Sorta unrelated, played some XCOM 1 again. Wow, I forgot how buggy this was. In the very first mission one of my soldiers kept "spotting" a dead alien as alive, though she couldn't engage. This didn't clear at end of turn, either.
Then the typical BS accidental pull which is more a failure of the UI to communicate LoS, literally the most important mechanic in the game. They barely even try.
Meld canisters are still clearly visible long before you soldiers can "see" them, what is UP with that?
And just now, I had a soldier run up to the crashed UFO door, which pulled the Outsider... Except she couldn't see the Outsider until the next turn when she opened the door. Not only is LoS not communicated, it's not fricken consistent!
On the plus side, missions are loading in literally 1-3 seconds from non-SSD instead of 30+ from SSD, so I can't bear to install XCOM 2 (40 GIGS) again.
Yeah... Why would Xcom operatives ever want to sabotage factories, hospitals, media centers, communication relays, attack major political figures, or anything of the sort... There are absolutely 0 story reasons why Xcom would ever want to deal with those *sarcasm*
My point is that "terrorism" is an idiotic term for this. If you want what you just said in your latest post, that really wouldn't be called terrorism. That'd be like calling all military strike by countries strictly acts of terrorism.
XCOM, like I admitted, is lacking in the area of good/bad. But it doesn't have to be this morally grey gritfest.
Oh, speaking of that.
"GRR MORALLY GREY GRR"
I hate it when people praise morally gray stories and paths and games as the epitome of morality. Not everything has to be unclear and not everything has to be this stupid "CONSEQUENCES GRRRRR" thing. There are many strict rights and wrongs in this world and while many things are ambiguous morally, making everything that way in your game just makes it seem like it's trying to be edgy.
When games involve killing scores of people casually, I tend to make up reasons that they're okay ("Mechwarriors always eject", for example, or "I'm using rubber bullets"). The game isn't bothering to be make sense, so I might as well improve it via headcanon.
Whereas when a game depicts death as monstrous, or explains why your character no longer cares, that's cool. It can be really fun to play as a messed up person.
S'also why I like zombie games so much... All the fun of using weapons, none of the cheapening of human life. WW2 games, on the other hand, gross me out.