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Author Topic: (IRtD) Roll to Die/Revive/Dwarf/Derail. The End of Gia.  (Read 631857 times)

BunnyBob77

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Re: (Illustrated) Roll to Dwarf
« Reply #585 on: July 26, 2013, 06:35:27 pm »

Continue to dig deeper and deeper.  Ignore the wizard and the other dwarves' fighting.
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Aseaheru

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Re: (Illustrated) Roll to Dwarf
« Reply #586 on: July 26, 2013, 07:11:23 pm »

"Yes. That is, if he keeps from triyng to get us all killed."
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Warning, nearly incapable of expressing tone in text

BFEL

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Re: (Illustrated) Roll to Dwarf
« Reply #587 on: July 26, 2013, 07:21:39 pm »

I CANNAE PROMIS YE NUTTIN TILL HE LEAVES ME DA BLEEDIN ELL ALONE
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7/10 Has much more memorable sigs but casts them to the realm of sigtexts.

Indeed, I do this.

mastahcheese

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Re: (Illustrated) Roll to Dwarf
« Reply #588 on: July 26, 2013, 10:51:59 pm »

Break a hole in the map edge.
POWER ARMOR. ITS POWER ARMOR. Tear apart the silly string and bitchslap Aseharu in drunken rage. Then immediately calm down.
USE VAMPIRE ARMOR POWERS TO DRAIN THE LIFE FROM ASSEAHERU. Afterword, turn his corpse into my thrall.
Build some doors. Put some at the entrance to keep unwanted visitors out.
Begin researching how to better control my new beard powers. Become a beardomancer.
Remove his armor. dodge the slap. when he is calm suggest he grab a pick and dig out a place for him to eventually rule from.
Attempt to shape copper into plate armor.
Don't explore. Instead, summon animate golden chains to grab BFEL's dwarf and Aseaheru's dwarf and hold them apart.
Continue to dig deeper and deeper.  Ignore the wizard and the other dwarves' fighting.
(1) You punch the map edge, your hand is now bleeding!
(3) You attempt to fight back, but are restrained!
(3) You build a nice rock door and install it.
(2) Your beard does not seems to grow any more powerful that easily
(3) You attempt to fight him, but are restrained!
(6) You make some awesome native copper armor!
(5) You restrain the two fighting Dwarves with golden chains! You have created a new spell!
(5) You dig deeper!




Send the dwarfs a fort warming gift. A magic large gem that speeds up the natural healing of anything that is nearby (so instead of having to wait a few days for a cut to heal up its a few hours) and any who come into direct contact with it have the effect strengthened.
Join the two unfinished towers with an arch of C4 and stone brick.
(4) You attempt to create a large regeneration gem, but that doesn't seem to be something you're knowledgeable in.
(1) The two towers explode! Shrapnel rains across the planet! Luckily the Wizard's Island is protected from it.


Start researching how to control dimensions.
(1) Your studies are interrupted by bricks falling from the skies.... How strange.


KEEP GOING.
Keep flying and searching for stuff
(2 and 2) You're both too busy dodging flying debris to make any headway!


Spawn as a colossal fire snake that is the mantle.
That has fire and earth magic.
First sphere fire.

(5) The mantle stirs and rumbles, and a semblance of life forms within Gia!

Spoiler: The Age of Dwarves (click to show/hide)
Spoiler: Creatures (click to show/hide)
Spoiler: Races (click to show/hide)
Spoiler: Civilizations (click to show/hide)
Spoiler: Wonders (click to show/hide)
Spoiler: Spells (click to show/hide)
Spoiler: Technology (click to show/hide)
Spoiler: Gods (click to show/hide)
Spoiler: Dwarves (click to show/hide)
Spoiler: Wizards (click to show/hide)
Spoiler: Dragons (click to show/hide)
Spoiler: Others (click to show/hide)
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Dansmithers

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Re: (Illustrated) Roll to Dwarf
« Reply #589 on: July 26, 2013, 11:03:50 pm »

Blow up debris with LAZORZ, continue flying. If possible, find a volcano.
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Siggy Siggy Hole!

