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Author Topic: (IRtD) Roll to Die/Revive/Dwarf/Derail. The End of Gia.  (Read 632439 times)

Elephant Parade

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Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
« Reply #2820 on: October 29, 2013, 12:07:06 am »

(Aww, dang, well at least can we build structures underground, like a rocket bay? I want to surprise people by pulling a legion of robots out of my ass when it looks like I have no army
SURPRISE RUINED!
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Execute/Dumbo.exe

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Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
« Reply #2821 on: October 29, 2013, 12:11:14 am »

(i mean after the stone age, in the more techy times, would having things like a defense room (like president safehouses, the underground, heavily defended ones) or panic rooms and things, would those be possible?
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He knows how to fix River's tiredness.
Alan help.
Quote
IronyOwl   But Kyuubey can more or less be summed up as "You didn't ask."
15:52   IronyOwl   Whereas Dungbeetle is closer to "Fuck you."

mastahcheese

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Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
« Reply #2822 on: October 29, 2013, 12:12:18 am »

(i mean after the stone age, in the more techy times, would having things like a defense room (like president safehouses, the underground, heavily defended ones) or panic rooms and things, would those be possible?
At some point, yeah, for special buildings.

But not like, a factory or barracks.
Or a stables.
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Execute/Dumbo.exe

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Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
« Reply #2823 on: October 29, 2013, 12:16:09 am »

(No that's fine, I just want to look really cool when missile launchers rise up out of the ground and obliterate everything.

Nt that that'll happen though, only if I have to
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He knows how to fix River's tiredness.
Alan help.
Quote
IronyOwl   But Kyuubey can more or less be summed up as "You didn't ask."
15:52   IronyOwl   Whereas Dungbeetle is closer to "Fuck you."

Elephant Parade

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Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
« Reply #2824 on: October 29, 2013, 12:18:16 am »

Question: what will happen to the wizards when magic dies out? I plan to become a cyborg scientist, but I dunno about people who chose fire and stuff.
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mastahcheese

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Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
« Reply #2825 on: October 29, 2013, 12:19:30 am »

Actually, the way that horses will work is that they will function as special resources that you can build a stables on top of, so they wouldn't appear underground, anyway.
But having some unique underground resources would be cool, so I think I may do that.

Also, Dwarves will get a bonus to mining, so keep that in mind when you choose your race.

Question: what will happen to the wizards when magic dies out? I plan to become a cyborg scientist, but I dunno about people who chose fire and stuff.
It depends on the wizard.
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

highmax28

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Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
« Reply #2826 on: October 29, 2013, 12:22:24 am »

Actually, the way that horses will work is that they will function as special resources that you can build a stables on top of, so they wouldn't appear underground, anyway.
But having some unique underground resources would be cool, so I think I may do that.

Also, Dwarves will get a bonus to mining, so keep that in mind when you choose your race.

Question: what will happen to the wizards when magic dies out? I plan to become a cyborg scientist, but I dunno about people who chose fire and stuff.
It depends on the wizard.
I'll accept the death of mine if that's what occurs. Only thing is what he'll do as he fades away
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just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

Execute/Dumbo.exe

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Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
« Reply #2827 on: October 29, 2013, 12:28:25 am »

Good, because I would really like having stockpiles of weapons and stuff underground, just waiting to be unleashed.
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He knows how to fix River's tiredness.
Alan help.
Quote
IronyOwl   But Kyuubey can more or less be summed up as "You didn't ask."
15:52   IronyOwl   Whereas Dungbeetle is closer to "Fuck you."

highmax28

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Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
« Reply #2828 on: October 29, 2013, 12:31:10 am »

Good, because I would really like having stockpiles of weapons and stuff underground, just waiting to be unleashed.
Good god... Imagine the amount of carp he could hide under there... If there were soldiers that came up from small pit caves, I'm turning around and surrendering
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just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

Execute/Dumbo.exe

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Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
« Reply #2829 on: October 29, 2013, 12:34:02 am »

Once again, I have no reason to attack Willi nilli, in fact, I would be fine in a partnership with anyone.
Logged
He knows how to fix River's tiredness.
Alan help.
Quote
IronyOwl   But Kyuubey can more or less be summed up as "You didn't ask."
15:52   IronyOwl   Whereas Dungbeetle is closer to "Fuck you."

highmax28

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Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
« Reply #2830 on: October 29, 2013, 12:35:52 am »

Still, watching that many show up underground? That's intimidating
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just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

Gentlefish

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Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
« Reply #2831 on: October 29, 2013, 01:41:08 am »

Become hivemind nation. Assimilation: TOP PRIORITY. All are welcome into the Borscht.

BFEL

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Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
« Reply #2832 on: October 29, 2013, 05:31:02 am »

STAHP POSTIN ACTIONS ALREADEH!

He's still fixin stuff up for that nonsense.
And even after that he has to figure in all the actions of the current players before the Civilining.

Speaking of which, given the whole "fate-locked" thing I got myself into could I flee from the Xantasnake while still keeping the whole fatelock going?
I just got an idea of my dude going town to town with the Xantasnake trailing a few miles behind and preaching the word of Xantalos, sparing the "true believers" from the invincible Xantasnake while leading it right through the towns of the heretics :P
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7/10 Has much more memorable sigs but casts them to the realm of sigtexts.

Indeed, I do this.

Aseaheru

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Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
« Reply #2833 on: October 29, 2013, 05:50:52 am »

Can I join the turnip soup?
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Warning, nearly incapable of expressing tone in text

GreatWyrmGold

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Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
« Reply #2834 on: October 29, 2013, 07:04:55 am »

Do this.

Also, what will happen to my Gold Wizard?
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[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.
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