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Author Topic: Gaming Pet Peeves  (Read 519726 times)

kilakan

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Re: Gaming Pet Peeves
« Reply #3330 on: August 06, 2016, 11:04:20 am »

I'm pretty sure the voice lines in morrowind changed depending on what you were wearing.  If you were tricked out in super expensive robes and jewelry people would compliment you on that if I remember. 
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Mech#4

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Re: Gaming Pet Peeves
« Reply #3331 on: August 06, 2016, 11:30:09 am »

It might've been based off the sell value of your clothes because I think you'd get those lines if you were wearing dark brotherhood armour.  Though you end up wearing so many different trinkets, layers and bits and bobs in Morrowind it took a lot of effort to strip it all off.


It's funny that Skyrim and I think Oblivion have systems for enemies to yield if you prove too strong for them but they're undependable so I would guess no one bothers with them. I never did.
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hector13

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Re: Gaming Pet Peeves
« Reply #3332 on: August 06, 2016, 01:47:19 pm »

I just ignored them.

"I yield, I yield!"

"You shouldn't have started it then" *stabbity stab*
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Sergius

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Re: Gaming Pet Peeves
« Reply #3333 on: August 06, 2016, 02:06:16 pm »

Spoiler: Fallout 3 (click to show/hide)

I can't think any games off the top of my head where characters recognize your power based on what you're wearing. I do remember in the Witcher townsfolk would exclaim something like "A witcher! Hide your women!" when they spotted you (Geralt).

In the action RPG Revenant, NPCs literally can only tell how far you are in the story by the armor you are wearing. Like, if you remove and put on an older one, they revert to "Act I" banter and so on.

Not counting cutscenes of course.

This is specially obvious because your character gets progressively more bloodlusty and insane as you advance in the game.
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Persus13

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Re: Gaming Pet Peeves
« Reply #3334 on: August 06, 2016, 02:10:48 pm »

Skyrim's guard NPCs will comment on what kind of weapon you have sheathed when you are walking by.
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Rolan7

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Re: Gaming Pet Peeves
« Reply #3335 on: August 06, 2016, 02:21:47 pm »

I could be wrong, but I'm pretty sure they're commenting on your high skills.  They do that for pretty much every skill, even when it makes no sense (like theft or stealth).
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hector13

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Re: Gaming Pet Peeves
« Reply #3336 on: August 06, 2016, 06:18:10 pm »

They do mention skills. They do mention weapons too though, they get quite freaked out at the mace of one of the Dremora god things. Malog Bal, I believe
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MrRoboto75

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Re: Gaming Pet Peeves
« Reply #3337 on: August 06, 2016, 06:38:19 pm »

"Did you hear that they have curved swords?"
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Neonivek

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Re: Gaming Pet Peeves
« Reply #3338 on: August 06, 2016, 06:54:06 pm »

"Did you hear that they have curved swords?"

No one has EVER had Curved swords before!

Except for... everybody...
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Rolan7

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Re: Gaming Pet Peeves
« Reply #3339 on: August 06, 2016, 06:55:36 pm »

Shh... Don't you see how excited Steve is?  Let him have this.
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Rolan7

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Re: Gaming Pet Peeves
« Reply #3340 on: August 19, 2016, 05:41:14 pm »

I hate when games make my laptop processor run at 100% for no reason.  Sometimes it's justified of course, but many games don't lag at all when I switch the CPU mode to "power saving".  The only difference is I don't have to insulate my leg, so they're somehow wasting tons of cycles on nonsense.

I also hate it in metroidvania games when the direction of progress is more obscure than most of the secrets.  Happens every time, I always eventually have to look up a guide for like one or two parts 3/4 through the game.  So frustrating.

Most recently in AM2R...  Sitting here with 6 energy tanks and 175 missiles, but totally confounded by the power bomb gate puzzle.  Because part of the puzzle hasn't spawned yet, because I haven't killed enough metroids, because I missed a doorway...  From a room that had a metroid in it.  Mainly kicking myself, but I swear the metroid symbol makes it a little tougher to notice the doorway on the map.  (Also there are like three extant doorways I have to ignore because they require power bombs, but the map doesn't convey that).

Best part?  Yeah it's my fault I missed *that* doorway...  But there are *two* metroids in that side area.  One of them in a literally secret room that *doesn't* get a doorway indicator!  Yeah it's a fairly obvious tunnel when you're there, but gods help you if you left without getting both.

It's some consolation that 4 super missiles and all these energy tanks make omega metroids pushovers.

Edit:  AM2R IS REALLY GOOD THOUGH
Just got power bombs (the right way, I was on the wrong track).  Besides missing that one doorway to that one metroid, it's been a great experience.  And it's actually getting more interesting as it goes, with unexpected new areas.
« Last Edit: August 19, 2016, 07:10:21 pm by Rolan7 »
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Quote from: Fallen London, one Unthinkable Hope
This one didn't want to be who they was. On the Surface – it was a dull, unconsidered sadness. But everything changed. Which implied everything could change.

Tawa

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Re: Gaming Pet Peeves
« Reply #3341 on: August 19, 2016, 06:27:33 pm »

It bothers me when a game's flashy or exciting content is "front-loaded", so to speak. You know, when the first hour of the game has most of the pre-rendered cutscenes, or most of the plot is at the beginning and end, but the middle 80% of the game is filler; that kind of thing. The 3DS Fire Emblem games, for example, are pretty bad offenders; Awakening has 6 FMV sequences and three of them are used in the first level, and all three Fates games are basically linear "go to this place and defeat the enemy" plots past the first 6 expository chapters (and have similar cutscene issues.)
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Neonivek

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Re: Gaming Pet Peeves
« Reply #3342 on: August 19, 2016, 07:51:26 pm »

It bothers me when a game's flashy or exciting content is "front-loaded", so to speak. You know, when the first hour of the game has most of the pre-rendered cutscenes, or most of the plot is at the beginning and end, but the middle 80% of the game is filler; that kind of thing. The 3DS Fire Emblem games, for example, are pretty bad offenders; Awakening has 6 FMV sequences and three of them are used in the first level, and all three Fates games are basically linear "go to this place and defeat the enemy" plots past the first 6 expository chapters (and have similar cutscene issues.)

I'll include "Back-Loaded" games. I don't mind working for things, but goodness I am not someone who likes 30 hours of boredom with 5 hours of joy.
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itisnotlogical

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Re: Gaming Pet Peeves
« Reply #3343 on: August 20, 2016, 12:43:12 am »

What bothers me most in game writing is when the ending seems to come out of nowhere. I hate it when the finale leaves me with a "Wait, the game's ending now?" sort of feeling.

Games with climaxes I enjoyed tended to have at least an hour or two of run-up to the big finish. DE:HR had a pretty huge level before the final battle, both KOTOR games had massive (although tedious) dungeons and plenty of dialogue before the actual ending, Ocarina of Time had Ganon's Tower, both getting in and escaping, and plenty of other examples.
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BorkBorkGoesTheCode

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Re: Gaming Pet Peeves
« Reply #3344 on: August 20, 2016, 12:53:08 am »

The lack of socialization as a major game mechanic in RPGs. Alpha Protocol and Mass Effect came close to a prototype stage, but never achieved it.
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