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Author Topic: (IRtD) Roll to Die/Revive/Dwarf/Derail. The End of Gia.  (Read 633495 times)

Elephant Parade

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Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
« Reply #3135 on: November 12, 2013, 09:31:54 pm »

Must laugh evilly after each successful action.
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Xantalos

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Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
« Reply #3136 on: November 12, 2013, 09:33:06 pm »

Must laugh evilly after each successful action.
Including laughing evilly.
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Sig! Onol
Quote from: BFEL
XANTALOS, THE KARATEBOMINATION
Quote from: Toaster
((The Xantalos Die: [1, 1, 1, 6, 6, 6]))

highmax28

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Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
« Reply #3137 on: November 12, 2013, 09:40:26 pm »

Uncontrollable flatulence d3 times a day for d5 minutes

I'm sorry, but you did ask.
((oh dear god))
(2) He has some bowel issues at around lunchtime

He has crafted a weapon that can trap monsters and other creatures in extradimensional space, but it's only useable to catch one at a time. He made 3 prototypes; He lost the first (not sure if it works or not), he trapped a rabbit in the second to test if it works, and someone stuck an arrow through the third from a mile away.
(Crit-failure) My dm wouldn't let me have a bag of holding to start out with. I can make that his goal to create an item that allows him to do SOMETHING like that...

Must laugh evilly after each successful action.
(5) He laughs evilly whenever he successfully does an attack on an enemy

Must laugh evilly after each successful action.
Including laughing evilly.
(3) He can laugh at certain points longer then usual... Mostly during Critical Hits
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just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

Elephant Parade

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Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
« Reply #3138 on: November 12, 2013, 09:41:17 pm »

You know what should exist? A RTD advertising thread. You would just post the name and a short description of your RTD, with a link to the thread, and the OP could maybe keep track. It would be a good way to find new RTDs, since the board has a lot of ones that have waitlists.

Do you people think it's a good idea?
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SomeStupidGuy

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Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
« Reply #3139 on: November 12, 2013, 09:50:51 pm »

I think that might be a thing?
Also hi. I've been silently watching the thread since the game stopped being about soldiers and such. :v
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Your favorite pinko progressive nerd-gal. Probably.

highmax28

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Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
« Reply #3140 on: November 12, 2013, 09:55:59 pm »

You know what should exist? A RTD advertising thread. You would just post the name and a short description of your RTD, with a link to the thread, and the OP could maybe keep track. It would be a good way to find new RTDs, since the board has a lot of ones that have waitlists.

Do you people think it's a good idea?
It sounds like a good idea
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just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

Elephant Parade

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Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
« Reply #3141 on: November 12, 2013, 09:58:07 pm »

I think that might be a thing?
Also hi. I've been silently watching the thread since the game stopped being about soldiers and such. :v

There's the RTD Library & Hall of Fame, but it seems to be semi-dead, and it's more about archiving ongoing RTDs than advertising new ones.
« Last Edit: November 12, 2013, 10:07:53 pm by Elephant Parade »
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flabort

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Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
« Reply #3142 on: November 12, 2013, 10:10:38 pm »

And then there's the rollers block thread, where we come up with ideas and announce when we act upon those ideas (sort of advertise our games).
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The Cyan Menace

Went away for a while, came back, went away for a while, and back for now.

Elephant Parade

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Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
« Reply #3143 on: November 12, 2013, 10:13:29 pm »

And then there's the rollers block thread, where we come up with ideas and announce when we act upon those ideas (sort of advertise our games).

Yeah, but that's only for games created in Roller's Block, and I would expect that the majority of posts are not announcing new games.
With the advertising thread, it would be pretty much entirely games, with maybe some discussion and PTWs.
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mastahcheese

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Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
« Reply #3144 on: November 13, 2013, 12:47:08 am »

What will happen when you die? Will you be out of the game?
I'm not sure yet, but just being "out of the game" doesn't really fit the flair of this game.

So, when we finish the map in the derail game, will you post the now-finished map, Mapstahcheese? Because I fail to see why you would keep it from us once it's finally finished like that.
The map isn't finished, I just did one of the more labor intensive parts of it.
I still have a whole continent left to do.
You know, the one that takes up the other 50% of the planet?

Heres a quick derail idea that will benefit me:

I'm making a character in D&D who is a Human Artificer. His alignment is Evil, he wears a black cloak and hood, he is immortal and he carries a hand crossbow as his weapon.

Go
YES, someone who uses Artificers. I love those guys.
If your GM allows it, go find the Complete Scoundrel book, it has some wicked awesome stuff in there, such as weapon attachments that let you coat weapons with a poison at the push of a button, and new chemicals you can make with alchemy.
There should be some kind of attachment that can hold three of the chemical sprays, and then you can fill them with the QuickFire/QuickFrost/QuickShock chemicals in the book, to bling out your 'bow.
Also, you can still use normal poisons to make your evil cackles all the more pleasurable.
Then combine this with the Artificer powers of infusions, and you'd basically be holding the dark age equivalent of a Star Wars blaster pistol.
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Xantalos

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Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
« Reply #3145 on: November 13, 2013, 12:48:45 am »

HO HO HO WAIT THAT'S ONLY MILDLY CHEERFUL NEVER MIND~
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Sig! Onol
Quote from: BFEL
XANTALOS, THE KARATEBOMINATION
Quote from: Toaster
((The Xantalos Die: [1, 1, 1, 6, 6, 6]))

mastahcheese

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Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
« Reply #3146 on: November 13, 2013, 12:51:13 am »

I CAN MAKE IT MORE CHEEFUL.

I'M BOOTING UP GIMP NOW.
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Xantalos

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Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
« Reply #3147 on: November 13, 2013, 12:51:48 am »

HO HO HO~
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Sig! Onol
Quote from: BFEL
XANTALOS, THE KARATEBOMINATION
Quote from: Toaster
((The Xantalos Die: [1, 1, 1, 6, 6, 6]))

flabort

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Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
« Reply #3148 on: November 13, 2013, 01:07:06 am »

Ah, yes, loading times. Probably the other advantage of using paint over gimp. Bitmaps, regardless of size, are still simpler than PNGs or whatever you're using for these.
 ;D Sorry, I'll drop it. We'll just keep using our respective programs.

Actually, for Craft to Gem, I'm trying Paint.net for most/all of the images. It's suboptimal, but the scale makes it better than using MSPaint for those pictures. It's leaving artifacts, that's the part I currently don't like. Just look at your orb on the most recent turn, it's still light blue around the edges.
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The Cyan Menace

Went away for a while, came back, went away for a while, and back for now.

Elephant Parade

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Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
« Reply #3149 on: November 13, 2013, 01:13:48 am »

Ah, yes, loading times. Probably the other advantage of using paint over gimp. Bitmaps, regardless of size, are still simpler than PNGs or whatever you're using for these.
 ;D Sorry, I'll drop it. We'll just keep using our respective programs.

Actually, for Craft to Gem, I'm trying Paint.net for most/all of the images. It's suboptimal, but the scale makes it better than using MSPaint for those pictures. It's leaving artifacts, that's the part I currently don't like. Just look at your orb on the most recent turn, it's still light blue around the edges.

You can disable it leaving artifacts. Click the wavy line with circles.
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