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Author Topic: @)~~}~ (RPG) Magia Exquisitis II: OOC ~{~~(@  (Read 58114 times)

ragnarok97071

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Re: @)~~}~ (RPG) Magia Exquisitis II: OOC ~{~~(@
« Reply #720 on: July 15, 2013, 08:00:45 pm »

And of course I wonder.

Did the hag see the future and witness this shit?

Or did she witness this shit and flee to the past because holy shit.
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Lillipad

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ragnarok97071

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Lillipad

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Re: @)~~}~ (RPG) Magia Exquisitis II: OOC ~{~~(@
« Reply #724 on: July 15, 2013, 08:10:35 pm »

Well, The Macho Man Randy Savage can't really be classified as something normal. He's the cream of the crop, a monster among men.
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Grek

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Re: @)~~}~ (RPG) Magia Exquisitis II: OOC ~{~~(@
« Reply #725 on: July 15, 2013, 10:15:44 pm »

Any thoughts on the Mystic draft?
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Weirdsound

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Re: @)~~}~ (RPG) Magia Exquisitis II: OOC ~{~~(@
« Reply #726 on: July 15, 2013, 10:37:56 pm »

Yeah. I can totally live with that as a starting point Grek.
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Lillipad

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Re: @)~~}~ (RPG) Magia Exquisitis II: OOC ~{~~(@
« Reply #727 on: July 15, 2013, 10:50:58 pm »

It's workable, I guess. Saves us the trouble of thinking up a couple of other basic features. So that's a plus. If you work on it more, put in two other features, and 10 basic spells. Or at least as many spells as you can if you can't think up 10.
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Dwarmin

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Re: @)~~}~ (RPG) Magia Exquisitis II: OOC ~{~~(@
« Reply #728 on: July 16, 2013, 12:35:20 am »

Well, that's a lot of...stuff...

Wish I knew ANYTHING about the mechanics of using these beads. Like how powerful any certain one is compared to another, or how to turn them into the stuff they are made of. I mean, I'm sure I know something in character but I'm completely clueless otherwise.

Edit: Also my ritual has this line.

Quote
The resiliency score of the created Gem is equal to 1 + The number of beads used in the ritual - 3

But I'm searching and see no line on the term 'Resiliency'. What is that?
« Last Edit: July 16, 2013, 12:40:07 am by Dwarmin »
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Lillipad

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Re: @)~~}~ (RPG) Magia Exquisitis II: OOC ~{~~(@
« Reply #729 on: July 16, 2013, 12:56:59 am »

One would imagine that's the number of uses you get out of it.
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Dwarmin

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Re: @)~~}~ (RPG) Magia Exquisitis II: OOC ~{~~(@
« Reply #730 on: July 16, 2013, 01:42:17 am »

Yuh, obviously!

But specifics would be nice...
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Criptfeind

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Re: @)~~}~ (RPG) Magia Exquisitis II: OOC ~{~~(@
« Reply #731 on: July 16, 2013, 02:02:58 am »

1+x-3? Why not just x-2?

Edit: Also are these beads like, special somehow? Because to the best of my recollection Infernal Dubloons were worth like fifty bucks weren't they? It looks like Dwarmin purchased a pile of trash for 1,500 bucks. (Or rather, 1,500 bucks in items he desperately needs. If he tries to pay in things he can spare it's 3k$) Now. Don't get me wrong. Some of that stuff looks interesting, and maybe the cool things make the whole thing worth buying. Maybe. But for a wholesaler that is a pretty shitty price. I am fairly sure you can buy more then 300 gallons of sand for 1.5k$ Or more then 20 pairs of shorts for that matter. Does the quality of the beads matter at all? Because I am not seeing any objective measurement anywhere. It seems like this Bulkmen guy is a total rip off.
« Last Edit: July 16, 2013, 02:14:10 am by Criptfeind »
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Dwarmin

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Re: @)~~}~ (RPG) Magia Exquisitis II: OOC ~{~~(@
« Reply #732 on: July 16, 2013, 03:15:39 am »

@Cript: Well, apparently...

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By melting together and combining multiple beads containing objects or more abstract concepts, the crafter creates a properly cut magical gem of high monetary value and sufficient magical potency to fuel a dueling weapon. Anything stored in the component beads is lost forever. The resiliency score of the created Gem is equal to 1 + The number of beads used in the ritual - 3. The cash value of the gem must be determined by a proper appraiser, but is usually no less than 2000 USD. If the crafter used a particularly magical bead as a component, or rolled particular high on the Skill Check to perform the ritual, the gem created may have additional magical qualities at the GM's discretion.

My gem craft skill lets me take the intangible benefits of an enbeaded asset and fashion it into useful gemstones. Don't know how mud flaps=magical power, but lol!

I've no idea about values or quality or anything, but it takes a minimum of 3 beads to make a gem...and if they sell for $2000 minimum, I'd certainly be making something like a profit.
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Grek

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Re: @)~~}~ (RPG) Magia Exquisitis II: OOC ~{~~(@
« Reply #733 on: July 16, 2013, 09:10:42 am »

It's workable, I guess. Saves us the trouble of thinking up a couple of other basic features. So that's a plus. If you work on it more, put in two other features, and 10 basic spells. Or at least as many spells as you can if you can't think up 10.

Just wanted to make sure the base mechanic isn't totally unworkable/goes against some rule Kestrel mentioned that I forgot about.
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Kansa

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Re: @)~~}~ (RPG) Magia Exquisitis II: OOC ~{~~(@
« Reply #734 on: July 16, 2013, 02:54:05 pm »

Since I said I would pay for it how much does it cost to make the star cloak Grek?
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