My reasoning for asking about a childboard was this:
Masterwork is always floating on the first page. Within the last year I have never seen it on the second page. Smakemupagus started Orc Fortress, and suddenly its two threads. Then I added Kobold Camp, three threads. Then there was the "Suggestions for Masterwork" thread that appeared and disappeared on occasion. Then Putnam asked about a possible Drow mod, Fire1666/Gamerlord/Guthbug worked/are working on undead race plugins, and Smake asked about Elf plugin. Thats another 3 threads. In the end it would clog up big portions of the modding board, at least the first 2 pages probably, with ~5-8 threads about just one mod.
I felt like that is not a good thing.
The second reason is that people still couldnt find the relevant information they were looking for. MDF3 had 15.000 downloads, of a single version in a month. DF has roughly 100.000 (from what I read online), so it occured to me that a splitting of information would be nice. A sort of mini-forum, with release, gameplay questions, bugreports, suggestions... just like for DF.
I approached Toady and he did not disagree, but brought up the point that people will start asking for child-boards of their own. Favourism, and he as judge to decide who gets a board and who does not. I agreed on that point, but both of us thought it might be worth a try, otherwise the Masterwork Childboard wouldnt exist. It has 89 Topics atm. I think that kind of proves the point. When I search for Masterwork on reddit I get 460 topics. Genesis 40. LfR 0.
I dont want to favour or disfavour anyone, and I did not expect to see a Deon&Putnam board. I expected a "Genesis" board... there is a reason I did ask about "Masterwork Mod", not "Mephs Stuff", hey, look at me, I am Meph, use my stuff. I wanted to give players of my mod an easier way of finding information, offer other modders that mod for my mod-pack space for their own threads, and to clean up the modding forum to help other modders. Narhiril, I have nothing of respect for the other modders, most of whom are here longer then me. I dont know if you know it, but I even link to all the other major mods, including LfR, from my launcher/Gui.
The problem modders have is that the publicity is missing. Yes, I do use caps-lock, and fancy photoshopped logos, and post many, many pictures, and use massive font-sizes and lists for my releases, because its flashy. People notice it. I made a template for what is advertisement for other people to copy into their signature... this stuff:
Signature:
- If you want to help to spread the word, paste this into your signature:
[center][url=http://www.bay12forums.com/smf/index.php?topic=125633.0]¤MASTERWORK¤ Dwarf Fortress - V.3 - [/url]
- A comprehensive mod pack with 25% higher FPS -
Thats why Masterwork got so many players. I often wrote posts in profits list about adding this or that, or wrote new modders that they should post there. A poll of mine showed that 90% of the people found Masterwork through that list, because no one sifts through the very full and convoluted modding forum. That was pre-child board.
I stand with the idea that Mod-Releases (Maybe Minor/Major, Maybe Minor/Major/TotalConversion), Graphic-Packs/Tilesets, Utilities and MasterworkDf should have their own board.
I know that this sounds... maybe a bit hypocritical, but I dont know how to manage Masterwork otherwise. Info about it would be then found in the modding forum (developement/suggestions), the release thread would be found in major mods, the plugins/races would be found in minor mods, the masterwork tileset which I want to release within this month would be in graphic packs, and talk about the added GUI that I base of the LNP would logically go to utilities. Same with the custom dfhack scripts I added. It makes no sense for anyone who is looking for information about MasterworkDF.
On a personal note, I never understoof why LfR does not have more players. It seems to float on a stable number of always the same people.
So thats my 2 cents.