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Author Topic: Fire Emblem On Forums: NoH: OOC thread: That's All Folks!  (Read 292115 times)

Swordstar

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Re: Fire Emblem On Forums: NoH: OOC thread: Murder.exe Fully Online
« Reply #4155 on: May 18, 2014, 03:28:43 pm »

In fact, if you use your hatchet, you have autohit. Otherwise you have like... 82 or something like that.
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Sirus

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Re: Fire Emblem On Forums: NoH: OOC thread: Murder.exe Fully Online
« Reply #4156 on: May 18, 2014, 03:37:36 pm »

The hatchet sadly only has about 4 uses left.
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Quote from: Max White
And lo! Sirus did drive his mighty party truck unto Vegas, and it was good.

Star Wars: Age of Rebellion OOC Thread

Shadow of the Demon Lord - OOC Thread - IC Thread

Swordstar

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Re: Fire Emblem On Forums: NoH: OOC thread: Murder.exe Fully Online
« Reply #4157 on: May 18, 2014, 03:38:42 pm »

Yeah, that's fair. 84's still decent :3
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Swordstar

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Re: Fire Emblem On Forums: NoH: OOC thread: Murder.exe Fully Online
« Reply #4159 on: May 19, 2014, 05:41:16 pm »

Otiros move to 32-14, trade one set of vulns to Tyrn, vuln Tyrn
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Sirus

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Re: Fire Emblem On Forums: NoH: OOC thread: Murder.exe Fully Online
« Reply #4160 on: May 19, 2014, 05:41:51 pm »

That sounds like a solid plan.
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Quote from: Max White
And lo! Sirus did drive his mighty party truck unto Vegas, and it was good.

Star Wars: Age of Rebellion OOC Thread

Shadow of the Demon Lord - OOC Thread - IC Thread

Swordstar

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Re: Fire Emblem On Forums: NoH: OOC thread: Murder.exe Fully Online
« Reply #4161 on: May 19, 2014, 08:51:49 pm »

Ursa moves down one, hand axes the lancer a question. (13 damage, leaving 7 left)
Diana finishes the lancer
Lucas moves down, blasts axeman C
Oscar moves to Lucas's old spot, attacks axeman C

Otiros rescues Enoch
Tyrn moves down, vulns Brann
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Xanmyral

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Re: Fire Emblem On Forums: NoH: OOC thread: Murder.exe Fully Online
« Reply #4162 on: May 19, 2014, 11:26:05 pm »

While probably accounted for, make sure Otrios has enough vulns to heal people. He's gonna be the only one standing on the east side soon, and it will open him to attack to bring Jago back.

Swordstar

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Re: Fire Emblem On Forums: NoH: OOC thread: Murder.exe Fully Online
« Reply #4163 on: May 19, 2014, 11:32:16 pm »

Tyrn likely won't go down this turn and Brann has 59 evade. Hopefully, that will be enough. There's not much else we can do besides that. Right now he's sitting at 2/3 vulns. I'm hoping that Brann will be able to stay up long enough to trade out some of his, and reviving Jago will bring 8 more vulns into play. Soooo hopefully we'll be ok. There's just not much else we can do.
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Xanmyral

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Re: Fire Emblem On Forums: NoH: OOC thread: Murder.exe Fully Online
« Reply #4164 on: May 20, 2014, 12:00:22 am »

Ah, I though the mage would insta-down Tyrn. Too used to FEF I guess.

Edit: Well, mages I guess. Both will whack 'em.

Swordstar

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Re: Fire Emblem On Forums: NoH: OOC thread: Murder.exe Fully Online
« Reply #4165 on: May 20, 2014, 01:09:31 am »

Either both mages hit him and the archer needs to move away or the mage and the archer hit him he survives the second for sure and the first I'm not sure.

Edit: Assuming his PS in fact means +2 DEF/RES (which it should, right?), then Tyrn stays up no matter what.
« Last Edit: May 20, 2014, 02:24:00 pm by Swordstar »
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Praefectus Screptum

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Re: Fire Emblem On Forums: NoH: OOC thread: Murder.exe Fully Online
« Reply #4166 on: May 21, 2014, 08:12:25 am »

No PMs again. :T Alriiiight.

Solymr

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Re: Fire Emblem On Forums: NoH: OOC thread: Murder.exe Fully Online
« Reply #4167 on: May 21, 2014, 08:36:35 am »

Knew I was forgetting something :P
So, can you rescue Enoch? Swordstar plan requires it. So Brann doesn't get deaded.
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Praefectus Screptum

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Re: Fire Emblem On Forums: NoH: OOC thread: Murder.exe Fully Online
« Reply #4168 on: May 21, 2014, 09:03:04 am »

Does he even have enough CON for that?

Blade Master Model 42

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Re: Fire Emblem On Forums: NoH: OOC thread: Murder.exe Fully Online
« Reply #4169 on: May 21, 2014, 09:27:48 am »

No PMs again. :T Alriiiight.

You posted to ask what the plan was, they told you, and then you didn't do anything. Come on dude.
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