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Author Topic: feats of modding  (Read 2911 times)

Thuellai

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Re: feats of modding
« Reply #30 on: June 27, 2013, 04:20:51 pm »

Made some hobbits with working hairy feet!  They're smaller than dorfs but good ambushers and throwers.  Gonna put together slings that use throwing to help them get the most out of it, although I'm not clear - will Hunters in fort mode pick up any ranged weapon or do they always try to use crossbows?
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When you're following an angel, does it mean you have to throw your body off a building?

"So kids, what story do you want me to read to you tonight?"
"Oooh!  Oooh!  Goldibeard and the The Rotting Corpses!"
~LegacyCWAL

Godlysockpuppet

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Re: feats of modding
« Reply #31 on: June 28, 2013, 06:28:23 am »

Made some hobbits with working hairy feet!  They're smaller than dorfs but good ambushers and throwers.  Gonna put together slings that use throwing to help them get the most out of it, although I'm not clear - will Hunters in fort mode pick up any ranged weapon or do they always try to use crossbows?
Any ranged weapon, but it's difficult to make them pick the right ammo if there's more than 1 type of ranged weapon
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Thuellai

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Re: feats of modding
« Reply #32 on: June 28, 2013, 07:08:38 am »

Made some hobbits with working hairy feet!  They're smaller than dorfs but good ambushers and throwers.  Gonna put together slings that use throwing to help them get the most out of it, although I'm not clear - will Hunters in fort mode pick up any ranged weapon or do they always try to use crossbows?
Any ranged weapon, but it's difficult to make them pick the right ammo if there's more than 1 type of ranged weapon

Thanks.  So I could make them dedicated slingers (which wasn't an uncommon tactic, actually - slings were common weapons among peasants for various purposes) and they'd know to sling, as long as they didn't also have crossbows to pick from.

Thanks for the help!  Next up is making their feet (and only their feet) use the leather template so they're a little tougher - hobbit feet are described as leathery and tough, and, with hobbits disdaining footwear, it'll make foot removal in combat ever so slightly less likely.
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When you're following an angel, does it mean you have to throw your body off a building?

"So kids, what story do you want me to read to you tonight?"
"Oooh!  Oooh!  Goldibeard and the The Rotting Corpses!"
~LegacyCWAL

scamtank

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Re: feats of modding
« Reply #33 on: June 28, 2013, 07:48:13 am »

Thanks for the help!  Next up is making their feet (and only their feet) use the leather template so they're a little tougher - hobbit feet are described as leathery and tough, and, with hobbits disdaining footwear, it'll make foot removal in combat ever so slightly less likely.

Having another separate skin for a creature's feet would be needlessly complex and altering the properties of the thin skin wouldn't do much, even if they were made from metal.

I'd personally recommend sticking these two exceptions in the hobbit creature definition:

a.)
[RELSIZE:BY_CATEGORY:FOOT:bigger number than usual]

b.)
[SELECT_TISSUE_LAYER:SKIN:BY_CATEGORY:FOOT]
   [TL_RELATIVE_THICKNESS:bigger number than usual]

No changes to the default bodyplans or templates, no fuss.
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Thuellai

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Re: feats of modding
« Reply #34 on: June 28, 2013, 08:20:06 am »

A completely reasonable alternate solution that still fits the lore.  Score.
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When you're following an angel, does it mean you have to throw your body off a building?

"So kids, what story do you want me to read to you tonight?"
"Oooh!  Oooh!  Goldibeard and the The Rotting Corpses!"
~LegacyCWAL

Halfling

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Re: feats of modding
« Reply #35 on: June 28, 2013, 09:11:39 am »

Have you a plan so as to removing the need for footwear? I personally couldn't figure that one out. What I'm referring to is that they will get unhappy thoughts from not having shoes.

Also, if you want them to use both rocks and bows as ranged weapons without confusion, you can make one an interaction and one a weapon.
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