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Author Topic: Dominions 4: Thrones of Ascension  (Read 542576 times)

sprinkled chariot

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Re: Dominions 4: Thrones of Ascension
« Reply #1680 on: October 28, 2015, 10:24:39 am »

LA ulm is quite interesting. Vampire counts with free chaff to patrol blood hunting provinces, illuminati for communions, research, all the astral magic and GRAND CONSPIRACY, cheap and stealthy 360 no scope accuracy level crossbowmen, iron priests with iron blizzard and iron dart artillery. And of course german feeling of nation.
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E. Albright

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Re: Dominions 4: Thrones of Ascension
« Reply #1681 on: October 28, 2015, 11:02:37 am »

Yeah not going to lie... Water does kind of feel... a LOT less complex then land.

I realize why this is (there are what? 1-3 maybe underwater races in each age... versus the billion of land), but it is just so jarring and kind of turns me off Water races every time.

Actually there's a modest sum of races at this point, though still very much a minority. EA is 5 aquatic (albeit one being a weird domkill one) plus 1 amphibious; MA is 4 aquatic plus 2 amphibious; and only LA really suffers with 1 aquatic, 1 semi-aquatic, 1 amphibious, and 2 semi-amphibious.

No, what kills UW for me is how blah all the provinces are; they're Sea or Deep Sea (and neither of those are particularly appealing), and they're one map move no matter what. Everything feels sluggish and samey, even if you have a race completely adapted to the environment. Mapmakers generally don't help either, as maps are usually designed with seas as strung-out barriers (the land/sea dominion spread penalty from the last patch helps with this, but only a little), ill-developed afterthoughts, or in the extreme, entirely omitted.
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EnigmaticHat

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Re: Dominions 4: Thrones of Ascension
« Reply #1682 on: October 28, 2015, 12:09:47 pm »

The unfortunate thing about early vs late bloomers is that they scale WILDLY based on the type of game being played.  Like, the current NG game is squarely in the lategame and while many people are crippled no one is huge that I know of and no one is 100% dead yet.  Because its a big fricken game.
I'm out of the game and Turland AI'd
And if you REALLY think "no one is huge" you've been paying even less attention to Rizdos then I was :P
...do you realize how large I was when you guys teamed up on me?  Its a big map, thirty provinces or whatever doesn't count as huge.

Yeah not going to lie... Water does kind of feel... a LOT less complex then land.

I realize why this is (there are what? 1-3 maybe underwater races in each age... versus the billion of land), but it is just so jarring and kind of turns me off Water races every time.

Actually there's a modest sum of races at this point, though still very much a minority. EA is 5 aquatic (albeit one being a weird domkill one) plus 1 amphibious; MA is 4 aquatic plus 2 amphibious; and only LA really suffers with 1 aquatic, 1 semi-aquatic, 1 amphibious, and 2 semi-amphibious.

No, what kills UW for me is how blah all the provinces are; they're Sea or Deep Sea (and neither of those are particularly appealing), and they're one map move no matter what. Everything feels sluggish and samey, even if you have a race completely adapted to the environment. Mapmakers generally don't help either, as maps are usually designed with seas as strung-out barriers (the land/sea dominion spread penalty from the last patch helps with this, but only a little), ill-developed afterthoughts, or in the extreme, entirely omitted.
My issue with water is, like, nothing works.  There are very very few ranged attacks, spells seemed to have been designed with the default being land-only rather than either way, troops are all very similar, and there are very few amphibious units (which makes the fact that poor amphibian is even a thing kind of a kick in the teeth).  The Queens of Elemental Water can only be summoned UW making them only useful for camping the oceans, which if you get that far you're already easily capable of doing.

Shark Tribe Tritons are infamously powerful underwater, and all they have is 3 attacks.  That's good, sure, but two knives and a bite on a terrible human chassis wouldn't be nearly as useful abovewater because even without magic the troop game abovewater has at least a little bit of complexity to it.
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sprinkled chariot

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Re: Dominions 4: Thrones of Ascension
« Reply #1683 on: October 28, 2015, 12:27:55 pm »

Dominions has  nice sprites for trebuchete, spectral knight and ballista, does any nation have this  stuff?
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E. Albright

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Re: Dominions 4: Thrones of Ascension
« Reply #1684 on: October 28, 2015, 02:52:52 pm »

Grey Knights (I assume that's what you mean by spectral?) are an indy site unit. The others aren't used in Dominions, though they get used in CoE IIRC.
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BFEL