Well, let's say you're going away from Earth on huge spaceship and suddenly shit goes wrong and you have Super Mutants. Social Experiments prepared them for this.

GreatWyrmGold

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Re: (Illustrated) Roll to Dwarf
« Reply #590 on: July 26, 2013, 11:15:17 pm »

"Now, then. Let's see if you can get along. Shackles, let them go when they've worked out their problems."

Having commanded the shackles, explore up the hill and the mountain.
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Sig
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[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

kj1225

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Re: (Illustrated) Roll to Dwarf
« Reply #591 on: July 26, 2013, 11:20:28 pm »

Again!
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killerhellhound

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Re: (Illustrated) Roll to Dwarf
« Reply #592 on: July 26, 2013, 11:34:53 pm »

Noticing the falling debris I teleport over to the source of the explosion and look for any that still live and clues as to what caused it ((6) this explosion was caused by a critical mass of stupidity ))
« Last Edit: July 27, 2013, 03:35:14 am by killerhellhound »
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Fluttershy jumps onto TCM, giving him a hug. "~Yay~"*Player TCM has left the server. Reason: HHHHNNNNNGGGG-

We Madmen are very ingenious.  Sometimes it just takes just a little less sanity to pull off something completely awesome.

blademan9999

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Re: (Illustrated) Roll to Dwarf
« Reply #593 on: July 27, 2013, 03:27:58 am »

( You forgot to do my action, Convince several other elephants to attack the mountain home with me.)
Convince several other elephants to attack the mountain home with me.
« Last Edit: July 27, 2013, 04:17:02 am by blademan9999 »
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There is a massive magma snake moving in down stairs as well as a flood and a tunnel to hell also downstairs and you are worried about me putting my feet on the furniture.
GWG you are meant to be the sane one.
Just because the apocalypse is happening downstairs is no reason to abandon manners young wizard.

Gamerlord

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Re: (Illustrated) Roll to Dwarf
« Reply #594 on: July 27, 2013, 07:19:07 am »

Bandage up the hand and head up to the top left.

BFEL

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Re: (Illustrated) Roll to Dwarf
« Reply #595 on: July 27, 2013, 07:44:01 am »

( You forgot to do my action, Convince several other elephants to attack the mountain home with me.)
Convince several other elephants to attack the mountain home with me.

Hey Aseaheru, remember how you said we didn't need to defend because nothing was attacking us?
Yeah, take that.

Also Attempt to work out issues with the Aseaheru. Preferably before being crushed to death by Elephants.
Failing that, give Aseaheru the crazy eye. Should probably do that last part no matter what happens actually :P
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7/10 Has much more memorable sigs but casts them to the realm of sigtexts.

Indeed, I do this.

Powder Miner

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Re: (Illustrated) Roll to Dwarf
« Reply #596 on: July 27, 2013, 09:03:37 am »

Help the deep-digging dwarf by mining some of those gems.
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BunnyBob77

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Re: (Illustrated) Roll to Dwarf
« Reply #597 on: July 27, 2013, 10:23:11 am »

Dig even more, looking for adamantine.
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Aseaheru

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Re: (Illustrated) Roll to Dwarf
« Reply #598 on: July 27, 2013, 10:31:18 am »

Point out to BFEL that I was simply trying to keep us all alive, etc. then if released dig a ditch infront of the traps and build a bridge across.
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BFEL

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Re: (Illustrated) Roll to Dwarf
« Reply #599 on: July 27, 2013, 03:31:03 pm »

Point out to BFEL that I was simply trying to keep us all alive, etc. then if released dig a ditch infront of the traps and build a bridge across.

Keep us alive by making us vulnerable to Elephant Siege? NICE.
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7/10 Has much more memorable sigs but casts them to the realm of sigtexts.

Indeed, I do this.
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