moment, since the game is not 100% moddable, but it's a fun idea i was toying around with.
So the game will go like this:
Pretender
The pretender in this game is your main survivor, he is a normal survivor like any other you'll meet in the game, he/she dont hold any extreme significance, and losing him could be a bummer, but wont lose your game. Needless to say he can't be resurrected by prayers.Units and heroes All survivor units are heroes, able to hold equipment, follow orders and gain experience, regular units are mostly used for random monsters, undead, animals and mutants.
Survivors come with different sprites and stats depending on their backgrounds, but are mainly customizable with equipment. All survivors should have stealth (with varying chance of success Units can also be robots, drones, turrets, barricades, and other automatic or controllable things.
Gems
Gems would be changed into resources, things like metal, wood, stone. In a modern setting there can also be rubber, electronics, fuel etc'.Food might be handeld as a resource or as it's currently handeld.
Magic Sites
Magic sites will work in such a way that they need to be operated by a survivor to generate resources, some may work like the laboratory and allow the crafting of items and casting for "rituals".Each region will have servel magic sites, almost all of the will be immediately visible, with only rare ones being hidden, regions will mostly make 0 food and will requiere working of magic sites.
Magic Paths
Magic paths will become skills, they dont have any connection to their respective resources.
They can be stuff like this:
Medical - preform treatments and surgeries.
Fabrication - create items.
Construction - create buildings, barricades and traps. Gives you "Fast Assemble" (leadership type) that allows you to setup barricades and traps before battle.
Electronics - advanced items and robotics.Gives you "Robot leadership" that allows you to control robots and turrets at battle.
Farming/Hunting/Scavenging, will mostly affect how well you use certain sites?
There might also be combat skills, since magic paths have passive combat bonuses.
Magic Rituals
This is a tough one, since im not sure how research should function (maybe just start at max?), but servel uses for magic rituals might be:
Construction of buildings with resources.
"Summoning" of inanimate objects, like barricades and traps that can be placed on the battlefield (but of course have 0 move so they cant move on the map).
Medical treatment, Preforming surgeries, cybernetic implants, etc.
Construction of robots, drones and turrets, or maybe just fixing broken ones that you can find.
Construction of viehcels, not sure how these are going to work.
Some rituals will of course require servel magic paths, but should be doable with teamwork of servel survivors.
Curses
With some changes curses might change to radiation poisoning.
Radiation may cause negative and positive mutations?
Independent Armies
Indies will be regions filled with zombies, monsters and mutants, some of them would be hero monsters that hold items (So we can loot them!).
Other Stuff:
I'm not sure what kind of use the "resources" in the game might have, also gold (might be used as food?).
Skill leveling should probably have some other way of happening instead of a big sacrifice of resources (also, it would make us attach a resource to each skill, which might suck).
New survivors might join you through random events, Some kind of "Search for survivors" action that your survivors can take (or a magic ritual?), and maybe even pregnancy?
Game Flow
The game will play like this: you will need to manage what each of your survivors do, how to best manage their skills, your resources and items. Radiation, hunger, increase in population and increasing enemy threats will force you to move, conquer regions and adept.
Combat arrangement will see you position and give orders to every survivor, positioning barricades and mourning every death.
In multiplayer aggression between players may rise, but trading of items and resources might be critical for survival.
So what do you guys think? Would it be fun? Would it be possible in the future? Have any cool ideas to add to that thing?