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Re: Dominions 4: Thrones of Ascension
« Reply #1685 on: October 28, 2015, 06:30:44 pm »

The unfortunate thing about early vs late bloomers is that they scale WILDLY based on the type of game being played.  Like, the current NG game is squarely in the lategame and while many people are crippled no one is huge that I know of and no one is 100% dead yet.  Because its a big fricken game.
I'm out of the game and Turland AI'd
And if you REALLY think "no one is huge" you've been paying even less attention to Rizdos then I was :P
...do you realize how large I was when you guys teamed up on me?  Its a big map, thirty provinces or whatever doesn't count as huge.
I meant he's ABOUT to fucking explode all over your lands and there is nothing you can do about it you poor bastard.
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EnigmaticHat

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Re: Dominions 4: Thrones of Ascension
« Reply #1686 on: October 28, 2015, 06:42:48 pm »

Sexy.
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BFEL

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Re: Dominions 4: Thrones of Ascension
« Reply #1687 on: October 29, 2015, 01:22:57 am »

So, anyone thinking of making another game? Or should I wait till some people other then me fail in the NationGen one? :P
I'm hoping to try a Disciples game next, since I obviously suck and having someone to help me out would be nice.

Anyway, since we talked about what our favorite/best nations are, what are your least fave/most underpowered nations? I personally think LA Man is pretty crap, but that could just be not knowing how to play them well.
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EnigmaticHat

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Re: Dominions 4: Thrones of Ascension
« Reply #1688 on: October 29, 2015, 01:52:05 am »

I dislike MA and LA Ry'leh because they can fuck up your day and because they're a UW nations its difficult to retaliate.  At least with someone like Fomoria, you can THEORETICALLY do something against them.
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"T-take this non-euclidean geometry, h-humanity-baka. I m-made it, but not because I l-li-l-like you or anything! I just felt s-sorry for you, b-baka."
You misspelled seance.  Are possessing Draignean?  Are you actually a ghost in the shell? You have to tell us if you are, that's the rule

BFEL

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Re: Dominions 4: Thrones of Ascension
« Reply #1689 on: October 29, 2015, 01:55:06 am »

So EA Rl'yeh doesn't fuck you up with no chance of retaliation?
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EnigmaticHat

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Re: Dominions 4: Thrones of Ascension
« Reply #1690 on: October 29, 2015, 02:31:50 am »

Yup.

The worst they could do is Mind Hunt you, but even then... they aren't particularly good at it, and they have nothing to gain from doing that since they have no hope of ever leaving the ocean.
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"T-take this non-euclidean geometry, h-humanity-baka. I m-made it, but not because I l-li-l-like you or anything! I just felt s-sorry for you, b-baka."
You misspelled seance.  Are possessing Draignean?  Are you actually a ghost in the shell? You have to tell us if you are, that's the rule

Cruxador

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Re: Dominions 4: Thrones of Ascension
« Reply #1691 on: October 29, 2015, 03:06:58 am »

How the blood bless damage works?
I'd like to point out that this is the kind of thing which is answered by the wiki. The wiki, like every wiki, is an eternal WIP, but the bless info is pretty decent.

What are yer favorite nations, bay12ers?
EA Agartha, hands down. I like that they can go anywhere (amphibious) but have a home base (in the caves) and I like big mages with big earth. I've blogged a game of that and will have another dropping soon.

So EA Rl'yeh doesn't fuck you up with no chance of retaliation?
EA R'lyeh is the worst nation in the game. They get big mages, but they're aquatic and so are all the troops. With enough construction, and somehow breaking into air, you can get the commanders to be amphibious. But even then there's no solution for the troops.
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E. Albright

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Re: Dominions 4: Thrones of Ascension
« Reply #1692 on: November 02, 2015, 04:29:25 pm »

In case anyone is waiting with 'bated breath for it, the latest unbalanced monstrosity of a NationGen patch is out:



0.6.8a: https://github.com/elmokki/nationgen/releases/tag/0.6.8
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Il Palazzo

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Re: Dominions 4: Thrones of Ascension
« Reply #1693 on: November 02, 2015, 08:08:14 pm »

The flying what??
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Shadowlord

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Re: Dominions 4: Thrones of Ascension
« Reply #1694 on: November 02, 2015, 08:10:19 pm »

What. (I hope that's aquatic. :V)

(Unless it's a sharkbirdmancentaur!)
« Last Edit: November 02, 2015, 08:16:04 pm by Shadowlord »
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