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Author Topic: (IRtD) Roll to Die/Revive/Dwarf/Derail. The End of Gia.  (Read 632124 times)

Remuthra

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Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, SUCK IT MOUNTAINHOMES!
« Reply #2115 on: September 29, 2013, 08:32:05 pm »

I shall be the God of Order.
Motion the Council of Gods to smite the interloper.

Xantalos

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Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, SUCK IT MOUNTAINHOMES!
« Reply #2116 on: September 29, 2013, 08:32:48 pm »

I shall be the God of Order.
Motion the Council of Gods to smite the interloper.
In favor - yes I have a vote.
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Quote from: BFEL
XANTALOS, THE KARATEBOMINATION
Quote from: Toaster
((The Xantalos Die: [1, 1, 1, 6, 6, 6]))

GreatWyrmGold

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Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, SUCK IT MOUNTAINHOMES!
« Reply #2117 on: September 29, 2013, 08:48:03 pm »

I shall be the God of Order.
Motion the Council of Gods to smite the interloper.
Wrong, wrong, wrong. It's
I move that the Council of Gods smite the interloper.
Then someone has to second the motion.
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Coolrune206

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Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, SUCK IT MOUNTAINHOMES!
« Reply #2118 on: September 29, 2013, 08:50:22 pm »

I call God of battles and squabbling!
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"You are a shameful gaggle of cowards who has made a mockery of the challenge, but you have avoided death. Sit and eat."

Xantalos

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Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, SUCK IT MOUNTAINHOMES!
« Reply #2119 on: September 29, 2013, 08:51:52 pm »

I shall be the God of Order.
Motion the Council of Gods to smite the interloper.
Wrong, wrong, wrong. It's
I move that the Council of Gods smite the interloper.
Then someone has to second the motion.
Seconded.
Logged
Sig! Onol
Quote from: BFEL
XANTALOS, THE KARATEBOMINATION
Quote from: Toaster
((The Xantalos Die: [1, 1, 1, 6, 6, 6]))

Remuthra

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Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, SUCK IT MOUNTAINHOMES!
« Reply #2120 on: September 29, 2013, 08:57:08 pm »

I shall be the God of Order.
Motion the Council of Gods to smite the interloper.
Wrong, wrong, wrong. It's
I move that the Council of Gods smite the interloper.
Then someone has to second the motion.
Seconded.
All in favor?

Aye.

GreatWyrmGold

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Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, SUCK IT MOUNTAINHOMES!
« Reply #2121 on: September 29, 2013, 08:58:19 pm »

No, you need...wait, technically I made the motion.

...
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mastahcheese

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Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, SUCK IT MOUNTAINHOMES!
« Reply #2122 on: September 30, 2013, 12:04:55 am »

(Too lazy to quote people, just reading off of another internet tab.)

@Wolfchild: Yes, you can form a civ for your religion.
The way religions will work, is that they hold a percentage of followers for any city they are in, so yours would simply be 100% KJ aligned.

@BFEL: You don't all have to die, and if you can form a civ, that's even better, because that's what I'm going for.

@Coolrune: You're dead.

@GreatWrymGold: I will explain the hex number in a second.
And KJ was god of the sun and planet and Lamias and quite a lot, really.

OK, so just how big is this map?

I'll tell you, it's big.

Before I say the exact number, let me tell you how I came to this number.
I mentioned before that each day is composed of three phases, and that one of those phases is night, where armies need to rest.
So a marching army moves two tiles every day.
Gia is about the same size as Earth, so I used that as a base.
A hot air balloon can circumnavigate the globe in just 80 days, in this system, a hot air ballon moves at the same speed as a marching army, but can move at night, as well.
This means that it moves three tiles every day.
80 days of 3 tiles each means that Gia has an equatorial circumference of 240 tiles to make it fully loop.
And that is just one line of it.
Obviously, I can't make an actual sphere, so I'll do what the Civ games do and just make a cylinder, where the top and bottom are abstracted pole regions.
To see the exact line of this abstraction, go back to the world map, and look at where the grey region starts (not the ice at the caps, the more tundra like area) and that is about where the cut off will be.

