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Author Topic: (IRtD) Roll to Die/Revive/Dwarf/Derail. The End of Gia.  (Read 632041 times)

squidgen

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Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
« Reply #1485 on: September 05, 2013, 10:05:56 pm »

Has to be said:
That action is so last turn.
Thats just bad.
That's just hilarious. I lol'ed.
Do I sense a sigged?
Nah, I'm trying to ease off.

And oh gosh, now we'll have civs of golems and crundles. Now I realized that my mass-combat rules don't cover things that don't have weapons very well now. Or non-humanoids, in general.

I'm trying to give the crundles weapons and tools, but something tells me they just had a rapid unplanned amputation.
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Elephant Parade

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Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
« Reply #1486 on: September 05, 2013, 10:43:50 pm »

We need to team up so that we can have crundles with golem suits.

[Edit]Mastahcheese, what will happen to magic and such when we reach the space age? Generally, it just goes bye-bye, but it would be interesting to see a sci-fi setting featuring wizards.
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GreatWyrmGold

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Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
« Reply #1487 on: September 05, 2013, 10:46:43 pm »

You mean like Star Wars?

Also, can you share your Mass Combat Rules? We could help. If we get sleep.
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kj1225

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Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
« Reply #1488 on: September 05, 2013, 10:49:30 pm »

Oh come on, I'm already making the TARDIS. Not like the space age is that far away.
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Elephant Parade

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Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
« Reply #1489 on: September 05, 2013, 10:53:40 pm »

You mean like Star Wars?

Also, can you share your Mass Combat Rules? We could help. If we get sleep.

Psh. I'm talking about actual space wizards, not things practically identical to wizards in every way that are in space.
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BFEL

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Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
« Reply #1490 on: September 06, 2013, 12:20:00 am »

You mean like Star Wars?

Also, can you share your Mass Combat Rules? We could help. If we get sleep.

Psh. I'm talking about actual space wizards, not things practically identical to wizards in every way that are in space.

((I was thinking about later (assuming I survive that long) that I would commission a ship that used tech from my power armor, other assorted wonders and enchantments by a thousand wizards in its construction. It would be the flagship of the dwarves/Gia in general. Also I would look into getting that sun-elemental to power it. Somehow.))
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Elfeater

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Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
« Reply #1491 on: September 06, 2013, 12:27:07 am »

A new dwarf strolls into the fortress's caves.
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Elephant Parade

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Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
« Reply #1492 on: September 06, 2013, 12:30:36 am »

You mean like Star Wars?

Also, can you share your Mass Combat Rules? We could help. If we get sleep.

Psh. I'm talking about actual space wizards, not things practically identical to wizards in every way that are in space.

((I was thinking about later (assuming I survive that long) that I would commission a ship that used tech from my power armor, other assorted wonders and enchantments by a thousand wizards in its construction. It would be the flagship of the dwarves/Gia in general. Also I would look into getting that sun-elemental to power it. Somehow.))

I could be responsible for the majority of the construction.
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Dorsidwarf

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Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
« Reply #1493 on: September 06, 2013, 12:51:33 am »

Is what happens that everyone rolls a 1 or 6?
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Dansmithers

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Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
« Reply #1494 on: September 06, 2013, 06:07:14 am »

If action is late/unavailable, assume I keep digging.
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Well, let's say you're going away from Earth on huge spaceship and suddenly shit goes wrong and you have Super Mutants. Social Experiments prepared them for this.

killerhellhound

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Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
« Reply #1495 on: September 06, 2013, 08:17:37 am »

If action is late/unavailable, assume I keep digging.
You are going to get everyone killed and I'm glad my protal ability is in the toilet other wise I would be there and about to die
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GreatWyrmGold

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Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
« Reply #1496 on: September 06, 2013, 08:21:18 am »

You'll probably portal there just in time to die.
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wolfchild

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Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
« Reply #1497 on: September 06, 2013, 08:22:33 am »

I am suddenly glad that I am going to the human area
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

killerhellhound

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Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
« Reply #1498 on: September 06, 2013, 08:24:59 am »

Knowing my luck recently I'll portal there and have a giant worm right in front of me selling the remains of the fort
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My Sig
Fluttershy jumps onto TCM, giving him a hug. "~Yay~"*Player TCM has left the server. Reason: HHHHNNNNNGGGG-

We Madmen are very ingenious.  Sometimes it just takes just a little less sanity to pull off something completely awesome.

Dorsidwarf

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Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
« Reply #1499 on: September 06, 2013, 10:45:32 am »

Knowing my luck recently I'll portal there and have a giant worm right in front of me selling the remains of the fort
At an amazing price! only £99 plus shipping and your firstborn son!
« Last Edit: September 06, 2013, 10:53:15 am by Dorsidwarf »
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Quote from: Rodney Ootkins
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