The Spenta are largely unchanged... Except a few of them now how scale affecting abilities. Yeah. The Spenta of Waters/Sky and Metals/Animals all increase order, while the Spenta of Plants increases Growth. Anyways, onto the Greater Daeva.
Nanghaithya the Daeva of Discontent
HP: 39, Protection: 11, MR: 18, Morale: 18
Strength: 13, Attack: 14, Defense: 14, Precision: 14
Encumbrance: 1, Movement: 3/16, Leadership: 145
Usual slots, no special equipment.
4E3D4H
Sacred, Fear (
, Invulnerability (15), Fire Resistant (15), Need not Eat, Demon, Flying, Stealthy (25!), Supply Bonus (100!), Spy, Causes Unrest (10), Chaos Power (1)
Get used to seeing death here, all but one of the Daevas have it. Nanghaithya is... special. 4H, Spy and Causes Unrest makes you think that she'd be perfect for disrupting enemy provinces before you attack, but she has stealthy 25, which is absolutely horrible and will make it easy for the enemy to spot her. But at least all of that unrest will help her stats due to combat power, so she wouldn't be a complete wimp especially with some gear. But with her cost it's probably better just to use her as a buffer for your troops. With 4 Earth magic she can cast all of the normal/basic earth spells and giving all of your grunts weapons of sharpness could be useful. If you're vaguely curious, Nanghaithya is paired with the Spenta of Earth.
Indra the Daeva of Frozen Minds
HP: 44, Protection: 0, MR: 18, Morale: 18
Strength: 14, Attack: 14, Defense: 14, Precision: 14
Encumbrance: 1, Movement: 3/16, Leadership: 160
Usual slots, has a magic staff which is an okay weapon.
3F4D3H
Sacred, Fear (
, Invulnerability (15), Fire Resistant (21), Need not Eat, Demon, Flying, Stealthy (25!), Heretic (5!), Chaos Power (1)
Indra is pretty special too. Again, 25 stealth isn't much in the grand scheme of things. But I believe that his power heretic ability always activates every turn, so I suppose that you can just fly him around enemy territory to try and shred their dominion. Probably the best thing to do is give him a fire booster to summon Antrax, which needs 4F3D and 50 death gems. And is also a better thug/SC with its banefire shield and banefire strike.
...
What I'm trying to say is that all of the Daeva are underwhelming for dudes you have to shell out 60 gems for. If you're wondering, Indra is paired up with the Spenta of Fire.
Taurvi the Daeva of Destruction
HP: 39, Protection: 10, MR: 18, Morale: 18
Strength: 13, Attack: 14, Defense: 14, Precision: 14
Encumbrance: 1, Movement: 3/16, Leadership: 165
Usual slots, uses her fists to fight.
4F3E2D3H
Sacred, Fear (
, Invulnerability (15), Fire Resistant (23), Need not Eat, Demon, Flying, Recuperation, Old Age (1033/1000), Chaos Power (1), Spreads Chaos
It fucking figures that a Daeva that spreads chaos doesn't have stealth. Oh well, at least she's pretty good in the magic department. With Phoenix Power she can fling around fire storms in battle and summon volcanos in the overworld map. Oh, and apparently she starts out old for some freaking reason. I assume that it's because she's opposed to the Spenta of Waters, which has a whole healing/health thing going on. Next please.
Zaurvi the Daeva of Aging
HP: 39, Protection: 7, MR: 18, Morale: 18
Strength: 13, Attack: 14, Defense: 14, Precision: 14
Encumbrance: 1, Movement: 3/16, Leadership: 145
Usual slots, believes in the power of kung fu (aka attacks with fists).
5D3H
Sacred, Fear (10), Invulnerability (15), Fire Resistant (15), Need not Eat, Demon, Flying, Stealthy (65!), Chaos Power (1), Spreads Death
Now we're getting into the good Daeva. Zaurvi is the only Greater Daeva with a decent stealth score. Admittedly 65 isn't great, but compared to 25 it's much better. Her thing is that she's opposed to the Spenta of Plants, and so spreads Death around in the province she's in. Which isn't amazing but, you know, better than nothing. The best part is that she has 5 death, which means that she can summon Tartarians by forging the appropriate boosters for herself. I shouldn't have to remind you that Tartarians are big, nasty and cost only 10 fucking death gems to summon. Yeah, they have afflictions and shattered soul and junk, but I'd take 6 Tartarians to a Daeva any day. Unless it was Zaurvi, maybe.
Akem Manah the Daeva of Evil Intentions
HP: 44, Protection: 7, MR: 18, Morale: 18
Strength: 14, Attack: 14, Defense: 14, Precision: 14
Encumbrance: 1, Movement: 3/16, Leadership: 145
Usual slots, has a magic staff which is passable.
4D3B3H
Sacred, Fear (9), Invulnerability (15), Fire Resistant (15), Need not Eat, Demon, Flying, Stealthy (25), Chaos Power (1), Spreads Chaos
Besides having the title of a sunday morning cartoon villain, Akem is pretty good. Mostly because he can summon vampires all by himself, which is sorta ironic given that he opposes the Spenta of Animals. And when you don't need him you can plop him in enemy territory to spread chaos to help power up the other Daevas for when you attack. Other than that he isn't too special, but... blood. Admittedly Caelum will never be a great blood nation, especially since they have to sacrifice 15 gems for a blood hunter, but blood magic does have some useful items and rituals that they could definitely use. And you know, fucking awesome immortal vampires to defend your dominion.
Saurva the Daeva of Oppression
HP: 44, Protection: 0, MR: 18, Morale: 18
Strength: 14, Attack: 14, Defense: 14, Precision: 14
Encumbrance: 1, Movement: 3/16, Leadership: 165
Usual slots, has a magic staff which is okay.
4F3B4H
Sacred, Fear (5), Invulnerability (20), Fire Resistant (23), Need not Eat, Demon, Flying, Population Killer (50), Spreads Order(!)
I've saved the best for last. Saurva has blood, has excellent fire magic, and best of all... No goddamn chaos power. Which means that his stats don't care about the massive order dominions that everybody will use, so he is always ready to kick some ass. Except, ironically enough, fire and blood magic don't really have good buffs for a thug/SC. Yeah. Still, with some good gear he should be able to fly around and mess shit up. Oddly he spreads order around at the cost of 50 people a turn. Which is more interesting than anything else, since your dominion will probably spread order already, and losing 50 people a turn is pretty much nothing. Saurva is the mortal enemy of the Spenta of Sky and Metals, just roll with it.