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Author Topic: (IRtD) Roll to Die/Revive/Dwarf/Derail. The End of Gia.  (Read 633401 times)

mastahcheese

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Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
« Reply #2175 on: October 01, 2013, 10:27:02 pm »

Although the fact that you're basically Tony Stark, if he were a power-hungry dwarf, and his power armor had vampiric powers, is a good enough concept that you could run a game on just that, honestly.

Then throw in the twist that you'll transform into a death-spewing magma snake of the Void God if your armor is removed?

Jeez.
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Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

GreatWyrmGold

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Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
« Reply #2176 on: October 01, 2013, 10:32:43 pm »

Much more dangerous than the consequences of if Stark removes all of his tech. Shrapnel doesn't seem so bad.
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Xantalos

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Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
« Reply #2177 on: October 01, 2013, 10:33:53 pm »

Much more dangerous than the consequences of if Stark removes all of his tech. Shrapnel doesn't seem so bad.
If we're going by the newest movie, it's basically if he turns into a snake made out of Extremis if he ever removes his armor.
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XANTALOS, THE KARATEBOMINATION
Quote from: Toaster
((The Xantalos Die: [1, 1, 1, 6, 6, 6]))

mastahcheese

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Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
« Reply #2178 on: October 01, 2013, 10:38:58 pm »

I've only seen the first movie, though, so I wouldn't know how to run that.
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Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

GreatWyrmGold

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Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
« Reply #2179 on: October 01, 2013, 10:39:46 pm »

((Well, if you missed the third movie, you didn't miss much.))
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mastahcheese

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Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
« Reply #2180 on: October 02, 2013, 01:18:57 am »

Continue being a destructive force bent on reducing the world to ashes.
Temporarily leave the planet core and eat Pufferfish. Then return.
(1) You fail to manifest.
(3) You eat the force.


Revive loyal servant kid. Then tunnel out of prison with the power of MAGMA!
If escape is successful, go looking for more things.

(5) You bring back your kid, and blast the ceiling, keeping if from crumbling down on you!

Teleport back home and patch myself up.
(5) You warp yourself out of there just before the mountain caves in! You are back at the Wizard's Island.

Learn that damn Stone Magic already.
Hall his ass out before we both die. While learning stone magic.
(6) You haul butt out of there! You can hear the waves crashing behind you, and the voices are strong!
(3) You run as fast as you can, keeping your friend running with you!

Speak Ye Unholy Words of The Void what the voices in my head told me about just now and COMMUNE WITH XANTALOS THE DEVOURER.
GreatWyrmGold the Great Golden Wyrm: Smite this sleazy mortal!
Prizes are earned, mortal.
Transform BFEL into a magma serpent.

BFEL has been given the directive to kill every sentient in the fortress, saving Xantaserpent for last. Should he survive he will be granted prophethood.
If/when he gets out the armor, he turns into a magma snake. Otherwise no deal.
(5) You hear the Devourer! He commands you to purge the Mountains!
(3) You attempt to smite the dwarf! Xantalos protects his follower!
(3) You command your newest follower, and protect him from GreatWrymGold's wrath!

Heal wounds
(2) You try to move, but the dwarf trader comes up to you and stomps you in the head. You're dead.

Put the dropped guard (dead or wounded) and the gold thing on the wagon. Exit mountainhomes. Kick Jerk McWizard in the face on way out if he's between me and the exit, otherwise just leave.
(6) You put your fallen comrade in the wagon, along with your loot, and stomp the wizard dead. You then head out.

Wake up.
Join these guys. Create a Golden Gravity Gondola, a floating boat. Fly us out of this place!
(2) You wake up just in time to see the MountainHomes, specifically, your Gurdwara, come crashing down on your head.

KEEP HIM TRAPPED!
(2) He breaks free of your trap! Luckily, he blasted the ceiling, keeping you alive for another couple seconds.


Run as fast as I can. Instruct the crundles to do the same.
(5) You and your army run away from the flood! You can see a light further down the tunnel!

Umm, move? away from the flood
(1) You sense an immense wave of water heading towards you. And by sense, I mean you can feel it crushing you into a pulp.

Yes! Yes! Mine enough with which to enhance my pick, and do so.
(1) You completely ignore the impending doom in your lust of ore. The impending doom has doomed you. You're dead.


