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Author Topic: Chartered Waters: new demo! 5/28  (Read 10512 times)

Willfor

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Re: [codename] Charted Waters — Nautical trade roguelikelike
« Reply #15 on: June 22, 2013, 11:03:24 am »

I definitely read the dev talk. That's a whole part of the reason I'm following the topic. :3
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Gentlefish

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Re: [codename] Charted Waters — Nautical trade roguelikelike
« Reply #16 on: June 22, 2013, 11:36:19 am »

How have I not posted here yet.

Scelly9

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Re: [codename] Charted Waters — Nautical trade roguelikelike
« Reply #17 on: June 22, 2013, 11:45:47 am »

putew
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Max White

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Re: [codename] Charted Waters — Nautical trade roguelikelike
« Reply #18 on: June 23, 2013, 09:03:03 pm »

So this is happening!
Thanks for the thread Skyrunner, you know I will be keeping track.

Skyrunner

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Re: [codename] Charted Waters — Nautical trade roguelikelike
« Reply #19 on: June 24, 2013, 09:46:54 am »

I need to write dev logs, but I'm lazy >_> Thankfully github keeps track of all my stuff, so I can retroactively write!

Finals, so probably few visible updates til they end.
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Neonivek

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Re: [codename] Charted Waters — Nautical trade roguelikelike
« Reply #21 on: June 24, 2013, 03:23:38 pm »

Goodness this game is random. Go to a town and they are selling people's legs, demonic symbols... and Tylenol
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Tiruin

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Re: [codename] Charted Waters — Nautical trade roguelikelike
« Reply #22 on: June 24, 2013, 06:17:20 pm »

Those are humor items, but as Skyrunner's over in the bay12 IRC, we're talking about goods. At the moment, or as far as my memory goes, she has ~180 names of goods to place already. And that's just the food category. :P

But it's still all in the works (progressing real well though).
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Skyrunner

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Re: [codename] Charted Waters — Nautical trade roguelikelike
« Reply #23 on: June 25, 2013, 09:58:59 am »



Hello! I bring news of bountiful items. Also colored shop list for your convenience.

Is the version with no squigglies next to the price better?
« Last Edit: June 25, 2013, 10:19:19 am by Skyrunner »
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Haspen

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Re: [codename] Charted Waters — Nautical trade roguelikelike
« Reply #24 on: June 25, 2013, 10:43:22 am »

Much better.
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Mephansteras

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Re: [codename] Charted Waters — Nautical trade roguelikelike
« Reply #25 on: June 25, 2013, 10:48:00 am »

Looking good.
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Levi

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Re: [codename] Charted Waters — Nautical trade roguelikelike
« Reply #26 on: June 25, 2013, 10:51:24 am »

I dunno the squiglies give my eyes something to latch on too, which is kinda useful when staring at a row of numbers.  :)

Might be better to have the numbers justified to the first digit though, like:

Code: [Select]
Buy
 68.2
344.4
 52.5
  7.9
 64.5
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Skyrunner

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Re: [codename] Charted Waters — Nautical trade roguelikelike
« Reply #27 on: June 25, 2013, 10:54:26 am »

That sounds like a good idea and also easy to implement.
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Anvilfolk

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Re: [codename] Charted Waters — Nautical trade roguelikelike
« Reply #28 on: June 25, 2013, 02:35:16 pm »

Does libtcod provide the "GUI" elements for you or did you have to code them?

Looking forward to seeing where this goes :D As usual, might contribute (tired of working alone :() if it weren't for the language ;) But we've totally had this conversation before :D

Neonivek

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Re: [codename] Charted Waters — Nautical trade roguelikelike
« Reply #29 on: June 25, 2013, 02:47:55 pm »

Those are humor items, but as Skyrunner's over in the bay12 IRC, we're talking about goods. At the moment, or as far as my memory goes, she has ~180 names of goods to place already. And that's just the food category. :P

But it's still all in the works (progressing real well though).

That is actually really sad...

I thought she went to a demonist cannibal town and as such the goods they have there is just body parts and demon symbols.
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