Conversions time. This should make things a little easier for the book-keeper players. I've also provided a clearer guide to improving the military for the Commander and the costs it will involve.
Income
Royal Demesne: Covers about a third of the country. 10% Land Tax produces £30 annual income, as Meridia is not terribly developed. This includes forestry and logging income. Supplies half of the present levy (300 men, 100% of Royal Demesne levy).
Town of Meridon: Capital. Has an estimated £100 private income from trade and industry. 10% Urban Tax produces £10 annual income for the Crown.
Town of Penters: Ghost town. A recent plague nearly eradicated the population of Penters and, even though the plague has since passed, few have dared return to set up business again. Has a £5 annual private income from trade and industry. Even with the 10% Urban Tax, it produces No Appreciable Income for the Crown.
Temple of Viridon: Ogre Papist. Has an estimated £40 annual income from tithes. Tax Exempt.
Temple of Highreach: Twilight Cult. Administered by Hulen. Has a mere £5 annual income from tithes and offerings due to its extremely out of the way location. Tax Exempt.
Earldom of Gol: Feudal vassal. Tax Exempt. Supplies a quarter of the present levy (150 men, 20% of Gol's total levy). Has an estimated £25 annual income from land, bulked up slightly by sub-vassal dues.
- Town of Brighthall: Urban sub-vassal. 10% Tax to Gol. Has an estimated £50 private annual income from trade and industry.
Earldom of Breen: Feudal vassal. Tax Exempt. Supplies a quarter of the present levy (150 men, 20% of Breen's total levy). Has an estimated £30 annual income primarily from land.
- Temple of Asterbury: Religious sub-vassal. Tax Exempt. Has an estimated £40 annual income from tithes.
The country is Stable and largely Content.
Total Royal Income: £40/Year
Expenses
Blades/Secret Police: £10
Hillfolk Tribute: £10
Festivals: £10
Military: £0
Royal Household: £0
Misc.: £10
Surplus: £10
Hoarded Treasury: £80
Size: 600 men (Base Wage @ £1/100)
Source: Strictly Levy-Based (Eliminates Wage Requirement)
Equipment: Minimal (Levy: Peasants Provide Own)
Training: Militia (Local Lords' Feudal Obligation to Train: Free)
Discipline: Undisciplined (Result of training)
Current Cost: £0/Year
(Regularity has disappeared because it could be combined more efficiently into general training.)
Upgrading the MilitaryThe first necessary step will be to bring levies up from
strict levy to
levy reserve. Before you can apply training any more regular than annual or seasonal or train them with more than minimal equipment, a reserve of the levies must be available for training. This will re-instate the basic annual wage requirement @ £1/100 men. The levies are still only available when raised, and take time to gather, but more professional armies are more expensive.
EquipmentMinimal: Sticks, cleavers, whatever the peasants have on hand. +£0 / 100 men.
Basic: Spears or clubs and light wooden shields, basic leather armour. +£0.5 / 100 men.
Simple: Maces, axes or pikes, heavier wooden shields, leather armour. +£1 / 100 men.
Light: Above, with studded leather and reinforced shields. +£2 / 100 men.
Higher than Light Armour is not available because of the lack of experienced armourers in Meridia.
TrainingMilitia: The peasants have enough training to hold spears without killing themselves. Free.
Basic: The recruits are taught to march in order and not hit each other. £1 / 100 men.
Structured: Formations are taught, as are combat techniques and basic stances. £3 / 100 men.
Professional*: The troops are taught to fight and kill effectively with their chosen weapons in a variety of circumstances. £8 / 100 men.
Harsh*: The troops survive in the worst conditions and can kill with anything. Their discipline is iron. £20 / 100 men.
Elite*: The best ordinary men can become. Feared by all. £50 / 100 men.
Spartan*: Legendary warriors to whom war is a way of life. Soldiering is all they know. £150 / 100 men.
Marked * tiers require a Commander assigned permanently to training in addition to the cost. A Commander assigned to training can reduce the cost of training by £25/year, but cannot contribute by leading battles.
RecruitmentRecruiting essentially means rush-training troops up to a desired standard, whereas the above training merely keeps such training in shape. To recruit a band of troops within 1 month costs 5x the cost of the training quality, plus whatever equipment costs they require. One or more Commanders assigned to recruitment can reduce this cost by £10 each. Commanders assigned in this way cannot lead troops in battle.
Edit: Balls. Lost the turn I was doing. Will need to start afresh,
probably definitely tomorrow evening.