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Author Topic: Hardcorize/Casualize a game  (Read 40497 times)

WillowLuman

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Re: Hardcorize/Casualize a game
« Reply #225 on: July 04, 2013, 06:42:36 pm »

Of course, when they step on them.
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Fniff

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Re: Hardcorize/Casualize a game
« Reply #226 on: July 04, 2013, 07:06:07 pm »

Hardcore STALKER: You are actually taken to Chernobyl that is now populated with scavengers who will kill you.

Alternatively: You die of radiation poisoning. Perhaps you'll encounter a mutant (Usually a larger then usual tree) before you perish.

WillowLuman

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Re: Hardcorize/Casualize a game
« Reply #227 on: July 04, 2013, 08:02:46 pm »

All indoor enemies are Burers, all outdoor enemies Chimeras.
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itisnotlogical

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Re: Hardcorize/Casualize a game
« Reply #228 on: July 04, 2013, 09:54:14 pm »

Hardcore Bioware RPG: All romance characters have STDs. Also, failing their dialogue tree means that they instantly kill you in a broken-hearted rage.
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Glloyd

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Re: Hardcorize/Casualize a game
« Reply #229 on: July 04, 2013, 10:56:03 pm »

Hardcore Bioware RPG: All romance characters have STDs. Also, failing their dialogue tree means that they instantly kill you in a broken-hearted rage.

Haha, I think I suggested that for the ME series a few pages back.

MetalSlimeHunt

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Re: Hardcorize/Casualize a game
« Reply #230 on: July 04, 2013, 10:59:14 pm »

Hardcore Bioware RPG: All romance characters have STDs. Also, failing their dialogue tree means that they instantly kill you in a broken-hearted rage.
Hardcore Any RPG: Everyone is Yandere, everyone wants in your pants, everyone will fucking kill you and each other for the crime of being wanted by anyone but them.
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WillowLuman

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Re: Hardcorize/Casualize a game
« Reply #231 on: July 05, 2013, 01:45:42 pm »

Hardcore Bioware RPG: Every version of the female character that winds up betraying the party is in the same game.
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DarkWolfXV

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Re: Hardcorize/Casualize a game
« Reply #232 on: July 05, 2013, 04:15:09 pm »

Hardcore Starmade:

- Pirates fly battlecruisers since start, or to make it better, 3 battlecruisers, 6 medium ships, 12 small ships as an actual "pirate fleet", and double that + a calibri class capital ship as a "capital fleet" on rare occurance. The up side is that the loot from pirates is bigger and is good way to get blocks/money in late game
- Pirate stations actually have shields and useful turrets
- AI can use rockets, cloak, jammer, etc and is not retarded enough to run into suns
- Isanth-VI is not retarded and useless
- No items in shops except for factory blocks, manufacturing items and minerals.
- Since no items in shops, all has to be salvaged or created yourself, on up side, "tier 2" blocks made from L5 minerals, basically same blocks but with two times more stats.
- Suns ACTUALLY DO KILL YOU.
- Buying ships ONLY at shops.
- You die from lack of oxygen.
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Aseaheru

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Re: Hardcorize/Casualize a game
« Reply #233 on: July 05, 2013, 05:27:41 pm »

For the last one...
You are in a suit. Perhaps if you ran out of air...(i think thats getting added...)
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Sabretache

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Re: Hardcorize/Casualize a game
« Reply #234 on: July 06, 2013, 05:24:02 am »

Hardcore Warhammer 40k Space Marine:
First person gameplay with fully functioning power armour system and locational damage. Enemies are deadlier and if you are on the verge of death, you return as a dreadnought. Still in first person as the dreadnought...
Finally, if you die 'again' as the dreadnought you get to play as a guardsmen, good luck with that flashlight soldier...
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Xantalos

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Re: Hardcorize/Casualize a game
« Reply #235 on: July 06, 2013, 05:34:36 am »

Softcore 40k Space Marine: Metroid.
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Niveras

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Re: Hardcorize/Casualize a game
« Reply #236 on: July 06, 2013, 06:04:56 am »

Hardcore Starcraft: NES-style: no saving. If you lose a mission you have to start over from 1-1, the first mission of the human campaign.

Battletoads Starcraft: The non-base missions (like recovering the psi amplifier) are much less forgiving about where you can move units without sounding an alarm and getting swarmed. You have to move and react quickly and precisely in order to stay undetected. For example, perhaps a guard unit would trip an alarm in 3 seconds, and so requires 3 or more marines firing in unison to be killed quickly enough.
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crazysheep

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Re: Hardcorize/Casualize a game
« Reply #237 on: July 06, 2013, 06:55:35 am »

Hardcore Warhammer 40k Space Marine:
First person gameplay with fully functioning power armour system and locational damage. Enemies are deadlier and if you are on the verge of death, you return as a dreadnought. Still in first person as the dreadnought...
Finally, if you die 'again' as the dreadnought you get to play as a guardsmen, good luck with that flashlight soldier...
Hardcore Space Marine: start as Scout Marine. Enjoy slaughtering the Orks, and the not-so-occasional death.
Your new loadout: carapace armour - no more regenerating power armour aegis; strongest ranged weapon useable - Stalker bolter/plasma gun; no thunder hammer or power axe for melee as Scouts are too lowly for those.
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Fniff

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Re: Hardcorize/Casualize a game
« Reply #238 on: July 06, 2013, 10:47:33 am »

Hardcore Space Marine: start as Imperial Guardsmen on a planet beset by every faction except the Space Marines. They arrive at the end... to set up the markers for Exterminatus.

Xantalos

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Re: Hardcorize/Casualize a game
« Reply #239 on: July 06, 2013, 02:13:37 pm »

Hardcore Space Marine: start as Imperial Guardsmen on a planet beset by every faction except the Space Marines. They arrive at the end... to set up the markers for Exterminatus.
Hardcore Surgeon Simulator 2013: You're operating on a dude to turn him into a space marine.
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