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Author Topic: (IRtD) Roll to Die/Revive/Dwarf/Derail. The End of Gia.  (Read 631691 times)

Remuthra

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Re: (Illustrated) Roll to Dwarf
« Reply #555 on: July 25, 2013, 12:54:33 am »

((Oh, did I mention cat-killing there? I create these rants by picking the first thing that comes to mind, making it an angry slur or insult, and trying to work in as many random political things as possible.))

mastahcheese

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Re: (Illustrated) Roll to Revive
« Reply #556 on: July 25, 2013, 01:34:44 am »

PUT IT ON!!!  :D Then use its powers to punch out a dining hall for my minions fellow dwarves
USE ANCIENT VAMPIRIC POWER ARMOR POWERS TO DEFEND AGAINST WHATEVER THE FUCK IS MAKING THAT RACKET UNDERGROUND
Take booze, but power-armor bitchslap him if he tries to take my armor/and or lock me up.
Make myself known to the dwarves. Greet them friendily.
If he doesn't, immobilize him with a spell. Some kind of hold person would be ideal, but if I can only use gold-based spells I guess that summoning manacles made of gold chaining his feet to the ground would work.
Enter the fortress and inform everyone of my presence and position.
LOCK THE IDIOT UP. HIDE HIS ARMOR UNTIL WE BOOZE HIM UP. BOOZE HIM UP. GREET GWG.
Spawn in as a dwarf, in the mountainhomes. Take the mason's shop to build some doors.
Head west.
Use magical beard powers to fertilize the plump helmets
(4) You punch out a new room!
(5) You don't need to immobilize anybody, you walk in an announce your new position... and then reflect on whether or not that actually means anything.
(5 Vs. 1) You sneak into the new room and tie up BFEL while he's in his armor! Then you force feed him booze.
(3) You come in and get to work on mechanisms
(2) You run into the edge of the map. That's odd...
(6) Success! Your beard is mightily powerful when it comes to tending the fields!




Build a nice stone tower.
Start researching how to control dimensions.
Set up the summon beacon (AKA Panic button)
When the Button is pushed any non god beings that meet a power requirement are summoned (Via portals) to the beacon.
The beacon also prevents any nearby from fighting for an hour or I dispel it (so everyone can unite to stop a bigger threat).
(3) You begin construction of a stone tower next to your unfinished C4 Tower
(1) ARRGGHHH, science is hard
(4) You set up the "Panic Button", and pray that you'll never need it.


Keep flying, look for large structures to demolish.
Keep flying and be on lookout for anything of interest.
(2) You fly on, and don't spot anything
(3) You can't find anything, either




Spawn as a colossal fire snake that is the mantle.
That has fire and earth magic.
First sphere fire.

(1) The mantle steadies itself a bit.


Become a fully grown SUPER elephant that can command other elephants to do my bidding.
(5) You grow into a full-size elephant!

Spoiler: The Age of Dwarves (click to show/hide)
Spoiler: Gods (click to show/hide)
Spoiler: Dwarves (click to show/hide)
Spoiler: Wizards (click to show/hide)
Spoiler: Dragons (click to show/hide)
Spoiler: Others (click to show/hide)
Logged
Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Xantalos

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Re: (Illustrated) Roll to Revive
« Reply #557 on: July 25, 2013, 01:38:44 am »

Spawn as a colossal fire snake (say, 2 miles long and 50 feet ... wide? 10 foot diameter.) that is conprised of the mantle.
That has fire and earth magic.
First sphere fire.

Why is it so difficult to manifest?
« Last Edit: July 25, 2013, 03:56:13 am by Xantalos »
Logged
Sig! Onol
Quote from: BFEL
XANTALOS, THE KARATEBOMINATION
Quote from: Toaster
((The Xantalos Die: [1, 1, 1, 6, 6, 6]))

mastahcheese

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Re: (Illustrated) Roll to Revive
« Reply #558 on: July 25, 2013, 01:59:57 am »

Spawn as a colossal fire snake that is the mantle.
That has fire and earth magic.
First sphere fire.

