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Author Topic: Gaming Pet Peeves  (Read 524400 times)

Neonivek

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Re: Gaming Pet Peeves
« Reply #2805 on: December 22, 2015, 07:53:59 pm »

Denials in MOBAs

Everyday I wish Heroes of the Storm was better. Just to show that MOBAs don't have to hold onto these mechanics in order to be good and deep. I wish it was the Smash Bros of MOBAs, simple to the point of complexity.
« Last Edit: December 22, 2015, 08:02:15 pm by Neonivek »
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Jacob/Lee

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Re: Gaming Pet Peeves
« Reply #2806 on: December 22, 2015, 08:17:16 pm »

Is it just me that some portions of needless complexity actually detracts from the game?

I mean, that's why XCOM rings a bit true to me even though some die hard fans miss the gasoline logistics of having to handle multiple Skyrangers and having to refuel/repair those things as needed?
At least they automatically repaired and refueled. Having to buy/build/loot ammo for all your weapons was worse. I might be able to understand for plasma cannons and heavy weapons, which were Death's own tools, but for conventional weapons it was a pain in the ass.

Roguelikes that support construction make me wish they all had a mass construction feature: Pile up all the resources necessary, "paint" all the construction to be done, and execute it all as one large action.

Neonivek

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Re: Gaming Pet Peeves
« Reply #2807 on: December 30, 2015, 11:52:40 pm »

Ok here is one that isn't actually a bad thing... it is just "My" Pet Peave

Spiral out of control in Card Games

Now before I continue I will say the exception to this rule is if you can interfere with it somehow other than "Winning first".

I actually do not like card games where one of the goals is to put your deck in a state where you essentially break the game over your knee. A LOT of card games now are kind of based around this. I watched "Heroes of the Multiverse" for example and every single victory was because the heroes reached a unbeatable state rather then pulling off a tight victory.

It isn't a bad thing, I know there is strategy to it... But I just don't like it. It feels like a game where instant win conditions are scattered throughout the contents.
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H4zardZ1

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Re: Gaming Pet Peeves
« Reply #2808 on: December 31, 2015, 02:16:39 am »

It isn't a bad thing, I know there is strategy to it... But I just don't like it. It feels like a game where instant win conditions are scattered throughout the contents.
Reminds me of governments asking for a backdoor in and/or the keys of every encryption. Similar, but in a different level.
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TheBiggerFish

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Re: Gaming Pet Peeves
« Reply #2809 on: December 31, 2015, 02:19:40 am »

PTW.
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miauw62

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Re: Gaming Pet Peeves
« Reply #2810 on: December 31, 2015, 05:18:28 am »

It isn't a bad thing, I know there is strategy to it... But I just don't like it. It feels like a game where instant win conditions are scattered throughout the contents.
Reminds me of governments asking for a backdoor in and/or the keys of every encryption. Similar, but in a different level.
those two things aren't remotely similar wtf

Ok here is one that isn't actually a bad thing... it is just "My" Pet Peave

Spiral out of control in Card Games

Now before I continue I will say the exception to this rule is if you can interfere with it somehow other than "Winning first".

I actually do not like card games where one of the goals is to put your deck in a state where you essentially break the game over your knee. A LOT of card games now are kind of based around this. I watched "Heroes of the Multiverse" for example and every single victory was because the heroes reached a unbeatable state rather then pulling off a tight victory.

It isn't a bad thing, I know there is strategy to it... But I just don't like it. It feels like a game where instant win conditions are scattered throughout the contents.
i feel like that's going to be present in any card game with lots of cards. just look at mtg's Modern format.
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Sergarr

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Re: Gaming Pet Peeves
« Reply #2811 on: December 31, 2015, 05:35:11 am »

A LOT of card games now are kind of based around this.
now
"now"? Have you, like, seen the shenanigans you could get away with in MtG, 1st edition? That's more than 20 years ago, and it was filled to the brim with instakill combinations that put your opponent in a perpetual Time Stop while giving you all the cards and nigh-unlimited power.

