PISTOLS:
Parabellum-Pistole DMG: 5 ACC: 50% RoF: 2 CLIP: 8 9mm
COMMON WEAPONSpecial: Short Ranged (5)LightweightDescription: The Pistole Parabellum 1908 is more commonly known as the Luger, after its designer, Georg Luger. Despite its age, the Parabellum-Pistole is still a serviceable pistol.
Walther P38 DMG: 6 ACC: 60% RoF: 2 CLIP: 8 9mm
10 for 1RMSpecial: Short Ranged (5)LightweightDescription: While the Parabellum-Pistole is a fine weapon, it is quite complex and difficult to manufacture. Therefore the Walther P38 was designed as a cheaper yet effective alternative. Having just recently gone into production, the number of P38 circulating through the Third Reich are still quite low.
SMGS:
MP38 DMG: 6 ACC: 55% RoF: 8 CLIP: 32 9mm
3 for 1RMSpecial: Rapid Fire (4)Room Cleaner (15%)Short Ranged (7)Description: The Machinenpistole 38 was developed for use by Fallschirmjägers. A simplification of the earlier MP36, the MP38 is an excellent submachine gun, though it does suffer from feed failures when used incorrectly.
RIFLES:
Karabiner 98k DMG: 15 ACC: 70% RoF: 1 CLIP: 5 7.92mm
COMMON WEAPONSpecial: Long Range (4)Unwieldy (10%)Description: Despite its name the Karabiner 98k is not a carbine, but a version of the Gewehr 98 rifle with improved sights. While heavy and with a small, 5-round magazine, the K98 has been the primary army weapon for many years, and will probably continue to do so for years to come.
Karabiner 98k Sniper Rifle DMG: 15 ACC: 90% RoF: 1 CLIP: 5 7.92mm
1 for 1RMSpecial: Pin-point AccurateLong Range (6)Unwieldy (15%)ScopedSpecialist WeaponDescription: An usually accurate Karabiner 98k rifle, given to a skilled machinist to attach a scope and make several minor modifications. A skilled sniper can easily use this weapon to its full potential, hitting enemies up to a kilometre away.
MACHINE GUNS:
MG34 DMG: 15 ACC: 50% RoF: 10 CLIP: 50 7.92mm
5 for 1RMSpecial: Belt FedRapid Fire (5)Unwieldly (25%)Long ReloadCumbersomeHeavy WeaponDescription: The MG34 is possibly the finest machinegun in the world, being both light-weight and portable, but capable of sustaining withering fire when needed. Such is its ability that its forms the mainstay of the Germany army.
SHOTGUNS:
Winchester Model 1912 DMG: 20 ACC: 50% RoF: 1 CLIP: 6 20 Gauge
1 for 1RMSpecial: Room Cleaner (25%)Short Ranged (5)Specialist WeaponDescription: The Winchester Model 1912 shotgun was used by the US military forces during WWI, to clear out enemy trenches. How it came into your hands is anyone's guess, but it definitively wasn't cheap.
FLAMETHROWERS:
Flammenwerfer 35 DMG: 15 ACC: 80% RoF: 2 CLIP: 10 Flammöl 19
1 for 1RMSpecial: FireBurning FuelLimited Range (3)Unwieldly (25%)Long ReloadCumbersomeHeavy WeaponSpecialist WeaponDescription: The standard flamethrower used by the German army. Capable of being carried by one man, the FmW 35 carries enough fuel for ten seconds of continuous use. More than enough time to reduce your enemies to a crisp.
GRENADES:
Stielhandgranate DMG: 20 ACC: 75% RoF: 1 CLIP: 5
COMMON WEAPONSpecial: Limited Range (4)Thrown Weapon (3)Blast (1)Description: The Stielhandgranate covers several models of handgrenades, with the initial design dating back to 1915. While the grenades may have changed internally, they all operate in the same way. Pull the cord to activate the fuse and throw as hard as you can! Unlike the grenades favoured by the Allies, the Stielhandgranate features a wooden handle, allowing it to be thrown much, much further.
MELEE:
Knife DMG: 10 ACC: 75% RoF: 1 CLIP: NaN
COMMON WEAPONSpecial: MeleeSneaky (20)Description: If you don't know what a knife is, I'm surprised.
Officier's Sword DMG: 16 ACC: 75% RoF: 1 CLIP: NaN
1 for 1RMSpecial: MeleeSpecialist WeaponDescription: A fancy weapon, lovingly covered with gold and jewels. However the blade is still made out of excellent steel, and this sword could be quite deadly in the right hands.
ARMOUR:
Army Uniform Armour: 1
COMMON ARMOURSpecial: Military UniformDescription: The day-to-day uniform of the German army. While the steel helmet is designed to stop shrapnel and not bullets, it does offer slightly more protection then running around without it.
NOTES:All personnel can only carry two weapons at once, or one weapon if it has the Heavy Weapon trait. Only one type of armour may be worn. Common weapons are free except for shipping costs, since large numbers of those weapons would be easily available. Reloading takes one turn unless otherwise noted. An explanation of combat will be given when combat actually has a chance to happen.