Escalator Land GamesEver watched that episode of Fairly Odd Parents where they go to escalator land where Timmy is waiting in line asking when they get to the line and they go "This IS the ride! Yippe!"
https://www.youtube.com/watch?v=ShGRWM9dNy8Goodness does this gameplay mentality kill me for a lot of games.
Now some games have a LOT of grinding and while you could debate on whether they have too much or just enough (Heck Monster Hunter ran the gambit), there are typically big challenges and bosses between, to test your skill and even your equipment but are also meant to be a lot of fun.
Then, you get to games where the grinding... IS the fun. Sure there might be challenges but they are more or less meant to be a roadblock in your way.
And I like grinding... but the games where I actually liked grinding that I remember fondly are games where I typically liked the game or even liked the combat.
Heck as much as I loved Ultima Online it was purely for the community. The connectivity and friendly nature I had while playing it elevated what would have otherwise been not only a fairly boring game but an EXTREMELY opaque one where you can easily get lost.
Any game where I lose friendsYeah this... Now this wouldn't be a pet peeve.
Except even if I return to the game later... I typically aren't well disposed towards it.
It could have been my favorite game, but... yeah... it is as if the game has been tainted.
Mind you this is just human nature. Positive and negative associations are a powerful thing.
So long as we're talking about XCOM 2, why no recruitable aliens? ;_;
We could have had XCOM-branded snek snipers! It would have been so beautiful!
They explain it. All aliens are under mind control.
Except the ones who aren't... and they aren't because... no raisin.
Well except the ones who aren't and have a reason.
In many ways I kind of miss the original Xcom... Where you got a strong sense that the aliens have a genuine culture.
NewXcom? I don't even know if they do anything BUT act like mindless soldiers.