Why is it so difficult to manifest?
Because it's overpowered to the point of Armageddon-causing.
Logged
Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Xantalos

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Re: (Illustrated) Roll to Revive
« Reply #559 on: July 25, 2013, 02:00:32 am »

Spawn as a colossal fire snake that is the mantle.
That has fire and earth magic.
First sphere fire.

Why is it so difficult to manifest?
Because it's overpowered to the point of Armageddon-causing.
Hmm. I shall edit it and shrink down.
Logged
Sig! Onol
Quote from: BFEL
XANTALOS, THE KARATEBOMINATION
Quote from: Toaster
((The Xantalos Die: [1, 1, 1, 6, 6, 6]))

Dansmithers

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Re: (Illustrated) Roll to Dwarf
« Reply #560 on: July 25, 2013, 02:21:31 am »

KEEP GOING.
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Siggy Siggy Hole!

Well, let's say you're going away from Earth on huge spaceship and suddenly shit goes wrong and you have Super Mutants. Social Experiments prepared them for this.

Gamerlord

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Re: (Illustrated) Roll to Dwarf
« Reply #561 on: July 25, 2013, 02:25:52 am »

Break a hole in the map edge.

blademan9999

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Re: (Illustrated) Roll to Dwarf
« Reply #562 on: July 25, 2013, 03:28:44 am »

Convince several other elephants to attack the mountain home with me.
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There is a massive magma snake moving in down stairs as well as a flood and a tunnel to hell also downstairs and you are worried about me putting my feet on the furniture.
GWG you are meant to be the sane one.
Just because the apocalypse is happening downstairs is no reason to abandon manners young wizard.

Scionox

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Re: (Illustrated) Roll to Dwarf
« Reply #563 on: July 25, 2013, 03:39:32 am »

Keep flying and searching for stuff
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Rawr

killerhellhound

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Re: (Illustrated) Roll to Dwarf
« Reply #564 on: July 25, 2013, 03:53:49 am »

Send the dwarfs a fort warming gift. A magic large gem that speeds up the natural healing of anything that is nearby (so instead of having to wait a few days for a cut to heal up its a few hours) and any who come into direct contact with it have the effect strengthened.
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My Sig
Fluttershy jumps onto TCM, giving him a hug. "~Yay~"*Player TCM has left the server. Reason: HHHHNNNNNGGGG-

We Madmen are very ingenious.  Sometimes it just takes just a little less sanity to pull off something completely awesome.

BFEL

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Re: (Illustrated) Roll to Dwarf
« Reply #565 on: July 25, 2013, 05:36:21 am »

POWER ARMOR. ITS POWER ARMOR. Tear apart the silly string and bitchslap Aseharu in drunken rage. Then immediately calm down.
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7/10 Has much more memorable sigs but casts them to the realm of sigtexts.

Indeed, I do this.

kj1225

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Re: (Illustrated) Roll to Dwarf
« Reply #566 on: July 25, 2013, 07:41:17 am »

Start researching how to control dimensions.
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flabort

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Re: (Illustrated) Roll to Dwarf
« Reply #567 on: July 25, 2013, 08:28:09 am »

Build some doors. Put some at the entrance to keep unwanted visitors out.
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The Cyan Menace

Went away for a while, came back, went away for a while, and back for now.

Remuthra

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Re: (Illustrated) Roll to Dwarf
« Reply #568 on: July 25, 2013, 08:43:12 am »

Join the two unfinished towers with an arch of C4 and stone brick.

GreatWyrmGold

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Re: (Illustrated) Roll to Dwarf
« Reply #569 on: July 25, 2013, 08:57:48 am »

That can only end badly.

Create a golden ladder leading from the entrance to the hill above the entrance. Scout up the mountainside.
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