Send a letter to each earl, asking them to send more troops than the fifth of their levies the king is entitled to in the event of a war, for the sake of the kingdom as a whole.
[6, 1] You receive less than perfect responses to your letters. Earl Gol seems insulted by your tone, while Earl Breen notes that in addition to the recent road contributions supporting the present levy is already taxing his resources. He certainly can provide another two hundred men, but would require a contribution of £8 to cover his costs.
Use my £2 to hire a half dozen experienced woodsmen to carry messages, scout areas and investigate tax issues on my behalf.
You gather together a team of
four veteran rangers, each of whom you can send to deliver messages, investigate troubles or scout areas for information.
(No bonus to rolls, and on a 1 it is assumed a ranger dies or is incapacitated, but this should allow you to project your power accordingly.)Hm...prison and execution or spell...prison or spell...spell.
"If you see Alexandra in the afterlife, tell the stupid whore that I regret not being able to kill her myself."
Spell.
It's far from easy casting on the fly, without implements or preparation, and casting quickly is even harder. It is certainly possible, though and you send out a quick, improvised net to catch a destructive spirit... to no avail. You catch nothing, and the chief simply takes offence at your words. The guards grab you and throw you to the floor, kicking you in the ribs a few times for the insult before dragging you off to a hut and barring the door.
You lose consciousness for a few hours. When you wake it is dark outside. You experimentally try the door, but it is securely barred. The guard outside tells you to stop the racket in a rather harsh Westernhill accent.
You have at least graciously been provided a bed of straw on top of the muddy dirt, so you slump down onto it and try to ponder your next move. As you clear your mind, you become aware of a
presence nearby. You sit back up, wincing from the pain in your ribs, and scan the room a few times before you spot it - a faint distortion that nobody but a wizard might pick up.
Flitting around the air above your head is the formless spirit of the demon you summoned and failed to banish earlier. It "buzzes" soundlessly, grabbing your attention and trying to communicate something to you. It takes a few efforts, but you hear a soft voice in your mind.
Pact. Pactpactpact. pact.The demon is weak, has so little sense of self it barely can think more than one word, but you recognise the offer. It wants to make a pact with you, and there is only one possible thing it can want. A body. In exchange for binding it to a corporeal body, the demon is offering to help you escape. It's within your power, especially with a willing demon, and any body would do - from a fly to a sack-cloth doll, so long as it resembled a living, mobile form.
On the one hand, you would be unleashing a demon (if a tiny and rather weak one) upon the world. On the other hand, it seems like a valid way to get out of this mess alive.
What do you do?
[2-2]
Hulen stared blankly into the smoke for a long time. Warmth flowed from the spear as it sat in his hands, alive and bloody. He grunted as he pushed himself up, pain emanating from his wounds. He hoped this had been worth the trouble - these had been good servants, for one. He cursed the spirits as he forced himself to start walking, holding to the Wildspear for support. He'd find a village, enlist a few peasants to care for his wounds, as well as they could, and then return to the king.
He considered the wolf that had flown into the woods once again. Perhaps it deserved to be free, then... or perhaps he could return later to seek it out once more. It had not looked like a simple, brutish beast.
Hulen makes his way to the nearest peasant village to rest and then returns to the capital with the Wildspear (never letting it out of his sight).
You return to the capital with a fresh entourage and [1] sick with fever. The peasants weren't able to treat your burns properly and now they are weeping. [3+1-1] Physician Kyle does his best, applying poultices and ointments, but you stink of rot and will likely be sick and in pain for weeks as you heal. You do at least return with your boon, and an oath to fulfill.