You did well!!! (NO I DIDN'T I SUCK!!!)
Honestly I prefer games that berate you over how much you suck unless you do PERFECTLY over games that praise you even when you do horribly!
Come on I can take the honesty! As long as the game isn't too TOO demanding for praise (Look I am only human!)
I understand this one fully.
I mean, if you're, say, on foot and fighting a giant walking nuke tank with missiles, miniguns, and a railgun, it makes sense for people to praise you for having the stones to take the fight to it in the first place.
If you accomplish a particularly difficult task or mission, praise is perfectly in order.
But doing the basic tasks needed to succeed throughout the entire game?
That sort of thing has kind of made me completely numb to praise in real life.
Games where you make something (often through minigames) and the result shows NONE of this...
Some on! you make a game where I make a Salad, let me see what salad "I" made! If I burned it, let me see the scorch marks.
Heck let me see what I just made in general.
Seriously it actually really bugs me and immediately hurts my enthusiasm.
I think it might be difficult to show nearly every detail or factor in every possible outcome. I mean, let's say you're making a salad that requires two minigames to make. The minigames have 3 different outcomes: Failure, Success, or Great Success (that sort of phrasing is probably worthy of another pet peeve post, but we'll deal with that later). That means that you have six different possible outcomes (assuming I didn't screw up the math). If you just add in a third minigame, you essentially explode the number of unique possible outcomes.
Even if you try to reduce the amount of required assets by instead adding some sort of hidden value that changes the salad's appearance once completed, you need to have program the entire hidden value, complete with what outcomes will give how many points.
Not every game developer is up for that, I guess. And even if they were they can't exactly go the Metal Gear Solid 2 route where ice cubes from a spilled bucket melt realistically -- producers or the market may demand some sort of early or overall quick release that doesn't give them time to add details, or they may have bigger priorities (like finishing the development of the game itself).
TL;DR -- Programming for that takes a lot of time that not every player will appreciate, and not every developer wants to go to the trouble of adding those details in the first place, for whatever reason.
Also, unless the salad contains something that's cooked, how are you supposed to burn it short of horrific failure at the minigames?