Chapter 9: Communication
~Day 1~
August 8th, 2015
10:37:38 A.M."No, sorry. We were just heading to the town to see what we could scrounge up."
Jarrod, seeing that all the weapons are pointed away, gets up and exits the store.
And then those that dont use it wont be able to see.
"I say give them something, aslong as they help us."Continue hiding behind the bush.
"Sorry guys, I'm not in charge of food, but no hard feelings about the guns or anything, it's stressful times for all of us."
Ingage in the arcane ritual of conversation.
Get out, smalltalk.
Clair remain silent.
"No, sorry. We were just heading to the town to see what we could scrounge up." Kyle informs the pair of survivors. The guy sighs, indicating disappointment. Charles whispers from his cover,
"I say give them something, as long as they help us," but this either is too soft to be heard by the other members or it doesn't completely register with them. Ben further expands on what Kyle has said,
"Sorry guys, I'm not in charge of food, but no hard feelings about the guns or anything, it's stressful times for all of us." Clair doesn't say anything. A silence hangs in the air for a moment before the guy says, "Well okay then, we'll be off looking for stuff. Nice meeting you guys, I guess." He turns around, walking back onto the road and towards the green fields beyond the store. The woman follows suit, except she walks backwards, keeping her eye on the other group as she falls away from them.
It's at this point that Jarrod and Mr. Rand noticed the situation deescalated, and finally decided to move outside with the rest of the group. However, as they step out happens to coincide with the other group leaving. Mr. Rand makes an attempt at standard conversation with the others.
[Mr. Rand Charisma Roll: 1]
Rand thinks about what the warmest and most appropriate way to introduce himself would be, 'Hello', or 'Greetings' or perhaps 'Good Mornings.' Trying to blurt them all out at once he ends up saying something similar to the effect of,
"HWUNGAAH." The other party take a few slow steps, staring at Mr. Rand, before sprinting immediately into the field, making considerable distance in a short amount of time until they're out of hearing range.
Player Survivors: 6
NPC Survivors: 0
Clouds: Light Coverage
Temperature: Warm
FS: 36
WS: 36
Base: None
Colors:
Clair Lord
Mr. Rand
Jarrod Hilton
Charles
Kyle
Ben Ross
Name: Clair Lord
Gender: Female
Age: 26
Occupation: Bouncer
Attributes:
Strength:++
Perception:+
Agility:--
Endurance:+++
Stealth:----
Dexterity:--
Constitution:+
Will:+
Intelligence:-
Charisma:++
Luck:-
Skills:
Grappling[4]
Tracking[2]
Intimidation[2]
Equipment:
Taser (100%) - A non-lethal weapon designed to shock it's target into submission.
Sunglasses - Black glasses that shield the eyes from direct sunlight. Looks cool.
Physical Health: Normal
Mental Health: Normal
Name: Mr. Rand
Gender: Male
Age: 39
Occupation: Math teacher
Attributes:
Strength: --
Perception: +
Agility:
Endurance: +
Stealth: ---
Dexterity: +
Constitution: --
Will: ++
Intelligence: +++
Charisma:
Luck: -
Skills:
Memory[4]
Botany[2]
Speed Reading[2]
Equipment:
Wristwatch - Tells the current time. Non-electric.
The Complete Tales of the Bard - Contains all the works of William Shakespeare. Designed fancily, and valued to be over $300.
Physical Health: Normal
Mental Health: Normal
Name: Jarrod Hilton
Gender: Male
Age: 60
Occupation: Doctor (Specializing in nothing in particular, and had been retired for about 2 years.)
Attributes:
Strength: ---
Perception: ++
Agility: ---
Endurance: +
Stealth: --
Dexterity: --
Constitution: +
Will: ++
Intelligence: ++
Charisma: +
Luck: +
Skills:
Medical Treatment[4]
Crafting Drugs[2]
Cars [2]
Equipment:
First Aid Kit (100%) - Contains all the materials needed to deal with minor up to moderate injuries.
Penicillin (100%) - Bottle of Penicillin, an anti-bacterial medicine.
Lipstick - Fresh stick of lip makeup. The label reads 'Full Pink'.
Physical Health: Normal
Mental Health: Normal
Name: Charles
Gender: Male
Age: 17
Occupation: Student, computer repairman
Attributes: (Remember, equal number of +'s and -'s.)
Strength:--
Perception:+
Agility:
Endurance:+
Stealth:
Dexterity:
Constitution:
Will:
Intelligence:++
Charisma: -
Luck:-
Skills:
Build Electronics[4]
Hacking[2]
WW2-Era Weaponry [2]
Equipment:
Laptop (100%) - Fully functional mobile computer. Can accomplish any computer tasks that don't require network connection.
Sling Pack - A useful carrier device, that is slung over one's shoulder and carries the contents at the hip.
2 Rocks - Fist-sized, jagged on one side and smooth on the other.
Physical Health: Normal
Mental Health: Normal
Name: Kyle Johnson
Gender: Male
Age: 18
Occupation: Writer
Attributes:
Strength:-
Perception:+
Agility:
Endurance:-
Stealth:
Dexterity:+
Constitution:
Will: --
Intelligence:+
Charisma:
Luck: +
Skills:
Storytelling[4]
Spanish, French & German[2]
Long Guns[2]
Equipment:
Double-Barreled Shotgun (2/0) - Close-range long gun with two barrels.
Physical Health: Normal
Mental Health: Normal
Name: Ben Ross
Gender: Male
Age: 23
Occupation: Fireman
Attributes:
Strength:
Perception:
Agility: -1
Endurance: +1
Stealth: -1
Dexterity: +1
Constitution: -1
Will: -1
Intelligence: +1
Charisma: +1
Luck: +/-1
Skills:
Firefighting[4]
Emergency Health[2]
Axes[2]
Equipment:
Fireman Gear Bag - Bag intended to carry fireman equipment. Lots of storage space. Currently holds the group's Food & Water.
Fire Axe - Designed to chop down obstructions in a firey area, like doors and windows.
Physical Health: Normal
Mental Health: Normal
So I've thought up a new feature to speed the game up a bit: Conversing with NPCs can be handled in between turns, so if you talk or ask questions outside of your actions, the NPC(s) can respond to it before the next turn is up. However, any actions that require a roll, such as trying to Persuade an NPC of something, will need to be put in your action for the next turn. Also, NPC(s) might stop talking with you for a variety of reasons, and you'll need to wait until the next turn to try talking to them again.