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Author Topic: Merchantlusts - Turn 6: Madness and Chaos and Death, Oh My  (Read 17902 times)

callisto8413

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Re: Merchantlusts - Turn 4: Necromancers Making S'mores
« Reply #150 on: July 07, 2013, 06:54:04 pm »

If you eager to play now - play it NOW!  :D
But try to save my dorf, plz.

OK.  Let me try.  What's left of your turn and one for me.  Pray for me.   :)
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callisto8413

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Re: Merchantlusts - Turn 4: Necromancers Making S'mores
« Reply #151 on: July 07, 2013, 07:52:53 pm »

Business Journal, 1st of Limestone, 554:

I have started this journal, which I plan to leave for the next Overseer, because I want to make sure they know what I did and why I did it and what resources are available to them when they take over.  No doubt they will find these scroll covered in blood, in a burnt out, ruin of a Fortress.

This place is half death trap and half puzzle box.  Well, I do like the water system.  Too bad there is no water to pump.  And without any water in it to begin with the rain will not be able to fill it.  Also, the bar is kind of nice too.  Too bad it allowed people to become so social any little wound, death, or bad feeling causes a chain reaction.  Whiners!

That is one problem.  Most of the Dwarfs seem unhappy and fighting each other.  We need people to calm down but I doubt that will happen anytime soon.  They're still working but for how long?  And the magma area is, from what I can tell, totally unprotected.  I found an old report of a magma crab attacking a Miner!  Nobody told the public about it I assume?

And where are the millstones?  Where is the glass industry?  Where is the Captain of the Guard?  And I can't find a medical staff!

The kitchen was cooking the plump helmets for crying out loud!  I don't think there is any spawn in stock at ALL!  Why would they cook the pump helmets!?!?!  Brew, yes.  Eat them raw, yes.  Cook them?  And destroy the spawn?  Are these Dwarfs or are they blooming, water-drinking, tree hugging, nature loving Elves?!?!

And not one barrel was reserved for use of transporting material or food items!  I had to change that, of course.
Spoiler (click to show/hide)

Not an ounce of sense.  All business sense and no common sense.

I'm surprised the Fortress is still in one piece.  I've ordered up some jobs - Stone pots, for example, hold more than wooden barrels.  And rock coffers will help us save the wood for other things instead of just making chests.

I have also ordered some mining near the surface.  Find a sand source, make some glass.  I hear glass craft is good for trade.

I hope I can keep it together till spring.  For now I am going to my bedroom to pound my head against the wall for a few hours.   Than I will have to start work on correcting many of the flaws before they get out of control.  Well, more out of control.  At least we have lots of meals and drink.  The problem is that Dwarfs like a little bit of spice.  Drinking or eating the same thing will upset them as much as starving will! 

And the place is a tad ugly.  Not much to look at.  Dead bodies seem to be everywhere!
Spoiler (click to show/hide)

I really can't do anything or take a proper account on what we have and what we can do till people calm down.

Hope my next entry is a tad more cheerful.
-----------------

 :D
That was a in-character entry so no hard feelings.  My character is somewhat of a down-to-Earth socialist.
But, yeah, it does look bad.
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Monitor Lisard

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Re: Merchantlusts - Turn 4: Necromancers Making S'mores
« Reply #152 on: July 08, 2013, 03:24:01 am »

I'm not sure if the topicstarter still reads the thread or not, but I still hope Merchantlusts community will reunite again. How about doing other community/succession game after we finish this one?  :)

Well, adamantine tubes never gave luck to any dwarves. And, as we had discovered two of those... Also, can yoy redorf me? I've already posted my current dorfing preferences.
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Argembarger

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Re: Merchantlusts - Turn 4: Necromancers Making S'mores
« Reply #153 on: July 08, 2013, 07:02:40 am »

I'm still readin', lads/lasses. I'll update the OP in a little while.

Good luck callisto!
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This guy needs to write a biography about Columbus. I would totally buy it.
I can see it now.

trying to make a different's: the life of Columbus

callisto8413

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Re: Merchantlusts - Turn 4: Necromancers Making S'mores
« Reply #154 on: July 08, 2013, 03:16:03 pm »

So I have a request for a "DarkStar", Male Dwarf, and a "Iguana Green", tough male Dwarf.   On it.

Spoiler (click to show/hide)

Spoiler (click to show/hide)

All the miners seem to be female - silly suffrage movement.  First they want to mine, then they want to fight in combat.  What now?  Demand rights to cook in the kitchen?  Make the males carry the babies?  BLAH!   In my days we didn't need female Dwarfs.  We just released spores! :o

-----------------------------------------------------------------


Business Journal, 8th Sandstone, 554:

It has gotten worse.  Even I have started to curse and insult people, and throw things around.  iton Tosidnekut even went berserk,
Spoiler (click to show/hide)
killed a few people (including one child from what I can tell from the reports)
Spoiler (click to show/hide)
and had to be put down.
Spoiler (click to show/hide)
 

She has NOT been the only one who had to be shot down in the hallways like a mad goblin.  We're also still finding bodies of people who everybody assumed were missing.  The sobbing, screaming, and fist fights never stop.

I'm going to make sure the military units are kept on call and training all day, every day.  Till we're all dead or some kind of sanity has returned to this Fortress!

And we even had a bad case of miasma!  I am not sure how that can even happen in a well built, modern Fortress.  Of course, with this Fortress....
Spoiler (click to show/hide)
There ARE ways to stop that kind of thing from happening.  Building methods and safety codes! 

