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Author Topic: Dominions 4: Thrones of Ascension  (Read 542712 times)

Frumple

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Re: Dominions 4: Thrones of Ascension
« Reply #780 on: June 26, 2014, 04:35:12 pm »

... that's going to lead to some amusing attempts to incriminate each other in MP games, isn't it.

E: Though now I kinda' wonder. If both nations hit the same province on the same turn with the spell, and the first one conquers the province... does the second group join up with the first, or attack it?
« Last Edit: June 26, 2014, 06:06:59 pm by Frumple »
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USEC_OFFICER

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Re: Dominions 4: Thrones of Ascension
« Reply #781 on: June 26, 2014, 07:25:51 pm »

I suppose that I might as well sperg about the new Caelum summons, since I just realized that I could do this 10x more efficiently and get all of the Greater Daeva faster. Oh well.

Spoiler: Caelum's New Summons (click to show/hide)

tl;dr version: As things stand, LA Caelum is laughing. For 15 gems and easily obtainable magic paths they get a commander that can seduce and blast combat magic and other fun stuff. Realistically all of Caelum's summons are high up in the research chain, rather expensive and kinda underwhelming. Not entirely useless, but it's hard to justify the costs of some of the summons.

Also, I tried out Parting of the Soul. It's definitely useful. Each use can paralyze the target and summons 4~ black hawks. The black hawks are chaff, but they're flying chaff and appear right next to the enemy. In other words, the spell is perfect for disrupting the scripting of the enemy. Anybody set to attack flyers will go for the hawks instead, and anybody charging will probably bunch up to deal with them (thus allowing you to thunderstrike them to death). Against SCs/thugs it's great too. Even if the spell doesn't paralyze them, it'll still summon some chaff to disrupt their buffing cycle and mess with their orders. It's not a silver bullet though, but it certainly has its uses.
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E. Albright

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Re: Dominions 4: Thrones of Ascension
« Reply #782 on: June 26, 2014, 08:17:05 pm »

E: Though now I kinda' wonder. If both nations hit the same province on the same turn with the spell, and the first one conquers the province... does the second group join up with the first, or attack it?

I'd assume since the spell would be producing two armies of the same (special independent) faction, even if the casters are from different nations the armies would all attack at once.
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USEC_OFFICER

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Re: Dominions 4: Thrones of Ascension
« Reply #783 on: June 26, 2014, 09:23:47 pm »

More posting about great summoning.

Like I thought the Celestial Yazad/Call Yatas spells can summon different types of commanders. The Daeva are all 3X3D2H casters with Fear (8), where X is either Fire, Water or Astral. The 3S ones are interesting because they take 3D2F to summon, but have Astral to break you into the good summons. In other words LA Caelum technically doesn't need to take Astral. Admittedly they'll have to dump lots of Death gems until they finally get the 3S dudes, and lots of Astral gems until they get the right Yazad, but it's still a thing. Speaking of Yazads they're sorta all over the place. All of them have 2H and awe, but as servants of the Amesha Spentas they have a good spread of magic paths among a bunch of different dudes. They could be 3E2S2N, 4W2S, 4F2S, 4A2S, 2A4S, and maybe something else that I missed. Overall not 100% amazing for 40 gems. And that counts for both the Yazad and Yatas.


So... yeah. That's all of Caelum's new summons. Unfortunately they're more expensive than powerful, but I'm sure that they have their uses, and at the very least they provide some needed magic diversity to Caelum. Could be worse I guess, and nothing is forcing you to use them after all.

Oh and the Call of the Drugvant (The Thaum 7 spell) is kinda... underwhelming. It summons a random number of villains, Daeva and commanders to lead them. The Daeva are led by a special Ahu commander which is basically a Daeva with 2H and leadership. The problem is the random part. I've seen as few as 2 Daeva and as many as 9 from the few tests I did and the success of the attack largely depends on how many show up. So you're pretty much throwing away 15 gems for an attack that may or may not work against PD. Yeah... At least the Daevas disappear after the attack, so all that's left is the villains defending the place. Though if you can stomp 20 villains, you should probably be able to stomp PD. Oh well.
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tompliss

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Re: Dominions 4: Thrones of Ascension
« Reply #784 on: June 27, 2014, 02:08:16 am »

what is disappointing, with all those Stealth 25 summons is that stealth boosters are either Nature-based and cheap, or Astral-based, higher in the constr tree, and expensive (constr4, S2, for +20 stealth)... :/


EDIT: @ E. Albright : Well, looks like there are 2 modding keys for Stealth boosting items... I think that's because the Death+Earth ones give stealth even if you don't have before, and the Astral/Nature ones only boost natural stealth. :/
Anyway, the death/earth ones can be crafted, at least by LA Caelum and lucky EA Caelum (even if 10 gems for 20 stealth is a bit much, when you already spent many in summoning) ...
« Last Edit: June 27, 2014, 03:29:11 am by tompliss »
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E. Albright

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Re: Dominions 4: Thrones of Ascension
« Reply #785 on: June 27, 2014, 02:56:34 am »

Well, there's a couple of moderate-priced death ones in the middle of the tree, but they both take earth too, so that's not overwhelmingly helpful...
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USEC_OFFICER

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Re: Dominions 4: Thrones of Ascension
« Reply #786 on: June 27, 2014, 10:33:42 am »

what is disappointing, with all those Stealth 25 summons is that stealth boosters are either Nature-based and cheap, or Astral-based, higher in the constr tree, and expensive (constr4, S2, for +20 stealth)... :/

It's not too bad. Remember that Summon Yata can give you 3S mages to forge the equipment, and the Yazads have Astral/Nature mages as well. But considering that you have to dump 40 gems to summon one... Maybe that's not the best idea.

