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Author Topic: feats of modding  (Read 2914 times)

branmuffincat

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feats of modding
« on: June 16, 2013, 04:58:42 pm »

what have you guys done with modding? im kinda of poopy at it and all i have made is a dragon that insta kills most small creatures by injecting large amounts of venom into them
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Putnam

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Re: feats of modding
« Reply #1 on: June 16, 2013, 05:12:24 pm »

I got my own board :P

Hugo_The_Dwarf

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Re: feats of modding
« Reply #2 on: June 16, 2013, 05:55:40 pm »

I've made creatures that have fake blood that never runs out, and shedding some doesn't kill it.
I've made creatures that self destruct killing itself and everything in a dragon fire radius around it.
Creatures that spawn dwarves, and other manual labor.
Robots, clones, horrid beasts made from various creatures bones.
Better brewing.
Potty Breaks (use a nest box as a privy(I've never released this and probably never will))
Humans that get dizzy while being underground for to long (cave sickness)
Monsters that only die by destroying a special organ/objects (Heart, or special orbs/jewelry)
Demons that have armor naturally attached to their bodies, and weapons bound to their hands
Creatures that go into ambush mode to spring out and murder hapless dwarves
Soldiers that can enter this ambush mode and jump out at invaders
Creatures that don't need to inject venom through bites as their claws are coated in poison
machine guns, shot guns, flamethrowers, cannons, snipers
invading cave civs
Booze Barrel Men (as seen in 'more abominations taking requests' thread)

There's a small list.
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Sergarr

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Re: feats of modding
« Reply #3 on: June 17, 2013, 01:59:00 pm »

I've made creatures that have fake blood that never runs out, and shedding some doesn't kill it.
HOW?
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._.

Hugo_The_Dwarf

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Re: feats of modding
« Reply #4 on: June 17, 2013, 02:16:17 pm »

I've made creatures that have fake blood that never runs out, and shedding some doesn't kill it.
HOW?
Spoiler (click to show/hide)

layer this tissue under the skin tissue and whenever the skin is broken some blood will "break off" and spill on the ground, and even if it get fully broken away it will still bleed. Combat logs look weird when it says "You attack the xxx in the arm tearing the skin and breaking away some blood" but it's blood never the less and doesn't make it bleed out and die.

EDIT: also the blood material changes I make are not important. This works for gas state tissues as well.
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Sergarr

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Re: feats of modding
« Reply #5 on: June 17, 2013, 03:01:34 pm »

Ohh so the [HEALING_RATE:1] works for leaking tissues as well. Good, good...

What if I place that tissue over the skin? What happens in this case? Does it holds together, like with weird material forgotten beasts?
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._.

Hugo_The_Dwarf

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Re: feats of modding
« Reply #6 on: June 17, 2013, 04:24:21 pm »

since I don't have [TISSUE_LEAKS] it and it's a tissue LAYER and has CONNECTS it basically holds itself together like a jello. You could have it on the outside yes. I just put fake blood under the skin so it has to be broken/pentrated to shed blood.
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Godlysockpuppet

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Re: feats of modding
« Reply #7 on: June 18, 2013, 03:04:38 am »

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Gamerlord

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Re: feats of modding
« Reply #8 on: June 18, 2013, 03:08:08 am »

I got my own board :P
showoffmuch?
Don't worry, others have their own boards as well now; he isn't THAT special.  :P

sackhead

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Re: feats of modding
« Reply #9 on: June 18, 2013, 06:53:22 am »

i fixed a bug.......
i am a practical modder not a coll modder
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Meph

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Re: feats of modding
« Reply #10 on: June 18, 2013, 09:21:45 pm »

 8) see my signature.
« Last Edit: June 19, 2013, 03:36:52 am by Meph »
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Valikdu

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Re: feats of modding
« Reply #11 on: June 19, 2013, 12:36:14 am »

Crimes against equinity. A lot of them.

zubb2

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Re: feats of modding
« Reply #12 on: June 19, 2013, 02:36:20 pm »

I made a cave troll have a bronze sord for an arm.

But latley I noticed that somehow most of its skin was also bronze.

I mod dorfs to grow up at 2 years cause 12 is longer than most of my forts last.

I sometimes mod pigs to be trainable war.

I one time made all workshops also make a stone that boils instantly to make smoke, I didn't like the smoke it was more of a small explosion than miasma.
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(when goblins showed up, I mumbled "Smithers! Release the hounds!" and had the lever pulled.)

Godlysockpuppet

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Re: feats of modding
« Reply #13 on: June 19, 2013, 03:10:30 pm »

8) see my signature.
Sly edit there meph.
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Toxicshadow

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Re: feats of modding
« Reply #14 on: June 19, 2013, 05:27:48 pm »

Crimes against equinity. A lot of them.
Crimes against equinity?  I do hope you're referring to inflicting them yourself, ingame; because if you mean they're being inflicted by others with a derogatory intent, I need to politely ask you to give yourself the [MISCHIEVOUS] token, place a lever in an atom smasher, and lock yourself in it.  Nobody would say anything if you guys weren't everywhere, derailing everything with your ponies.  The MLP fandom is the only fandom who does this shit. I could care less what your interests are and what you watch, I wouldn't judge one solely by that; but when you get everywhere pretending to be some higher-power, just because you claim that you obtain enjoyment from something that would be considered, "abnormal," it's annoying.  It's like the Soviet Union, you're everywhere, there's too many of you, and nobody cares aside from yourselves.

Now please note, aside from the rough demeanor in my small rant, I hold nothing personal against you yourself, or any other individual member of the MLP fandom, I just think that the fandom itself is too egotistical and such.
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