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Author Topic: @)~~}~ (RPG) Magia Exquisitis II: OOC ~{~~(@  (Read 58017 times)

ragnarok97071

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Re: @)~~}~ (RPG) Magia Exquisitis II: OOC ~{~~(@
« Reply #555 on: July 04, 2013, 11:42:03 am »

If you really can't think of anything, I'm fine with you just saying that she fails utterly at what she tries to learn, instead gets more Fate tricks or ninjary.

But I can do it again next turn or something too, yeah.
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Lillipad

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Re: @)~~}~ (RPG) Magia Exquisitis II: OOC ~{~~(@
« Reply #556 on: July 04, 2013, 11:45:58 am »

I get the feeling you'd have been better off making a Material Mage, Rag. You do a lot more physical, close range combat, which Materials are built for. But seriously, what cantrips are you expecting with a martial art or ninjary? That falls more under maneuvers than cantrips or spells.
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ragnarok97071

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Re: @)~~}~ (RPG) Magia Exquisitis II: OOC ~{~~(@
« Reply #557 on: July 04, 2013, 11:48:19 am »

It has to do with how Siderial Martial Arts function.

Essentially, they use martial arts in order to cause potent effects within the Essence around them, which manifest as some ridiculously powerful spell-like effects that can't be correctly modeled with Maneuvers.

For example, there are Siderial Martial Arts that let you essentially rearrange the battlemat however you damn well please, and things like that.
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Lillipad

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Re: @)~~}~ (RPG) Magia Exquisitis II: OOC ~{~~(@
« Reply #558 on: July 04, 2013, 11:51:49 am »

Well, don't expect any terrain altering spells in Magia. It'd be too much work. And we's some lazy baystads.
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ragnarok97071

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Re: @)~~}~ (RPG) Magia Exquisitis II: OOC ~{~~(@
« Reply #559 on: July 04, 2013, 11:54:48 am »

Actually that example only effects Pogs.

the one that lets you relocate entire cities is a Dodge charm.
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Weirdsound

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Re: @)~~}~ (RPG) Magia Exquisitis II: OOC ~{~~(@
« Reply #560 on: July 04, 2013, 11:55:05 am »

Terrain alteration is actualy easy. There are drawing tools and transparent overlays in Maptools.
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Lillipad

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Re: @)~~}~ (RPG) Magia Exquisitis II: OOC ~{~~(@
« Reply #561 on: July 04, 2013, 12:03:57 pm »

Screw that. Anyway, you got those spell ideas to throw in my general direction?
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ragnarok97071

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Re: @)~~}~ (RPG) Magia Exquisitis II: OOC ~{~~(@
« Reply #562 on: July 04, 2013, 12:27:24 pm »

who, me?
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Lillipad

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Re: @)~~}~ (RPG) Magia Exquisitis II: OOC ~{~~(@
« Reply #563 on: July 04, 2013, 12:31:38 pm »

Sure, why not. At this point, I just want to get the spell list for Internal Mages finished.
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ragnarok97071

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Re: @)~~}~ (RPG) Magia Exquisitis II: OOC ~{~~(@
« Reply #564 on: July 04, 2013, 12:42:23 pm »

well, IMs all have huge internal stores of magic as a rule, right? maybe one that uses that to enhance their actions by flaring that power out?"
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Lillipad

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Re: @)~~}~ (RPG) Magia Exquisitis II: OOC ~{~~(@
« Reply #565 on: July 04, 2013, 12:53:15 pm »

Already got that in the form of Mana Bulk. Gonna have to modify that one though since Weird doesn't like direct stat gains.
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Weirdsound

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Re: @)~~}~ (RPG) Magia Exquisitis II: OOC ~{~~(@
« Reply #566 on: July 04, 2013, 04:07:13 pm »

Hey Powderminer. Can you post an action so we can move along with the forum turn?
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Grek

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Re: @)~~}~ (RPG) Magia Exquisitis II: OOC ~{~~(@
« Reply #567 on: July 04, 2013, 04:15:59 pm »

Updated my rolls. All of them got bigger. Yay.
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Taricus

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Re: @)~~}~ (RPG) Magia Exquisitis II: OOC ~{~~(@
« Reply #568 on: July 04, 2013, 05:21:44 pm »

Okay, a little spoiler on the Bug shop productlist: There will be killer wasps, and there will be FUCKHUEG spiders, both of the lethal variety :D
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Grek

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Re: @)~~}~ (RPG) Magia Exquisitis II: OOC ~{~~(@
« Reply #569 on: July 04, 2013, 05:34:19 pm »

Hmm. Does the hostel have a room where giant spiders can be stored? Bears looking into...
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