But just so we're clear can we have a bit of a buffer period before whatziz name starts scything us?
Like a few non-illustrated turns....say four and each represents a season of the year, thus letting us put a bunch of actions in one post.
Also should we just consider everyone stuck in/under the Mountainhomes to be pretty much doomed at this point? I mean there isn't much they could really do to not be drowned to be honest.
Yeah, I'll make little mini updates. And no, the people down there still have a small chance of survival, if they keep running, the tunnel will lead them to the surface. Although the Mountain Homes themselves are doomed beyond repair.
Gotta have that crundle civ, right?
But yeah back to the four turn idea (taken from Total War games )
The point would be so that we could adequately find our characters way to Political/Religious/Military power.
Small things like talking/asking questions wouldn't count toward the turn, but basically the idea of the turn seasons would be for example to do things like:
EXAMPLENOTACTUALACTION: Enlist in military. Participate in Campaigns against bandits. Be promoted.
I mean we COULD just do the turns normally but the idea is to show a lot of character/world progression in as few turns as possible, thus the whole time-skippyness.
Hmm, I'm not sure, really. Mostly this game is about player vs. player battles that continually escalate. That's how I've been operating it.
So I don't know, I'm not much for putting stuff like character development into this game. Unless you call a kill count character development, then I'm all for it.
Question:
How would trading between the city states work? Is there any scope for, say, unaligned trade caravans and merchant 'empires'?
Well, each city-state is controlled by a separate player, at least at first. But you could build roads for increased movement, and I'd allow trading of resources if a road is connecting them.
But if you want to form alliances and junk, then you can. But money won't be as powerful in this game as it is in most games of this type.