Thanks for the tips, everyone! I really don't think the shield weapons should be mainly used to block because that's time and stamina (and maybe HP) you could be using to murder the monster. I've at least been able to get around lance, but I just don't have gunlance down. Even Wroggis are a struggle for me. I've heard the gun part of the gunlance also isn't as strong later on due to its fixed damage in relation to buffed G-rank HP (at least they ignore defenses), but opinions seem to be out on that one. What I DO know is shelling is cool as hell.
Anyway, I've come back to ask a question about skills, specifically for Sword and Shield. I've been trying to use
Athena's Armor Set Searcher, a great tool to help find mixed sets with skills you want using your charms, to come up with an armor set (well obviously it's right in the name of the program) for general SNS use. Here are the 3 skills I'm trying to nail down:
- Sharpness +1 because it's essential to pretty much every weapon. Of course there are exceptions, but it's virtually always a good idea to include Sharpness +1.
- Evasion +1 because I feel like it'll be a great help to avoiding attacks with my admittedly meager experience, and I feel like Evasion +2 isn't worth it.
- Speed Sharpening because as you may know, sharpness drains super fast on SNS and other quick weapons, and I want to minimize time sharpening. I'd have gone for Razor Sharp, but that's difficult to get with Sharpness +1 because the two skills, Sharpness and Handicraft, cancel each other on their decorations. It'd be a real chore to get both, excluding use of Yamato Prime.
This would be fine, except with only these 3 skills, ASS (hehehe) gives a huge variety of possible sets which are a chore to wade through. Ideally, I'd also want to stick on another skill to narrow it down and make it easier for me to choose. Currently, I'm thinking of:
- Constitution +1. As SNS, I'll be rolling around a lot. Blocking to a lesser extent. This'll help me roll around longer. Comes easily with Barioth X.
- Stamina Recovery Up. Largely serves the same function as Constitution, with the added bonus of coming easily with Narga Z.
- Guard +1. That tiny shield barely blocks anything. However, this is one of the worse choices in my opinion because rather than guard, you should try to roll through or avoid attacks altogether. There are always emergencies, though.
- Evasion +2. Not really my first choice, but it's something to add.
- Evade Extender. While I've had good experiences gunning and lancing with this, I'm fairly sure it'll mess up the rolling combos of SNS play.
- Mind's Eye. I have the piercing which makes getting this a lot easier, but I also usually incorporate the jump attack after a bounced attack into movement and combos. I think it may mess me up to no longer bounce, but I've only had limited experience with Mind's Eye and SNS wearing Rath Soul Z to mess around.
I know the various element/status boosts are good on SNS because of its high values and fast attacks, but I'm super lazy and want to avoid making multiple sets for the various elements. I also don't want to use all my Alatreon junk on Escadora X for blademasters because IMO Escadora X for gunners is much better. I know, that's entirely my fault, I'm a bad person, etc.
So the bottom line is: any other skill recommendations? If not, any suggestions on which skill to add? Thanks in advance for any advice and for reading this giant post.