We're still holding on...barely.  Course, it has only been about a month.  We could all be dead by winter.
Spoiler (click to show/hide)

Oh, the pain!  The pain!
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BronzeAge

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Re: Merchantlusts - Turn 4: Necromancers Making S'mores
« Reply #155 on: July 08, 2013, 03:20:49 pm »

Sign me up for a turn and a dorf, this sounds really Fun.
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callisto8413

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Re: Merchantlusts - Turn 4: Necromancers Making S'mores
« Reply #156 on: July 09, 2013, 07:27:11 am »

Before I continue could somebody remind me where the lever is the for first drawbridge (of the outside wall).  So many in this fortress I have no idea where IT is.
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Monitor Lisard

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Re: Merchantlusts - Turn 4: Necromancers Making S'mores
« Reply #157 on: July 09, 2013, 07:39:02 am »

Before I continue could somebody remind me where the lever is the for first drawbridge (of the outside wall).  So many in this fortress I have no idea where IT is.
PULL ALL THE LEVERS!

The outer bridge was built during Peregarret's reign, so you may ask him about one.
« Last Edit: July 09, 2013, 07:44:33 am by Monitor Lisard »
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This artwork relates to the killing of the troll Ozyydif Kuilat by the cheese Eritoy Awexog in the early spring of 71

peregarrett

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Re: Merchantlusts - Turn 4: Necromancers Making S'mores
« Reply #158 on: July 09, 2013, 08:37:39 am »

Before I continue could somebody remind me where the lever is the for first drawbridge (of the outside wall).  So many in this fortress I have no idea where IT is.

At the corner of Lizard's of course. Mudstone lever is for outer mudstone gate and microcline one for inner gate (that was likely destroyed by tantrum... or maybe not yet)
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callisto8413

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Re: Merchantlusts - Turn 4: Necromancers Making S'mores
« Reply #159 on: July 09, 2013, 12:20:13 pm »

Business Journal, 17th of Timber, 554:

BWUHAHAHAHAHAHAHA!

Two people in the hospital have died from lack of DRINK!
Spoiler (click to show/hide)
I have assigned some food to be stocked in there but it is too little too late.  If a medical staff had been appointed before this...

We're all going mad.  MAD!
Spoiler (click to show/hide)
If the past leaders had worried more about the basic foundation of a Fortress instead their dreams of profit and their fantasies of gold and wealth.  Maybe!  Maybe!  I had to order the military in to kill a few mad Dwarfs! 
Spoiler (click to show/hide)

At least the jail is up and running.  Already have one murderer in it!   But more are loose!  Their numbers increase and the bodies stack up.  Nobody wants to make the coffins.   

BUWAHAHAHAHAHAHAHA!

Most of the nobles have been replaced.  Either they all died or have gone missing!  Or maybe murdered.  Who needs elephants when we live in such a place like this. 
Spoiler (click to show/hide)

BUWHAHAHAHAHAHAHA!

I have just been informed that some traders have arrived.  The joke is on them...I am not sure we even HAVE a trade depot!   

--------------------------------------------

OOC - Looks like 'Peregar' died from thirst.  Poor chap.  And 'Iguana Green' died in a volley of bolts - went insane don't you know.  And I can't FIND A trade depot.  I assume it was dismantled or something?  Had to select a Captain of the Guard twice - not sure what happened to the first one.  We are going down, folks, sorry.  Slowly but surely.  BronzeAge, you have been dorfed.
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Monitor Lisard

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Re: Merchantlusts - The Oniomaniacal Fortress [Players Wanted?!]
« Reply #160 on: July 09, 2013, 03:21:57 pm »

Update:


This finally happened. Not the goblins, but the dwarven wrath itself brought the rich, glourious fortress to a misery. It might not be the end of Merchanlusts though... Try barricading the tantruming parts of a fort and giving dwarfs good living conditions. If the tantrum spiral continues and there are only a few unhappy dwarfs left, abandon the fortress. We can reclaim it afterwards or start a new game.
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Argembarger

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Re: Merchantlusts - Turn 4: Necromancers Making S'mores
« Reply #161 on: July 09, 2013, 04:53:47 pm »

I take a measure of sadistic glee in the fact that this fortress did not manage to achieve it's goals even one single solitary time.

...I think I want to try again, personally. Once this iteration officially dies, that is.
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This guy needs to write a biography about Columbus. I would totally buy it.
I can see it now.

trying to make a different's: the life of Columbus

StLeibowitz

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Re: Merchantlusts - Turn 4: Necromancers Making S'mores
« Reply #162 on: July 09, 2013, 06:09:08 pm »

Wow. I miss a few days of this fort to mod, and I come back and everyone is dying. Great job, folks, I'm sure we'll be the trade capital of the world before we know it!
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BronzeAge

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Re: Merchantlusts - Turn 4: Necromancers Making S'mores
« Reply #163 on: July 09, 2013, 06:32:48 pm »

The person who figures out how to capitalize on death and insanity will be very rich.
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peregarrett

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Re: Merchantlusts - Turn 4: Necromancers Making S'mores
« Reply #164 on: July 10, 2013, 02:15:14 am »

The person who figures out how to capitalize on death and insanity will be very rich.
Possible with a little touch of Malevolence Of Dwarves (MOD for short). For example, an altar where you sacrifice dwarven body for valuables.

And redorf me with next migrant wave, if we survive till that.
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Did you know that the Russian word for "sock" is "no sock"?
I just saw a guy with two broken legs push a minecart with a corpse in it. Yeah.
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