Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: [HUMAN] Suggestionz n' Ideaz.  (Read 1551 times)

Oyahbah

  • Bay Watcher
    • View Profile
[HUMAN] Suggestionz n' Ideaz.
« on: June 11, 2013, 05:55:18 pm »

Hi frendz!  ;)

I'm gonna mod in humans to work with teh drow, elf, n all dah other mods!!!

Gimme yer ideas!! Yaarrrr!!


Planned features:


* custom art work

* complete add on just drop inz n play!!!


* easy to uninstall

* evol playable humanz factions

* mabee custom spellz? :O


* yerr ideas!!!


et is a mighteh endevour one for which i shalllll be needin' yer savvy ye savvy?

i shall releease it under this:

http://creativecommons.org/licenses/by-sa/2.5/

sadleh one day i shall be gone from dese landz.
Logged

Mrhappyface

  • Bay Watcher
    • View Profile
Re: [HUMAN] Suggestionz n' Ideaz.
« Reply #1 on: June 11, 2013, 10:24:41 pm »

Maybe fix your grammar first? The code's awfully picky when it comes to getting spelling right.
Logged
This is Dwarf Fortress. Where torture, enslavement, and murder are not only tolerable hobbies, but considered dwarfdatory.

smakemupagus

  • Bay Watcher
  • [CANOPENDOORS]
    • View Profile
Re: [HUMAN] Suggestionz n' Ideaz.
« Reply #2 on: June 11, 2013, 10:31:39 pm »

Well, he did say he was using "custom spellz" :D

Godlysockpuppet

  • Bay Watcher
  • [Insert wit here]
    • View Profile
Re: [HUMAN] Suggestionz n' Ideaz.
« Reply #3 on: June 12, 2013, 05:26:41 am »

Word of advice; If you're not going to change your spelling and grammar merely for the sake of not raping the English language, change it because few people if any will download a mod that looks like it was written by an 8 year old with Down's syndrome.
Logged

Brilliand

  • Bay Watcher
    • View Profile
Re: [HUMAN] Suggestionz n' Ideaz.
« Reply #4 on: June 12, 2013, 11:56:44 am »

I think he's going for pirate speak.

Is the human mod going to be about pirates?  Because I don't think DF has support for ships yet...
Logged
The blood of our enemies is but a symbol.  The true domain of Armok is magma - mountain's blood.

Gamerlord

  • Bay Watcher
  • Novice GM
    • View Profile
Re: [HUMAN] Suggestionz n' Ideaz.
« Reply #5 on: June 12, 2013, 12:15:18 pm »

If you're going to be doing up the Human Bandits group from the Orc Fortress mod, great.

Putnam

  • Bay Watcher
  • DAT WIZARD
    • View Profile
Re: [HUMAN] Suggestionz n' Ideaz.
« Reply #6 on: June 12, 2013, 03:09:58 pm »

I think he's going for pirate speak.

Is the human mod going to be about pirates?  Because I don't think DF has support for ships yet...

It doesn't.

Dregg

  • Escaped Lunatic
    • View Profile
Re: [HUMAN] Suggestionz n' Ideaz.
« Reply #7 on: June 14, 2013, 09:24:43 pm »

if this is creative commons then anyone can help mod it right? maybe ill post some of my own changes.... ey if anyone wants to help just post your mod and we can build onto it if its share alike.
Logged

Meph

  • Bay Watcher
    • View Profile
    • worldbicyclist
Re: [HUMAN] Suggestionz n' Ideaz.
« Reply #8 on: June 14, 2013, 09:41:14 pm »

I am not opposed to race plugins for my mod. Best example is Orc Fortress, which let to me myself writing Kobold Camp. I wholeheartely approve, and I am curious about the goblins, elves and drow that are on the way, and the maybe reavers, undeads, illithids and whatnot that are produced. I do however have some requirements, before I add something to the official Masterwork DF package. Anyone can write any plugin, no matter what, but that does not mean it needs to be added.

If the endproduct of this Human Castle plugin is well made, playable and fits the DF theme, I see no problem adding it. But if the manual and ingame files are in half-script-kiddy speak, I wont.
Logged
::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::