Unreasonably difficult is kind of the status quo for dark souls
Bull-fucking-shit. Dark Souls 1 is completely fair; if you think it's difficult then that is on you for being a scrub. Dark Souls 2 is a little less fair regarding enemy placements, but the gameplay and mechanics are much tighter and give you the tools you need to even the playing field (for example, get a shield with spell parry and try it out in Shrine of Amana. You might be pleasantly surprised). Bloodborne is all about being fast on your feet and trading hits when necessary to regain your HP; I think I've proven with my Maria fight video I know how to play Bloodborne.
Dark Souls 3, though. Dark Souls 3 is all about inflating enemy HP so they're damage sponges, replacing the AI with button-reading, removing every single advancement Dark Souls 2 made on the basic formula, and placing you in blatantly unfair, unfun situations just because it's a meme that these games are the hardest ever. Now, I've heard the most recent patch does fix some things (rebalancing Sharp and Heavy infusion so there are more builds than just Quality w/ Refined weaponry for example) but based on my initial four playthroughs pre-Ashes of Ariandel (which I haven't played and I don't currently plan to spend more money on this fucking game) DS3 is a disgrace to the series.
And before anyone says 'it must be good, you did four playthroughs lol' there are four endings. I got the first two in the same week I got it downloaded, the third one a month later, and the last one in I think September when I forced myself to give the game one last shot and see the last ending. It was as bad and boring as I remembered it.
Easy, SC, I love the series, but if you're used to playing anything else, DS I is a hammerblow to the face. I came to DS I after finishing bloody Oblivion. That was a rude 'fecking awakening. Amazing, different, a breath of fresh air, but you can't deny it earned its fame. Unreasonable was poor choice of words, but it sure as hell how it feels on round one.
Let me separate, there's the teeth slamming difficulty of DS I, your first fight against Capra Demon before you learn the trick of using the ladder, or fucking railgun archers in Londo. That has indeed caused me to look at the screen with dead eyes and assure myself that I really am not going homicidal because of a video game. Hell, the first black knight you can find in DS I is early enough that it's generally a better idea to just bugger off and tackle him later than try and push through him.
I wouldn't call that many situations in DS III blatantly unfair*, not until you get into the DLC, (There I'll break out the word 'unreasonable' in real earnest. The bosses were fun, not much else was that great, and the arena is still a mess of imbalances) but I'll certainly agree that it feels a lot more simplistic and... flat? I remember more... variety in DS II's melee combat than in III. I don't know.
Eh, I'm too close at the moment. I'll take back my 'Unreasonable' comment, largely because I am getting frustrated with DS III, and because it makes me sound like a hypocrite earlier in this thread when I called Dark Souls combat fair, but I can understand his feelings. Any game in this DS series is a bit of an adjustment, one that can be rather punishing.
*Maybe arch-dragon peak where you're trying to get to the altar.