The continent the civs are on takes up about 1/3 of the circumference of the world, so it has a distance of about 80 tiles from the eastern tip to the west. About 40 days for a marching army, or somewhere around 27 days or so for a balloon or boat.
That's not counting the movement penalties for moving through forests for non-elves, which takes up the vast majority of the continent.

So, that big enough for you?
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Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Elephant Parade

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Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, SUCK IT MOUNTAINHOMES!
« Reply #2123 on: September 30, 2013, 12:07:12 am »

Wow. 240 tiles. So, could I create a golem civilization? My plan is for golems that build more golems.
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mastahcheese

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Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, SUCK IT MOUNTAINHOMES!
« Reply #2124 on: September 30, 2013, 12:09:39 am »

Wow. 240 tiles. So, could I create a golem civilization? My plan is for golems that build more golems.
You are currently bleeding on the ground with multiple crossbow bolt wounds and an angry trader next to you.

If you survive, then yeah, you can make a golem city.
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Elephant Parade

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Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, SUCK IT MOUNTAINHOMES!
« Reply #2125 on: September 30, 2013, 12:10:28 am »

Wow. 240 tiles. So, could I create a golem civilization? My plan is for golems that build more golems.
You are currently bleeding on the ground with multiple crossbow bolt wounds and an angry trader next to you.

If you survive, then yeah, you can make a golem city.
Wait, what? Did you mix me up with someone else? I thought I was flying through the sky.

Edit: Yep, I'm in my siege engine. Somebody else did shoot a wizard in the back, though.
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mastahcheese

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Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, SUCK IT MOUNTAINHOMES!
« Reply #2126 on: September 30, 2013, 12:15:58 am »

Wow. 240 tiles. So, could I create a golem civilization? My plan is for golems that build more golems.
You are currently bleeding on the ground with multiple crossbow bolt wounds and an angry trader next to you.

If you survive, then yeah, you can make a golem city.
Wait, what? Did you mix me up with someone else? I thought I was flying through the sky.

Edit: Yep, I'm in my siege engine. Somebody else did shoot a wizard in the back, though.
NEVERMIND
I thought you were luke for a second.
No, you're good.
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

BFEL

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Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, SUCK IT MOUNTAINHOMES!
« Reply #2127 on: September 30, 2013, 06:19:49 am »

Hmm well all of that stuff is good to know MC.

But just so we're clear can we have a bit of a buffer period before whatziz name starts scything us?
Like a few non-illustrated turns....say four and each represents a season of the year, thus letting us put a bunch of actions in one post.
Also should we just consider everyone stuck in/under the Mountainhomes to be pretty much doomed at this point? I mean there isn't much they could really do to not be drowned to be honest.

But yeah back to the four turn idea (taken from Total War games :P)
The point would be so that we could adequately find our characters way to Political/Religious/Military power.
Small things like talking/asking questions wouldn't count toward the turn, but basically the idea of the turn seasons would be for example to do things like:

EXAMPLENOTACTUALACTION: Enlist in military. Participate in Campaigns against bandits. Be promoted.

I mean we COULD just do the turns normally but the idea is to show a lot of character/world progression in as few turns as possible, thus the whole time-skippyness.
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TopHat

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Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, SUCK IT MOUNTAINHOMES!
« Reply #2128 on: September 30, 2013, 12:19:49 pm »

Question:
How would trading between the city states work? Is there any scope for, say, unaligned trade caravans and merchant 'empires'?
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flabort

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Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, SUCK IT MOUNTAINHOMES!
« Reply #2129 on: September 30, 2013, 01:47:17 pm »

Activate the artifact brew! It will rebuild the mountain, and save us from death! Hopefully.
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