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Author Topic: (IRtD) Roll to Die/Revive/Dwarf/Derail. The End of Gia.  (Read 631681 times)

Remuthra

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Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
« Reply #1365 on: September 01, 2013, 11:59:35 am »

*Gets out measuring tape*
The only way to get nice neat ones is to just quote empty quotes. Or one line text quotes... Herm...
I'm tempted to help test that.
Looks like we're already starting it.
No, I don't think we are.
I sabotaged your sabotage.
...Even. Yup. That works. Really well, actually.
But what happens with a line on top and two on the bottom?
I don't think that has any effect at all, to be honest.

This would work best if each person had one line before the quote and one line after.
Also, this has to be the most-derailed thread ever.
What's a rail?

Elephant Parade

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Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
« Reply #1366 on: September 01, 2013, 12:02:53 pm »

Roll to Derail is up!
Also, this needs an OOC thread. Seriously.
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mastahcheese

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Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
« Reply #1367 on: September 01, 2013, 10:23:44 pm »

Also, this needs an OOC thread. Seriously.
I'm seriously considering it.

Also, I just now got the computer for today, so once I get the update up, I'll get it off my conscience so the pounding headache can finally go away.

Working on update pictures now, and then I'll post it.
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

mastahcheese

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Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
« Reply #1368 on: September 01, 2013, 11:15:59 pm »

Mountain Homes
Go on a trek for the fabled ores of old. An UNDERGROUND trek.
(5) You head east out of the mountain homes, in search of fabled ores!

Journey away from the Mountainhomes via caves, and bring my crundles with me.
(6) You follow Powder Miner, and a horde of crundles comes to your side!

Use any leftover blood to mass-produce bloodspawn
(3) You make another bloodspawn.

Fix elevator, or make a new one if it's unsalvageable. Use any body parts, wood, or ores nearby to do this. Make sure it can't just climb ladders, but also move along the ground horizontally. And bridge gaps on it's own.
(5+1) You make a Dwarven Mobility Unit!

Cast Gilan's Golden Shackles to bind the yak!
Return to the Gurdwara, then add the lockable golden hatch to the entrance.
(4) You lock up the Yak, and make a front door... hatch, on your house.

Keep working on stone magic. Keep trying to say hi to the voices.
(1+1) You try to talk to the voices, but they don't change.
(2) Same thing.

Convince the ghosts to start murdering people.
(3) The ghost watches you intently.

Touch it. Try to activate it. Or something.
(4) The artifact begins glowing!

KEEP DIGGING
(3) You blast the ground!




Under the Mountain
Get out from under Xantalos and dig into the side of the caverns, so we can keep going UPWARDS
(3) You make a spot where you can get back to digging!

Jump up into the cavern ceiling and continue tunneling up!
(2) Your companion is in the way!




Skies
Attempt to preach to glowing dwarf, but travel along the jetstream in preference
(2) You try to talk to him, but are distracted by his wanton destruction.

You forgot my +2 for the missed action the previous turn.
Fire a strong beam of energy at the Lamia village.
Match speed with the dragon, and listen.
(4+?) As the pair of you pass over the Lamias Capital, you fire a powerful beam of energy at them! You can't hear the Dragon over the sound of your awesomeness.




Outskirts of Mountain Homes
Declare wind hut aviation capital of wizard land, and it's name is Bill, then go to mountain homes.
(2) The wind hut disappears. So you head back.




Oceans
Portal both ships to the dwarf homes get it right this time
(1) You summon a portal! You have no clue as to where you are, now. Or where your ships are.

Re-summon my golem fleet.
(1) You seem to have trouble finding water.




Lamias Capital
Stop the tentacle Lamia from doing anything further. Then make the Tardis.
(2) You try to stop it, but a giant beam of energy falls from the sky and blasts it!

If attacked, then use tentacles to assimilate attacker. Otherwise, more mind control! I will have a giant metal cephalopod!
(5) A giant beam of energy hits you from the sky! You begin flashing violently and transforming!




Human Kingdoms
create kingdom.
(6) You head out and form your own kingdom, forget these jerks!

Now go and create a prosperous town and arm my tank with sweet weapons
(6) You build up your city!

Establish friendly trading relations with the nearby settlement, and work on advancing our technology.
(2) Everybody is too busy making towns to listen to you!




Unknown
Move around the caverns. Begin eating biomater. Asexually reproduce myself.
(1) You stumble across a very motley crew.



Well then, I'm gonna go eat the humans. And burn them alive.
(4) You take flight! You still don't know where you are!



