When attacking indie provinces, the distance between the front lines is exactly the distance both frontline troopers can move
I don't think that is right.
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I know, it just always seems to be perfectly calculated so that they get the first hit in and do some real attrition damage.
As far as blood slaves go, you could always trade them with a nation who does want them... Otherwise, yeah. A little empowering can go a long way, getting you juicy items like the boots or earth stones. Also, B1 is surprisingly handy on thugs, if you can afford researching into Blood 3. Leeching touch is remarkably useful and only needs the one level of blood.
Now, recently I've been looking a bit at testing out some odd ideas... Like a bless strat for Jomon. The onmyo-ji are awesome mages and can band together to make some really rather terrifying communions, particularly with a monk or two using a matrix to remove everyone's fatigue. What's interesting about this is that every one of them spawns an ethereal sacred every battle, and I wanted to know how to get the most out of that throwaway battle summon.
As it stands, the poor things only have a strength 6 claw attack, so I was wondering how to beef them up enough to actually make an impact on the battle. Unless it's been changed, blood vengeance can proc even if the attack was negated by etherealness, so that's nice... Also it pushes them up to 10 strength which is at least slightly better. The tengu also get a lot out of it, as their lightning strike attacks get boosted to actually dangerous levels with the bonus strength, and all those cheap little ethereal minithugs won't complain about the BV either.
Problem is, it's fairly easy to counter. Same goes for a death bless, which would at least make the shikigami summons hang around a lot longer (only having 7 hp to begin with). They've got 12 attack, and the +2 AN damage would actually be really helpful for them, but that again is subject to MR checks. Fire seems like a meh choice since they've only got the one weapon and decent attack value to begin with, and 7 AP damage on its own isn't that big of a deal in LA.
Whatch'all think? Death would probably be the strongest specifically for the shikis, but the tengu would really like that extra strength. Also, demilich is cheaper, and whatever you take some amount of an earth bless is pretty much mandatory... All their sacred minithugs have some amount of encumbrance, and so do the shikigamis and the cap-only sacreds. Not to mention those lovely little monks could always do with some cheap reinvig.