Minecraft stops being about survival as soon as you get like 15 iron ingots. Then the enemies stop actually being a threat. Multiplying the amount of torches I need by 10 isn't going to make the game any more challenging nor interesting. Glowstone alone won't make me bother with the ass that is the nether.
In fact, that's what bores me about most "survival" games. After a certain point, you become so established that survival just stops being any issue. You won't run out of supplies any time soon, and you're too powerful for most enemies to be threatened by them. That establishment point in minecraft can be done in about three minecraft days if you actually try.
3 days is generous, even! You can spend the first day harvesting trees, then dig straight down to bedrock with a cobblestone pick as the sun sets. If you avoid caverns, which are sorta-kinda dangerous in that they contain enemies which can kill you if you aren't careful enough, you'll *still* probably find diamonds before you run out of wood.
But while I grouse about Minecraft being about survival for only a few days, I kinda love-hate 7 Days To Die. Because it's... a lot like Minecraft, except that the enemies aren't stopped by a layer of wall and some torches. It's kinda maddening for me, being so used to establishing safe spaces in Minecraft. Every night damages my home, and every seventh night is an absolute nightmare.
To make things worse, the spawning rules are pretty complex compared to Minecraft. I don't think light does jack, it's all about your one bedroll - but certain areas ignore that. It's very frustrating but I find myself going back to it a lot.