Punch nearest tree into a workshop.
(4) You offend nature! But it works!




Afterlife
Ask death to return to the world of the living as his servant, to kill more people and bring them to the afterlife.
(2) He points out that he installed a revolving door for a very good reason, and tells you to get out.



Spoiler: The Age of Dwarves (click to show/hide)
Spoiler: Creatures (click to show/hide)
Spoiler: Races (click to show/hide)
Spoiler: Civilizations (click to show/hide)
Spoiler: Wonders (click to show/hide)
Spoiler: Spells (click to show/hide)
Spoiler: Technology (click to show/hide)
Spoiler: Gods (click to show/hide)
Spoiler: Dwarves (click to show/hide)
Spoiler: Wizards (click to show/hide)
Spoiler: Humans (click to show/hide)
Spoiler: Elves (click to show/hide)
Spoiler: Dragons (click to show/hide)
Spoiler: Others (click to show/hide)
Spoiler: Map (click to show/hide)

Including the world map, this update took a total of 13 pictures to illustrate. Just thought I'd throw that out there.
Logged
Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

killerhellhound

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Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
« Reply #1369 on: September 01, 2013, 11:20:07 pm »

Ask death to return to the world of the living as his servant, to kill more people and bring them to the afterlife.
(2) He points out that he installed a revolving door for a very good reason, and tells you to get out.
Sig
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My Sig
Fluttershy jumps onto TCM, giving him a hug. "~Yay~"*Player TCM has left the server. Reason: HHHHNNNNNGGGG-

We Madmen are very ingenious.  Sometimes it just takes just a little less sanity to pull off something completely awesome.

kj1225

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Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
« Reply #1370 on: September 01, 2013, 11:21:59 pm »

Thank kj1225 the greatest of gods for the assist and expand the Lamia kingdom after building my fucking Tardis.
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Elephant Parade

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Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
« Reply #1371 on: September 01, 2013, 11:26:52 pm »

Summon golem (with wheels instead of feet) to carry me to the Mountainhomes.
Begin construction of high-speed wheeled vehicle.
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Glloyd

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Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
« Reply #1372 on: September 01, 2013, 11:35:27 pm »

Advance my technology while expanding the settlement

Zanzetkuken The Great

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Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
« Reply #1373 on: September 01, 2013, 11:40:24 pm »

Continue flying, listening to the dragon.
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Quote from: Eric Blank
It's Zanzetkuken The Great. He's a goddamn wizard-dragon. He will make it so, and it will forever be.
Quote from: 2016 Election IRC
<DozebomLolumzalis> you filthy god-damn ninja wizard dragon

poketwo

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Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
« Reply #1374 on: September 01, 2013, 11:45:47 pm »

MY CITIZENS, YOU!!!!!!!!!!!!!!!!!!!!!!! ATTACK TT'S CAMP, SHOW HIM NOT TO MESS WITH ME. RARGGGGGGGGGGGG!!!!!!!!!!!!!!!!!!!!!!
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Xantalos

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Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
« Reply #1375 on: September 01, 2013, 11:54:10 pm »

Have him get out the way, then go onto the platform thing and keep tunneling up.
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Sig! Onol
Quote from: BFEL
XANTALOS, THE KARATEBOMINATION
Quote from: Toaster
((The Xantalos Die: [1, 1, 1, 6, 6, 6]))

flabort

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Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
« Reply #1376 on: September 02, 2013, 12:06:45 am »

Use mobility unit to gather all the materials needed to make another. Do so. Automate the second to gather what I need, when I need it.
Make a third. Make the same mods, also make it capable of harvesting raw materials.
Make a fourth, and a fifth, etc.

Over however many turns this takes. Three mobility units for every dwarf!
« Last Edit: September 02, 2013, 12:19:21 am by flabort »
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Went away for a while, came back, went away for a while, and back for now.

mastahcheese

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Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
« Reply #1377 on: September 02, 2013, 12:11:26 am »

It's a combination of an elevator and an electric wagon, not a swiss army robot.
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

flabort

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Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
« Reply #1378 on: September 02, 2013, 12:19:06 am »

Not yet.  :P

OK, Make mobility units for any other productive dwarf who asks for one, and travel along in mine gathering wood and corpses and ore.
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The Cyan Menace

Went away for a while, came back, went away for a while, and back for now.

Gamerlord

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Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
« Reply #1379 on: September 02, 2013, 12:26:19 am »

LEARN STONE MAGIC.
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