The month starts slow, the workers scurrying about the prefab concrete streets fixing various things. All the civilities needed have been attached: Sewage, water, food. All that remained was the colonists. Halfway through the month the fission power plant and the Cavlier are finished, and it is finally decided to send the colonists down. After a few days of administration hell they are all located happily in their new houses, truly revealing in the feeling of being a new colony. They are hundreds of thousands of kilometres away from earth. It's a strange feeling, you muse. Still, at the end of the month a few things are noted down.
-People have been clamouring for the beginnings of an economy, a free market. People have already set up a tiny cottage industry using smaller 3D printers, and handcrafting.
-The military is getting slightly restless, and are a little bit eager to do some recon.
-Your production has been completed and the power is on. The city now consumes 6 power a month.
-Food is in abundance, but stuff like bananas and spices are not grown in the hydroponics farms. Small amounts are grown in people's houses, and another cottage industry has appeared.
-Bastards.sch is 3 months away from completion.
Provisional Government:
Dictatorship
No laws made yet, no laws available, free market demanded.
People:
30.000 Population
Poor Class: 0%
Middle Class: 90%
3% soldiers
87% Colonists
High Class: 10%
10% Engineers
State-Owned:
1 3D printer plant. ( 5 IC per month)
Public Sector:
Cottage Industry: ( 1 IC) Cost: Inaccessible
Rare Food Growers: ( 1 Luxury Food) Cost: Inaccessible
Resources:
700 Plastics
860 Iron
800 Copper
999 Uranium
Schematics:
(Vehicles)
Hummingbird: Ultralight plastic bodied helicopter, no armament, long range. 1 per IC, 50 plastics, 20 iron, 20 copper.
Cavalier: Plastic recon vehicle, space for 4 and good for off-road. 2 per IC, 70 plastics, 10 iron, 10 copper.
Variants:
-Mineral/geosurvey variant. +30 copper, +10 plastics.
-Machine gun armed: +20 Iron, 10 Copper.
(Buildings)
Basic Fission Reactor: Provides 25 power. 4 IC, 150 plastics, 120 iron, 120 copper. Costs 10 uranium a month.
Basic Solar Farm: Provides 10 power. 4 IC, 100 plastics, 50 Iron, 100 Copper.
Wharf: Basic ship construction and basing building. Provides shipbuilding and +3 food units. 5 IC. 120 plastics, 60 Iron, 80 copper.
Hydroponic Farm: Provides +2 food. Requires 2 power. 2 IC. 80 Plastics, 10 Iron, 40 copper.
( Schematic Construction)
Assign engineers to make a new schematic. Costs 1 IC and takes 1 month.
The Device: 3 Coms/month.
10 Coms: Basic AI. Barely a few months after you left, scientists appear to have developed this. Download the file for a chance to have automated vehicles, and potentially better industry.
15 Coms: Improved Balistics: Seems like UN weapons techs came up with a few new guns. Download this for improved military units.
10 Coms: Military Vehicles: Schematics left off of the storage of the spacecraft, this file contains Light Tank, engineering vehicles, and very light aircraft.
20 Coms: Improved Mining: Bigger, better, more advanced drills.
15 Coms: Better Ships: Small boats, torpedoes, and naval guns.
7 Coms: Bastards.sch: Hmm, it appears these are the schematics for the metal 3D printers. You remember that you renamed it that before you left.
Buildings:
Small Town: Expands by itself, population 30.000.
Requires: 3 Food, 6 power.
2 Hydroponic farms.
1 3D printer plant.
1 Fission Plant
Basic Military Camp: Population 1000 soldiers.
Population Is Happy.
Credits: None.
1 Unit Colonial Infantry ( 1 Atk 1 DF)
Possible Orders:
Move: Move to a discovered area.
Attack: Attack an enemy unit in a nearby area or inside their own.
Fortify: Digs in with fortifications. Each level increases DF by one, one fortification level per month.