Hell, the same thing could be said of more modern MtG. Here's a good example of a deck that's kind of nuts, from 2013.
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SealyStar

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Re: Gaming Pet Peeves
« Reply #2812 on: December 31, 2015, 10:58:39 am »

Encounters/fights where you are forced into a tactically unfavorable position (in multiple senses of the word)

Maybe I'm just used to games where tactical positioning and stealth are just more important, but it bugs me whenever I am unable to start a fight until the game says so, and then only where the game wants me to be at the start of the fight. The example that brought this to mind is Mass Effect; there are a lot of examples where a fight only begins after a cutscene automatically teleports you (and your squad) to a predetermined position, but one particularly egregious one (some spoilers) drove me to make this:

Spoiler (click to show/hide)

And don't say it's mechanically impossible to let you do this, because I can think of several moments in ME where you can attack neutral NPCs without giving them a first-shot advantage; they're just few and far between and not integrated into the morality system as it could be.
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Neonivek

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Re: Gaming Pet Peeves
« Reply #2813 on: December 31, 2015, 11:21:58 am »

Encounters/fights where you are forced into a tactically unfavorable position (in multiple senses of the word)

Maybe I'm just used to games where tactical positioning and stealth are just more important, but it bugs me whenever I am unable to start a fight until the game says so, and then only where the game wants me to be at the start of the fight. The example that brought this to mind is Mass Effect; there are a lot of examples where a fight only begins after a cutscene automatically teleports you (and your squad) to a predetermined position, but one particularly egregious one (some spoilers) drove me to make this:

There is Total Annihilation Kingdoms and it... unfortunately never EVER does this... and is kind of all the worse off for it. Story wise and gameplay wise.
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kilakan

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Re: Gaming Pet Peeves
« Reply #2814 on: December 31, 2015, 11:44:43 am »

One that's been particularly irritating to me lately is 'locked higher difficulties in games.'

I really don't think players should be forced to complete the normal difficulty to get the hard mode and hard to get nightmare ect.  Darksouls 2 did a rather good way of dealing with it where there was a cult you could join pretty much at the start of the game to kick yourself up a difficulty while still not letting you start at new game+ x10...

It's only a huge issue mind you in games where normal is more of a 'easy-super easy' grade mode imo though..
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Neonivek

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Re: Gaming Pet Peeves
« Reply #2815 on: December 31, 2015, 11:50:32 am »

One that's been particularly irritating to me lately is 'locked higher difficulties in games.'

I really don't think players should be forced to complete the normal difficulty to get the hard mode and hard to get nightmare ect.  Darksouls 2 did a rather good way of dealing with it where there was a cult you could join pretty much at the start of the game to kick yourself up a difficulty while still not letting you start at new game+ x10...

It's only a huge issue mind you in games where normal is more of a 'easy-super easy' grade mode imo though..

Best part is that there are even games where they let you change the difficulty but the only way to beat it is to beat it on the easiest modes as well.
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Lightningfalcon

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Re: Gaming Pet Peeves
« Reply #2816 on: December 31, 2015, 04:41:25 pm »

One that's been particularly irritating to me lately is 'locked higher difficulties in games.'

I really don't think players should be forced to complete the normal difficulty to get the hard mode and hard to get nightmare ect.  Darksouls 2 did a rather good way of dealing with it where there was a cult you could join pretty much at the start of the game to kick yourself up a difficulty while still not letting you start at new game+ x10...

It's only a huge issue mind you in games where normal is more of a 'easy-super easy' grade mode imo though..
Ace Combat has this problem. What makes this worse is that since ace difficulty is locked behind new game +, you can't play it like you normally would would plane progression.
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Insanegame27

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Re: Gaming Pet Peeves
« Reply #2817 on: December 31, 2015, 04:49:28 pm »

One that's been particularly irritating to me lately is 'locked higher difficulties in games.'

I really don't think players should be forced to complete the normal difficulty to get the hard mode and hard to get nightmare ect.  Darksouls 2 did a rather good way of dealing with it where there was a cult you could join pretty much at the start of the game to kick yourself up a difficulty while still not letting you start at new game+ x10...

It's only a huge issue mind you in games where normal is more of a 'easy-super easy' grade mode imo though..
Ace Combat has this problem. What makes this worse is that since ace difficulty is locked behind new game +, you can't play it like you normally would would plane progression.
Mind you, it is fun to ADFX-02 your way through the easy levels. In Zero, I beat the storyline using a warthog with that bloody offset cannon. Good challenge.
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NullForceOmega

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Re: Gaming Pet Peeves
« Reply #2818 on: December 31, 2015, 05:59:43 pm »

Spammable high-damage attacks that stun/knockback/ragdoll/etc.  This is just bad design or poor judgment, I don't care if it's in the players' hands or the enemy's, this is not something that should be in any game at all period.
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Sergarr

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Re: Gaming Pet Peeves
« Reply #2819 on: December 31, 2015, 06:07:05 pm »

But these are the most fun ones!
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