Uhhh, goooood joooooob..... I guess, Go find new possible converts
Follow.
Don't apologize for destroying the ones who were trying to kill us.

(1) You look around, but you can't see any remains of life around here.
(2) You come off as a total jerk.


Anyways, build infrastructure, and start farms and stuff.
(3) You get a farm built.

Build mines to extract that valuable copper, and expand my kingdom through peaceful means.
(2) You fail to get any work done, but at least you had some done earlier before that war broke out.


Summon miner golems. Order them to dig out a quarry of stone.
(1) You crash your siege vehicle into the beach.


Treant revenge power!
DESTROY SOMETHING WITH THE POWER OF MY HATE!
(0) Sorry, but you're dead.

Reincarnate as TWO yaks.
(0) Oh, look, you're dead.

Reincarnate
(?) Your master brings you back to repay your loyalty!

Activate the artifact brew! It will rebuild the mountain, and save us from death! Hopefully.
(0) Unfortunately, you're also dead. But your brew survived!

Hey, I'm in the domain of the dead apparently! I smash down the door, using a book that death was reading. I then rush back into the world as a dwarven outsider with adequate knife wielding with superdwarven strength. I fabricate clothes from magic, and rush towards the crumbling mountainhomes.
(0) Death laments the lack of his scythe as he pummels your face.


Spoiler: Universe (click to show/hide)
Spoiler: Gods (click to show/hide)
Spoiler: Gia (click to show/hide)
Spoiler: Kingdoms (click to show/hide)
Spoiler: Mountainhomes (click to show/hide)
Spoiler: Caverns (click to show/hide)
Spoiler: Lamias Capital (click to show/hide)
Spoiler: Elven Forests (click to show/hide)
Spoiler: Human Lands (click to show/hide)
Spoiler: Wizard's Island (click to show/hide)
Spoiler: Far Side of Gia (click to show/hide)

Spoiler: Map (click to show/hide)

No pictures, but I worked on improving the info sheets for the upcoming civs, and the gods, so their information pages will make more sense.
Also, quite a few deaths so far, so the time for the new world is coming closer!
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Elephant Parade

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Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
« Reply #2181 on: October 02, 2013, 01:24:30 am »

Repair siege engine. If this doesn't work, no big deal. I'm fine where I am.
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Xantalos

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Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
« Reply #2182 on: October 02, 2013, 01:26:38 am »

Continue rampaging around the fort with my minion, killing any sentient I see except for that guy in a trial for prophethood, who I shall kill after every other fortress dweller is killed.
If fortress is collapsing, get the fuck out of there and once not in danger of being cavein'd, repeat above plan.
Xantagod: Command BFEL and Xantasnake not to kill each other until everything else in the fort is dead.
« Last Edit: October 02, 2013, 06:34:51 pm by Xantalos »
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Quote from: BFEL
XANTALOS, THE KARATEBOMINATION
Quote from: Toaster
((The Xantalos Die: [1, 1, 1, 6, 6, 6]))

wolfchild

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Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
« Reply #2183 on: October 02, 2013, 01:43:54 am »

Take wing and look for sentient life
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Glloyd

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Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
« Reply #2184 on: October 02, 2013, 01:46:14 am »

Build mines to extract that valuable copper, and expand my kingdom through peaceful means.

blademan9999

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Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
« Reply #2185 on: October 02, 2013, 03:08:15 am »

Challenge death to a game of noughts and crosses.
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There is a massive magma snake moving in down stairs as well as a flood and a tunnel to hell also downstairs and you are worried about me putting my feet on the furniture.
GWG you are meant to be the sane one.
Just because the apocalypse is happening downstairs is no reason to abandon manners young wizard.

wolfchild

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Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
« Reply #2186 on: October 02, 2013, 03:50:19 am »

((Cats game, Cats Game, Cats Game, etc, next time pick a game that does not always ends in a draw if both players know what they are doing))
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Scionox

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Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
« Reply #2187 on: October 02, 2013, 04:28:45 am »

Survive, be quick, grab Dansmithers and artifact and fly out of the place.
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BFEL

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Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
« Reply #2188 on: October 02, 2013, 05:22:36 am »

um....quick question about my little "quest", what happens if the flood hits Xantasnake? Will it drown/burn out, or will it be unhindered?
Also if it can be killed by water then would it drowning or whatever count as a win for me? :P
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Indeed, I do this.
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