THE PROPOSAL
27th of June, 1940It's still not entirely certain how everybody knew each other. Perhaps you went to the same universities, or visited the same bars, or heard about each other from friends and colleagues. Regardless of how you met, on this day you gather together in a Berlin hotel room. The High Party, still exuberant over the swift and total defeat of France, is willing to hand out large government grants to anybody with a good idea to further the glorious German nation. Jonas Auger and Baron Joseph Von Bridgenstein have the skills and expertise to lend any project an air of feasibility. Elleanor Auscent, Kyle Stone and Alexis Jade have the connections through the Wehrmacht to bring that project to the High Party. Johan Schmidt was merely looking for a bathroom...
The Goal:Obviously the Nazi party isn't going to give you a secret base in the Pyrenees and large amounts of money for no reason. Therefore it is your duty to come up with a proposal, one that is feasible enough to be accomplished on time, but wonderful enough to wow the Party into giving you whatever you want. You'll need the following two things for a complete proposal.
Objective: What you want to accomplish in the name of Greater Germany, from developing an unstoppable infantry weapon to walking tanks to raising the dead. Remember that while you aren't entirely bound by the laws of nature, anything exceedingly outlandish will adversely affect how much money you'll walk away with. Obviously something feasible and very useful will probably increase the amount of funding you'll receive.
While you are certainly free to take money for yourself and work on side-projects, remember that you'll be held accountable for progress on your objective. Failing to achieve your objective will have terrible repercussions... unless you've developed something equally or more amazing, of course.
Development Time: How long you estimate it'll take to complete your objective in months. The quicker the better, but if the time is short you'll run into the deadline too soon. Feel free to use whatever arcane methods you want to come up with this number, but anything less than one year is possibly a bad idea. Two years is probably a good idea.
If you finish your project on time, at the very least you'll earn more money for your next proposal. If you did exceedingly well (or developed something separate yet amazing) then the government will grant you money to develop whatever you wish, with no objectives or deadlines to meet. And if you fail to meet your objective, then there will be consequences...
DetailsYou aren't going to earn a large grant with a simple proposal. You have to impress those party members, after all. So instead of "Developing a jet fighter", you're "Developing the Junkers jet fighter, capable of breaching the sound barrier and sporting four miniguns". Break down the development time to show how long you expect to work on the engines, weaponry etc. Try to outline some side benefits that may come out of your project (better propulsion, new power sources etc.). Drawings and models will definitively increase the side of your grant. I'm not expecting an amazing powerpoint presentation, but the more impressed
I the party is, the more funding you'll receive.
At the very least, use the time working on the proposal to help outline your personal plans and goals. Or at the very least your plans and goals you want everyone to know about.