EDIT: @ E. Albright : Well, looks like there are 2 modding keys for Stealth boosting items... I think that's because the Death+Earth ones give stealth even if you don't have before, and the Astral/Nature ones only boost natural stealth. :/
Anyway, the death/earth ones can be crafted, at least by LA Caelum and lucky EA Caelum

Actually EA Caelum can forge the Death/Earth stealth boosters naturally-ish. The Harab Seraphs in EA now get a A/E/D random, so you just have to forge a skull staff and hand it off to a E random. But... Then your Greater Daeva just lost an armour or miscellaneous slot to boost their stealth. Or more likely both. It's... sorta stupid.

(even if 10 gems for 20 stealth is a bit much, when you already spent many in summoning) ...

Just because you've spent the gems doesn't mean that you should keep throwing gems at it to make it better. Or something like that. Honestly I'm crossing my fingers for a buff to the Greater Daeva since they're so lackluster now, but that patch will probably nerf the Parikia too so... *shrug*

Also, the Dominions Mod Inspector finally has the new patch up... sorta. The spells/summoning things are broken and some of the units don't have all of their abilities listed, but it's probably better than looking at my rambles.
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Il Palazzo

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Re: Dominions 4: Thrones of Ascension
« Reply #787 on: June 28, 2014, 03:39:32 am »

Does anyone know what is the rationale behind Ether Gate costing 90 astral gems? It always baffled me why was it made so prohibitively expensive, when it doesn't really net you anything that powerful in return. The Ether Warriors are nice but are not going to survive many close encounters with regular combat magic, and the Ether Lord is not that much different magic-wise from a cheap Spectral Mage.
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Delta Foxtrot

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Re: Dominions 4: Thrones of Ascension
« Reply #788 on: June 28, 2014, 09:12:36 am »

I thought the prevailing consensus was that the dev team can't balance MP if their lives depended on it :P

No, I don't know the rationale. Were the summons in dom3 vanilla free of similar issues?
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Frumple

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Re: Dominions 4: Thrones of Ascension
« Reply #789 on: June 28, 2014, 10:33:04 am »

Sweet zeus, no. Summon pricing has been a snafu since the beginning, from what I understand.
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Karlito

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Re: Dominions 4: Thrones of Ascension
« Reply #790 on: June 28, 2014, 11:51:02 am »

For what it's worth, Ether Gate is exactly the same in Dominions 3. I wonder how long it's been since they even thought about the cost of the spell.
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Mindmaker

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Re: Dominions 4: Thrones of Ascension
« Reply #791 on: July 01, 2014, 03:37:27 pm »

What sort of mage/army ratio do you guys use?
Currently 25 turns in and I have 6 dedicated fireball throwers, 3 Flare/Prison of Fire users and another StR mage for the leadership bonus and for any of the upcoming higher tier spells. Just feels like a bit of overkill for an an army of ~125, but I've got little experience in playing against human players.

I really want to hit the sweet spot where I get most out of them without gimping my research and wasting bigger spells on mostly empty tiles.
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Il Palazzo

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Re: Dominions 4: Thrones of Ascension
« Reply #792 on: July 01, 2014, 03:52:40 pm »

It makes little sense to try and prescribe any singular army composition, as the correct approach always depends on local factors.
If your regular/sacred troops are good enough to mop up enemy armies, you don't need mage support, and the eggheads are better employed researching, searching or forging. If you face enemy troops that are too tough to deal, you need to employ mages, even if it means reducing your research capacity to zero.
It's all about adaptation.
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PrimusRibbus

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Re: Dominions 4: Thrones of Ascension
« Reply #793 on: July 01, 2014, 04:27:52 pm »

Mage/army ratio is a tough one. It varies wildly depending on what era, nation, strategy, opponents, and situation you have. I like to think of it more in terms of: What is the baseline composition for my nation/era/strategy? How far can I deviate from that baseline in response to things? How quickly can I do those deviations?

I err towards a low number of mages because there are fights that you are just going to lose period. It's better to write off a couple mages here and there than to lose many mages in one shot and have your entire strategy derailed.
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Mindmaker

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Re: Dominions 4: Thrones of Ascension
« Reply #794 on: July 01, 2014, 06:20:28 pm »

Well I mean examples, experiences, anecdotes and the sort.

Guess I'll just rush that merry little group into combat in two turns and find out.
I'll probably leave 4 of those fireball throwers at home for research purposeses though.
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