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Author Topic: Fire Emblem On Forums: NoH: OOC thread: That's All Folks!  (Read 291559 times)

SeriousConcentrate

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Re: Fire Emblem On Forums: NoH: OOC thread: *Time Travel Noises*
« Reply #5175 on: December 08, 2014, 01:15:13 am »

I really, really enjoy being useful to the team. :') Maybe this time we'll succeed.
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SerCon Shorts: This Is How You Do It - Twenty-three one minute or less videos of random stupidity in AC:U, Bloodborne, DS2:SotFS, Salt & Sanctuary, and The Witcher 3.

Sirus

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Re: Fire Emblem On Forums: NoH: OOC thread: *Time Travel Noises*
« Reply #5176 on: December 08, 2014, 04:45:14 am »

It's already going much better this time around!
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Star Wars: Age of Rebellion OOC Thread

Shadow of the Demon Lord - OOC Thread - IC Thread

Swordstar

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Re: Fire Emblem On Forums: NoH: OOC thread: *Time Travel Noises*
« Reply #5177 on: December 08, 2014, 01:58:00 pm »

It's the whole "Let the Pegs come to us" thing instead of the whole "Let the pegs harass us while two of our archers are busy/one of our archers doesn't have a bow" thing

Also Diana's rallies have been super nice. I like Commander Diana, even if the rallies are going to be slammed with the nerf hammer after this battle.
« Last Edit: December 08, 2014, 05:42:28 pm by Swordstar »
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Swordstar

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Re: Fire Emblem On Forums: NoH: OOC thread: *Time Travel Noises*
« Reply #5178 on: December 08, 2014, 08:48:58 pm »

Right, we've got three out of four pegs down, and Felicia has 98 hit against the last one. So hopefully the last one will be downed too. Which means we can theoretically move forward with the next part of my plan.

Final moves:
Felicia to 16-5, grab the crossbow from Jago, shoot Peg F

Assuming Felicia hits:
Ursa to 17-7
Tyrn to 16-6
Enoch to 15-6

If Felicia misses, then we can figure out how the last three will take out the peg, but the three of them combined should be able to.
« Last Edit: December 08, 2014, 10:43:51 pm by Swordstar »
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Praefectus Screptum

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Re: Fire Emblem On Forums: NoH: OOC thread: *Time Travel Noises*
« Reply #5179 on: December 08, 2014, 10:54:27 pm »

Now I can see Otiros really has a very faulty personal fault.

Swordstar

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Re: Fire Emblem On Forums: NoH: OOC thread: *Time Travel Noises*
« Reply #5180 on: December 08, 2014, 10:56:59 pm »

Yeah, it hurt you this last round. But at least you managed to take two of 'em with you and we're clearing the rest up this turn, so it's all good. :)
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Re: Fire Emblem On Forums: NoH: OOC thread: *Time Travel Noises*
« Reply #5181 on: December 08, 2014, 10:59:29 pm »

Yeah, it hurt you this last round. But at least you managed to take two of 'em with you and we're clearing the rest up this turn, so it's all good. :)
Not the first time I see that fault making Otiros kiss the floor. That is why it is so concerning, after the first hit someone lands, it can become a chain reaction of hits.

Swordstar

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Re: Fire Emblem On Forums: NoH: OOC thread: *Time Travel Noises*
« Reply #5182 on: December 08, 2014, 11:03:38 pm »

Mmm, yeah, it's rough.
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SeriousConcentrate

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Re: Fire Emblem On Forums: NoH: OOC thread: *Time Travel Noises*
« Reply #5183 on: December 09, 2014, 12:23:33 am »

Also Diana's rallies have been super nice. I like Commander Diana, even if the rallies are going to be slammed with the nerf hammer after this battle.

I lurve it too. As I've said before, I'm actually quite happy to play support/useful non-attacker classes. ^^^
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SerCon Shorts: This Is How You Do It - Twenty-three one minute or less videos of random stupidity in AC:U, Bloodborne, DS2:SotFS, Salt & Sanctuary, and The Witcher 3.

Swordstar

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Re: Fire Emblem On Forums: NoH: OOC thread: *Time Travel Noises*
« Reply #5184 on: December 09, 2014, 12:38:57 am »

Well, you're probably going to be attacking soonish, but we'll see.
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SeriousConcentrate

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Re: Fire Emblem On Forums: NoH: OOC thread: *Time Travel Noises*
« Reply #5185 on: December 09, 2014, 12:46:24 am »

Yeah, I'm going to have to start attacking once the cavalry roll in. Think Brann should take the Long Sword and have Diana attack with the Poleaxe? She has more damage and less hit with it, but otherwise the two weapons are equal.
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SerCon Shorts: This Is How You Do It - Twenty-three one minute or less videos of random stupidity in AC:U, Bloodborne, DS2:SotFS, Salt & Sanctuary, and The Witcher 3.

Powder Miner

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Re: Fire Emblem On Forums: NoH: OOC thread: *Time Travel Noises*
« Reply #5186 on: December 09, 2014, 12:59:25 am »

Turn summary:

pew pew pew
hue hue hue
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darkpaladin109

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Re: Fire Emblem On Forums: NoH: OOC thread: *Time Travel Noises*
« Reply #5187 on: December 09, 2014, 10:11:16 am »

Yeah, I'm going to have to start attacking once the cavalry roll in. Think Brann should take the Long Sword and have Diana attack with the Poleaxe? She has more damage and less hit with it, but otherwise the two weapons are equal.
I think right now, Diana does just enough damage to kill a paladin with the poleaxe, unless they've got the Steel Sword equipped.
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Solymr

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Re: Fire Emblem On Forums: NoH: OOC thread: *Time Travel Noises*
« Reply #5188 on: December 09, 2014, 10:19:58 am »

For rallies: why noy use the 1.3 version?
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SeriousConcentrate

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Re: Fire Emblem On Forums: NoH: OOC thread: *Time Travel Noises*
« Reply #5189 on: December 09, 2014, 10:59:29 am »

Because they make little sense? I mean, why have an order that grants +4 LUC for 2 turns? Why are the effects spread out over so many levels? And let's not forget the book-keeping involved in remember how many turns each effect lasts. Plus at level 5 I could conceivably stack Ready, Aim, and Fire and then Blade has to deal with us having +20 Hit for three rounds, +10 Crit for two rounds, and +3 DMG for one round, which I'm sure he likes less than us just having +20 Hit and +2 DMG with -1 penalties to DEF/RES the same round I give the order. No, I'd rather just have the three orders I have (probably never even going to use the MOV order, honestly) and leave 1.3 out of it entirely.
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SerCon Shorts: This Is How You Do It - Twenty-three one minute or less videos of random stupidity in AC:U, Bloodborne, DS2:SotFS, Salt & Sanctuary, and The Witcher 3.
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